Valve
12-23-2015, 02:31 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
Fixed bots sometimes not spawning in Mann vs. Machine mode
Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
Fixed the crate opening animation not always displaying the image of the item received
Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with multiple stages
Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
Fixed decorated weapons not getting the crit-boost material effect
Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurker's Leathers
Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
Updated the model/materials for the Medical Monarch and added a new style
Updated the scoreboard
Added Ping column header when viewing ping as text on the scoreboard
Added the player count for each team
Updated ctf_landfall
Fixed building teleporters between spawn room doors
Fixed an exploit that allowed players to go outside the map
Updated PASS Time
Experimenting with new HUD elements and art
Experimenting with new viewmodel animations
New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team
More... (http://www.teamfortress.com/post.php?id=19830)
Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
Fixed bots sometimes not spawning in Mann vs. Machine mode
Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
Fixed the crate opening animation not always displaying the image of the item received
Fixed the Medigun sometimes using the incorrect ÜberCharge rate on maps with multiple stages
Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
Fixed decorated weapons not getting the crit-boost material effect
Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogue's Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurker's Leathers
Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
Updated the model/materials for the Medical Monarch and added a new style
Updated the scoreboard
Added Ping column header when viewing ping as text on the scoreboard
Added the player count for each team
Updated ctf_landfall
Fixed building teleporters between spawn room doors
Fixed an exploit that allowed players to go outside the map
Updated PASS Time
Experimenting with new HUD elements and art
Experimenting with new viewmodel animations
New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team
More... (http://www.teamfortress.com/post.php?id=19830)