SteamRSS
10-09-2021, 11:43 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed The Bone Cone hiding the player's head
Fixed missing clap sound for the Taunt: The Homerunner's Hobby
Fixed missing siren sound for the Taunt: The Mannbulance!
Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
Updated the Thundering Spirit Unusual effect to fix a missing glow effect
Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
Updated the localization files
Updated the Swashbuckled war paint
Fixed an issue with the Holy Mackerel
Removed Yeti gradient
Replaced Yeti gun oil sticker with skull and crossbones
Updated the Necromanced war paint
Fixed an issue with the Holy Mackerel
Fixed BLU team colors
Updated pd_farmageddon
Optimizations
Fixed asymmetrical doorways
Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
Updated koth_synthetic_event
Replaced broken prop in room behind BLU spawn
Fixed console warnings
Fixed a place where players could get out of the map
Updated koth_los_muertos
Fixed console warnings
Updated pl_terror_event
Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
Fixed players being able to see out of map
Added a 2 spots for collectable gargoyle to spawn in
Added missing nav for bots in the underworld
Updated cp_ambush_event
Fixed players being able to get out from playable area in underworld
Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
Fixed some stage 3 BLU spawn respawn visualizers looking odd
Slightly moved some underworld enter portals off from walls
Slightly decreased time added when capping last points of 1st and 2nd stage
Fixed some places where players could get out of the map
More... (https://store.steampowered.com/news/89695/)
Fixed The Bone Cone hiding the player's head
Fixed missing clap sound for the Taunt: The Homerunner's Hobby
Fixed missing siren sound for the Taunt: The Mannbulance!
Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
Updated the Thundering Spirit Unusual effect to fix a missing glow effect
Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
Updated the localization files
Updated the Swashbuckled war paint
Fixed an issue with the Holy Mackerel
Removed Yeti gradient
Replaced Yeti gun oil sticker with skull and crossbones
Updated the Necromanced war paint
Fixed an issue with the Holy Mackerel
Fixed BLU team colors
Updated pd_farmageddon
Optimizations
Fixed asymmetrical doorways
Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
Updated koth_synthetic_event
Replaced broken prop in room behind BLU spawn
Fixed console warnings
Fixed a place where players could get out of the map
Updated koth_los_muertos
Fixed console warnings
Updated pl_terror_event
Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
Fixed players being able to see out of map
Added a 2 spots for collectable gargoyle to spawn in
Added missing nav for bots in the underworld
Updated cp_ambush_event
Fixed players being able to get out from playable area in underworld
Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
Fixed some stage 3 BLU spawn respawn visualizers looking odd
Slightly moved some underworld enter portals off from walls
Slightly decreased time added when capping last points of 1st and 2nd stage
Fixed some places where players could get out of the map
More... (https://store.steampowered.com/news/89695/)