chaotic42
06-12-2003, 11:22 AM
1.31-1.4 Patch (ftp://largedownloads.ea.com/pub/patches/battlefield_1942_incremental_1.31-1.4.exe) (29.5 MB)
--
================================================== ================
Battlefield 1942 v1.4
Read Me File
June 9, 2003
================================================== ================
================================================== ================
Patch 1.4
================================================== ================
NETWORK/SERVER
New Features
-Improved CRC content checking which allows the server administator the option to include client side modifications but still block client side cheats. -Added ability to reserve slots with a password. -Added spawn points for some airfields.
CLIENT FIXES
New Features
-The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st person on/off.
-Two new weapons replacing earlier weapons used in the game
-Type 99- Japanese Assault rifle
-DP 1928- Russian Assault rifle
Improvement of game feeling
-Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Default mouse sensitivity raised for air controls. (You need to revert to default input settings once for this to take effect.)
-Added friendly mine indicators to HUD and mini-map.
-Increased bayonette damage to cause instant kill.
-Machine guns on Japanese destroyers don't run out of ammo anymore.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.
Graphical Improvements
-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.
Optimizations
-Improved precaching when loading maps, reducing stalls when new objects are loaded in during game.
Menu
-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
--
--
================================================== ================
Battlefield 1942 v1.4
Read Me File
June 9, 2003
================================================== ================
================================================== ================
Patch 1.4
================================================== ================
NETWORK/SERVER
New Features
-Improved CRC content checking which allows the server administator the option to include client side modifications but still block client side cheats. -Added ability to reserve slots with a password. -Added spawn points for some airfields.
CLIENT FIXES
New Features
-The console command Soldier.CameraShakeFactor 1.0> toggles the camera shake in 1st person on/off.
-Two new weapons replacing earlier weapons used in the game
-Type 99- Japanese Assault rifle
-DP 1928- Russian Assault rifle
Improvement of game feeling
-Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.
-Recoil animations changed.
-Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
Gameplay Fixes
-AA Guns do not cause splash damage when hitting sandbags.
-Mines now detonate when vehicles go in reverse over them.
-Infantry can now aim a full 180 degrees up and down in the 1st person view.
-Camera shakes when firing weapons mounted on vehicles.
-A pixel added to the center of the cross hair (server option).
-Disabled ability to repair land-based vehicles in hangars.
-Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
-Default mouse sensitivity raised for air controls. (You need to revert to default input settings once for this to take effect.)
-Added friendly mine indicators to HUD and mini-map.
-Increased bayonette damage to cause instant kill.
-Machine guns on Japanese destroyers don't run out of ammo anymore.
-Deviation time goes back to normal after running faster.
-Archival in Wake Island CTF spawns in with full health again.
-Less damage to planes from stationary machineguns.
-Road to Rome bombers re-balanced.
Graphical Improvements
-New and improved parachute landing animation in 1st person view.
-Lightmaps on ships implemented.
-Increased visual effect for AA-gun airplane hits.
-Improved hit particle effect when shooting at infantry.
-Road to Rome british soldiers get the Sten Gun.
-Faulty Defgun death effect fixed.
-Fixed a bug with B17 flaps that caused them not to appear on clients.
-Bazooka/Panzerschrek smoke trails changed.
Optimizations
-Improved precaching when loading maps, reducing stalls when new objects are loaded in during game.
Menu
-Scoreboard now shows current server's name, IP address and Map name.
-Scoreboard now lists player ID for all players.
-Buddylist is now saved to profile and retained between maps.
-Text messages and kill messages from buddies are color coded green.
--