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View Full Version : Help design Sam 2 deathmatch (tourny specifically)



SALvation
09-19-2003, 02:25 PM
I recently talked to Goran from Croteam and told him about our tournament week that featured SS:SE and he was curious how it went. Most of all, he wants details on how it was run, and also suggesstions for Sam 2 deathmatch. So I figured I would ask you guys what you would like in Sam 2 from a deathmatch perspective. Post your suggestions and ideas and I'll forward the best ones to him. This is your chance to get your ideas heard in the development phase of Sam 2.

Also, please don't post stupid general ideas like "Fix the net code" or "Make more weapons".

13375n1p4
09-19-2003, 02:32 PM
i dunno much but maybe have a buch of enemies running around killing each other friend or foe and maybe you should like you know put a warm up room before the tourney starts (warm up room for players who are currently not in play) well that is it hope its a good idea :thumbs:

SoulReaver
09-19-2003, 02:33 PM
i know this isnt dm but maybe in single player theres a mod to play with bots on your teams

Nick
09-19-2003, 02:34 PM
possibility to turn off powerups...



did he give a date for ss2 ??

SoulReaver
09-19-2003, 02:34 PM
a CTF mod

13375n1p4
09-19-2003, 02:36 PM
Originally posted by SoulReaver@Sep 19 2003, 10:33 PM
i know this isnt dm but maybe in single player theres a mod to play with bots on your teams
Soul is right

SoulReaver
09-19-2003, 02:36 PM
make a server option to turn off 3d view

13375n1p4
09-19-2003, 02:36 PM
Originally posted by Nick@Sep 19 2003, 10:34 PM
possibility to turn off powerups...



did he give a date for ss2 ??
:thumbs: nick is right too

13375n1p4
09-19-2003, 02:37 PM
Originally posted by SoulReaver@Sep 19 2003, 10:36 PM
make a server option to turn off 3d view
thats crazy! but an ok idea :thumbs:

SoulReaver
09-19-2003, 02:37 PM
Originally posted by 13375n1p4+Sep 19 2003, 10:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (13375n1p4 @ Sep 19 2003, 10:37 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--SoulReaver@Sep 19 2003, 10:36 PM
make a server option to turn off 3d view
thats crazy&#33; but an ok idea :thumbs: [/b][/quote]
yeah i know lol

13375n1p4
09-19-2003, 02:37 PM
ask sepra she should have good ideas

Haze
09-19-2003, 02:38 PM
He can take a look at the options in UT2003, i would
really like to see those options in sam2.

SoulReaver
09-19-2003, 02:38 PM
a regeneration powerup(like in quake)

OUTLAWS The Machine
09-19-2003, 02:38 PM
Team Deathmatch with the ability to toggle friendly fire.

Turn off power ups.

FIX THE SWIMMING&#33; :P

13375n1p4
09-19-2003, 02:38 PM
wait why would you wanna turn of 3d?

SoulReaver
09-19-2003, 02:39 PM
Originally posted by OUTLAWS The Machine@Sep 19 2003, 10:38 AM
Team Deathmatch with the ability to toggle friendly fire.

Turn off power ups.

FIX THE SWIMMING&#33; :P
:thumbs:

13375n1p4
09-19-2003, 02:39 PM
this is becoming a chat room

SoulReaver
09-19-2003, 02:40 PM
:lol: yep

13375n1p4
09-19-2003, 02:40 PM
Originally posted by SoulReaver+Sep 19 2003, 10:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (SoulReaver @ Sep 19 2003, 10:39 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--OUTLAWS The Machine@Sep 19 2003, 10:38 AM
Team Deathmatch with the ability to toggle friendly fire.

Turn off power ups.

FIX THE SWIMMING&#33;&nbsp; :P
:thumbs: [/b][/quote]
:w00t: no more swimmers&#33;&#33;&#33;&#33; :w00t:

13375n1p4
09-19-2003, 02:41 PM
hmm :WTF:

SoulReaver
09-19-2003, 02:42 PM
: death match with monstors running around(along with the players) that can kill u but if u kill them u dont gain a point or else person with the most monstor kills not sure about this advice though

13375n1p4
09-19-2003, 02:42 PM
somebody should pm salvation for the ideas that are bieng posted like in a chat room :P

13375n1p4
09-19-2003, 02:43 PM
Originally posted by SoulReaver@Sep 19 2003, 10:42 PM
: death match with monstors running around(along with the players) that can kill u but if u kill them u dont gain a point or else person with the most monstor kills not sure about this advice though
:P i meant have a score board for monster kills and one more for player kills&#33; :thumbs:

SoulReaver
09-19-2003, 02:43 PM
hhhmmmm still have all the dm maps from SS:SE

SoulReaver
09-19-2003, 02:44 PM
Originally posted by 13375n1p4+Sep 19 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (13375n1p4 @ Sep 19 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--SoulReaver@Sep 19 2003, 10:42 PM
: death match with monstors running around(along with the players) that can kill u but if u kill them u dont gain a point or else person with the most monstor kills not sure about this advice though
:P i meant have a score board for monster kills and one more for player kills&#33; :thumbs: [/b][/quote]
:thumbs:

13375n1p4
09-19-2003, 02:44 PM
yeah :w00t:

13375n1p4
09-19-2003, 02:44 PM
g2g

SoulReaver
09-19-2003, 02:45 PM
Originally posted by 13375n1p4@Sep 19 2003, 10:44 AM
g2g
kk

Death Engineer
09-19-2003, 02:48 PM
One thing that is absolutely necessary for any serious tournament game is some kind of admin control through the game interface. Whether that&#39;s through the console or otherwise, there has to be a way to pause the action, change maps, restart levels, lock teams, etc. This is all done extremely well in Q3.

DE

SoulReaver
09-19-2003, 02:57 PM
this is kinda messed up and probably wont work or be put in the game as u get lower health u start to lose body pieces

13375n1p4
09-19-2003, 03:00 PM
hi salvation :wave:

13375n1p4
09-19-2003, 03:02 PM
:lol: just now it was a chat room :P

SoulReaver
09-19-2003, 03:05 PM
along with the different models be able tocustomize indivdual parts like head body etc

::: DARK PSI :::
09-19-2003, 03:06 PM
An in game tournament brackets tracker would be nice. That way you can setup your own tourny with ease.


Oh and fix the net code. :P

SoulReaver
09-19-2003, 03:08 PM
Originally posted by :: DARK LEVIATHAN ::@Sep 19 2003, 11:06 AM
An in game tournament brackets tracker would be nice. That way you can setup your own tourny with ease.


Oh and fix the net code. :P
whats that

::: DARK PSI :::
09-19-2003, 03:09 PM
What;s what? The bracket idea or are you making fun of the net code. :D

Nick
09-19-2003, 03:09 PM
:blink: stop...you guys are gonna push the release date 2 years :P

SoulReaver
09-19-2003, 03:25 PM
Originally posted by :: DARK LEVIATHAN ::@Sep 19 2003, 11:09 AM
What;s what? The bracket idea or are you making fun of the net code. :D
bracket idea

Sirc
09-19-2003, 03:31 PM
Instagib FFA and CTF modes&#33;

Soulreaver and 13375n1p4 stop spamming the damn thread please&#33; :bandhead:

Sepra
09-19-2003, 03:46 PM
Originally posted by 13375n1p4@Sep 19 2003, 10:37 AM
ask sepra she should have good ideas
:blink: I should?

I think a single player deathmatch would be nice like UT and Quake. I think being able to set the difficulty and practice that way is cool and would love to see that in sam.

CTF would be awesome&#33;

Also, the idea of a &#39;free for all&#39; like in quake would be really good too. It&#39;s kind of dumb having to watch demo&#39;s too see if anyone moved. Also, in the first touney there was no ref so I had to type the countdown and GO. By the time I had my hands back on the mouse and started moving people had already grabbed armor or a weapon.

FUS1ON
09-19-2003, 03:54 PM
Originally posted by 13375n1p4@Sep 19 2003, 09:44 AM
g2g
GOOD :thumbs:

Pure_Evil
09-19-2003, 04:05 PM
I agree with Sepra, a players must be ready feature is a must. Especially for tournaments.

Also a weapons statistic like TTM for UT would be nice.


If they do a TDM, friendly fire :thumbs:

also, a arena feature so you don&#39;t need special maps for shotty only or any other weapon.

make is so the different skins all have about the same visibility, or at least a minimum visibility.

make it so you can hang out in 1 server without reconnecting. One game should flow into another.

If they do a TDM and God forbid a player get&#39;s f9 :blink: It should remember the players score until the game is done, so the disconected player re-joins with his stats intact.

Finally, the game should end with the map screen, not the black one. Makes better screen shots and if the player wants a nice one, he shouldn&#39;t have to worry about a screen with 1 frag to go. And all the players that finished the game, their names should stay there whether they leave or not until the next game loads. It sucks when a player quits because he&#39;s ashamed of their score and doesn&#39;t want to be in someones screen shot.

JIMINATOR
09-19-2003, 04:12 PM
Pure has a lot of good ideas.
Probably replicating a lot that have already been stated...

1) Bots would be nice
2) Powerups that have a set duration and can be picked up by other players if a player is killed
3) Winning takes you to a view of the winner with total stats overlaid
4) f9 allows for reconnecting with stats intact for a game session
5) players stay with a server, countdown, etc like ut2k3

MR. SLiK
09-19-2003, 04:16 PM
-Add real Team Deathmatch (not Serious Warped type mod).
-Add serious CTF.
-Fix weapon balances, ie if shotguns shoot faster why not pistol or whatever.
-FIX THE PHYSICS IN DEATHMATCH. Sam physics mess up the deathmatch experience sometimes.
-Smaller DM levels (a lot smaller on some). The level size to model size ratio is way too much (as in the models look like little specs in some of the levels).
-(Optional) When you get shot, include arrows or something that tells you a general direction from where you&#39;ve been shot.
-Take out/be able to disable the "redness" that flashes on the screen when you get shot. It&#39;s completely useless in deathmatch and only acts as getting in the way of your vision.
-Fix the prediction (part of netcode). I&#39;m tired of seeing some die or get gibbed, just to see them still walking and kill me.
-Fix all "swimming" exploits.
-Being able to pickup a powerup after someone has died with it (a la quake). This would balance out the Serious Damage.
-(Optional)Take Invulnerability out of deathmatch (or make it something like the Quake Battlesuit)
-Take out crosshair in 3rd person. By playing third person, they shouldnt be allowed to use a crosshair (because they have increased fov, and can still aim, no redness when shot).
-Fix sniper rifle accuracy. I dont know if its because of the bad prediction, but it seems to be very inaccurate with it zoomed.
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

*Optional = would be nice, but wouldn&#39;t mind if it didnt make it into the final version.

Sepra
09-19-2003, 04:16 PM
Originally posted by Pure_Evil@Sep 19 2003, 12:05 PM
I agree with Sepra, a players must be ready feature is a must. Especially for tournaments.

Also a weapons statistic like TTM for UT would be nice.


If they do a TDM, friendly fire :thumbs:

also, a arena feature so you don&#39;t need special maps for shotty only or any other weapon.

make is so the different skins all have about the same visibility, or at least a minimum visibility.

make it so you can hang out in 1 server without reconnecting. One game should flow into another.

If they do a TDM and God forbid a player get&#39;s f9 :blink: It should remember the players score until the game is done, so the disconected player re-joins with his stats intact.

Finally, the game should end with the map screen, not the black one. Makes better screen shots and if the player wants a nice one, he shouldn&#39;t have to worry about a screen with 1 frag to go. And all the players that finished the game, their names should stay there whether they leave or not until the next game loads. It sucks when a player quits because he&#39;s ashamed of their score and doesn&#39;t want to be in someones screen shot.
Yes&#33; I like the ending score thing&#33;&#33; Running to find a corner at one frag left is stupid.

Also, female skins would be nice too :oooo: With &#39;girlie&#39; sounds to go with them. I used to use the samantha skin but she had sam&#39;s voice :lol:

FUS1ON
09-19-2003, 04:20 PM
This is kinda an expansion on PE&#39;s and Jim&#39;s ideas:
On the final screenshot list how many minutes a player/s were in the game, So we don&#39;t have to hear the "I came in late" :rolleyes: excuse anymore.

Sepra
09-19-2003, 04:22 PM
Originally posted by MR. SLiK@Sep 19 2003, 12:16 PM
-Add real Team Deathmatch (not Serious Warped type mod).
-Add serious CTF.
-Fix weapon balances, ie if shotguns shoot faster why not pistol or whatever.
-FIX THE PHYSICS IN DEATHMATCH. Sam physics mess up the deathmatch experience sometimes.
-Smaller DM levels (a lot smaller on some). The level size to model size ratio is way too much (as in the models look like little specs in some of the levels).
-(Optional) When you get shot, include arrows or something that tells you a general direction from where you&#39;ve been shot.
-Take out/be able to disable the "redness" that flashes on the screen when you get shot. It&#39;s completely useless in deathmatch and only acts as getting in the way of your vision.
-Fix the prediction (part of netcode). I&#39;m tired of seeing some die or get gibbed, just to see them still walking and kill me.
-Fix all "swimming" exploits.
-Being able to pickup a powerup after someone has died with it (a la quake). This would balance out the Serious Damage.
-(Optional)Take Invulnerability out of deathmatch (or make it something like the Quake Battlesuit)
-Take out crosshair in 3rd person. By playing third person, they shouldnt be allowed to use a crosshair (because they have increased fov, and can still aim, no redness when shot).
-Fix sniper rifle accuracy. I dont know if its because of the bad prediction, but it seems to be very inaccurate with it zoomed.
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

*Optional = would be nice, but wouldn&#39;t mind if it didnt make it into the final version.

Yes&#33; Get rid of the blood spray in 1st person a defenite. That&#39;s why I switched back to 3rd.

The respawn that he&#39;s talking about is also a problem. You kill someone and they bounce back :bandhead:


I get frustrated with other games running at the same speed. I personally like the speed change with the knife.

Sirc
09-19-2003, 04:31 PM
Originally posted by MR. SLiK@Sep 19 2003, 12:16 PM
-Add real Team Deathmatch (not Serious Warped type mod).
-Add serious CTF.
-Fix weapon balances, ie if shotguns shoot faster why not pistol or whatever.
-FIX THE PHYSICS IN DEATHMATCH. Sam physics mess up the deathmatch experience sometimes.
-Smaller DM levels (a lot smaller on some). The level size to model size ratio is way too much (as in the models look like little specs in some of the levels).
-(Optional) When you get shot, include arrows or something that tells you a general direction from where you&#39;ve been shot.
-Take out/be able to disable the "redness" that flashes on the screen when you get shot. It&#39;s completely useless in deathmatch and only acts as getting in the way of your vision.
-Fix the prediction (part of netcode). I&#39;m tired of seeing some die or get gibbed, just to see them still walking and kill me.
-Fix all "swimming" exploits.
-Being able to pickup a powerup after someone has died with it (a la quake). This would balance out the Serious Damage.
-(Optional)Take Invulnerability out of deathmatch (or make it something like the Quake Battlesuit)
-Take out crosshair in 3rd person. By playing third person, they shouldnt be allowed to use a crosshair (because they have increased fov, and can still aim, no redness when shot).
-Fix sniper rifle accuracy. I dont know if its because of the bad prediction, but it seems to be very inaccurate with it zoomed.
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

*Optional = would be nice, but wouldn&#39;t mind if it didnt make it into the final version.
The physics and being able to run faster with the knife, etc. are things that make SS unique and enjoyable&#33; Otherwise you would just be playing Q3 with Sam skins.

JIMINATOR
09-19-2003, 04:34 PM
Originally posted by MR. SLiK@Sep 19 2003, 12:16 PM
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

NOOOO&#33; The running faster/jumping higher is what makes sam so cool&#33;&#33;&#33;

physics wise though, you should not be able to fall and hit the ground
faster than the rockets you shot....

13375n1p4
09-19-2003, 04:36 PM
THEY SHOULD HAVE DISEMBARTMENT LIKE INSTEAD OF A HEALTH DISPLAY YOU GOT A DOLL AND COLOR INDICATIONS LIKE WHEN ITS GONNA FALL OFF, WHAT KIND OF STATUS YOU ARE IN, WHETHER YOUR ARM IS JUST DANGELING ON 1 MUSCLE, THEY SHOULD ALSO HAVE DIFFERENT CLASSES LIKE TEAM FORTRESS AND PUT A FEW MONSTERS AS PLAYERS WHICH HAVE SPECIAL ABILITIES LIKE FAST FINGER FREDDY HAS HIGH ATTACK RATE AND STUFF&#33;&#33;&#33;&#33; :thumbs: :w00t: maybe a few women models so that my com won&#39;t crash when feminine players download the female models from the net :thumbs:

13375n1p4
09-19-2003, 04:39 PM
:shifty: maybe a few more game modes like Cowbow Showdown where all players must kill as many werebulls as posible using a pistol and a rope or laso or something :thumbs: what about.... :w00t: Jack The Ripper where you only use knives :w00t: or what about Real Life where you live a normal life with a wife and kids and you could go to the market and use points to buy stuff :thumbs:

13375n1p4
09-19-2003, 04:40 PM
Originally posted by JIMINATOR+Sep 20 2003, 12:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (JIMINATOR @ Sep 20 2003, 12:34 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--MR. SLiK@Sep 19 2003, 12:16 PM
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

NOOOO&#33; The running faster/jumping higher is what makes sam so cool&#33;&#33;&#33;

physics wise though, you should not be able to fall and hit the ground
faster than the rockets you shot.... [/b][/quote]
Slik is right :thumbs:

JIMINATOR
09-19-2003, 04:40 PM
Hmmm, also head shots might be nice.... :hmmm:

Nick
09-19-2003, 04:51 PM
:blink: remove run faster with knife ??? are you nuts ??

Grimmy
09-19-2003, 05:08 PM
along with ctf, freeze tag, a tdm :D With the ability to turn the grappling hook on or off. You think sam was fast now, just think if he had a gh :blink: :wootrock:

Votable stuff, like vote to turn weapon on, off, add a bot, go to next map, stuff like that.

Turn chat off, so that you can&#39;t see it.

The little I played UT, BR was very fun. Would be kewl in sam too.

Oh, and a guantlet :w00t: :devil:

Sepra
09-19-2003, 05:08 PM
The squashed thing can get old quick and is totally unbalanced. Removing that would be a nice thing.

For example:

In the Hole you can jump from the heart all the way down with no damage yet if you jump down to the lower level in Lost Tomb you get hurt and if low health you get squashed. Very unbalanced. Also, yesterday in LT I had 25 health and caught some rocket spray and slid down and incline and got squashed. Makes absolutely no sence. That should have been a death. The squashed thing needs to be re-thought.

Sepra
09-19-2003, 05:09 PM
Adding a chat bubble would be cool too :thumbs:

Fetzer
09-19-2003, 05:23 PM
could a mod please delete the spam in this thread? its a friggen mess...

-add TDM
-add 1v1 mode (a la Tournament mode in q3)
-display death count and time played in netrisca
-add a &#39;you killed blabla&#39; message when fragging someone (optional)
-fix physics (what jim said)
-remove serious difficulty in DM
-add a possibility to change the fov in 1st person
-faster weapon switching
-picking up pups from someone fragged
-make sniper more accurat, also in low range without zoom (like q3 railgun)
-netcode...
-slower grenade shots
-make pistols more powerful (faster shots, shooting when clicking) or change default weapon completely (MG or something)
-fix cheats/bugs
-add option to turn off screen redness
-add weapon stay
-more good maps (like Lost Tomb ect)

thats it for now i guess...

Crism
09-19-2003, 05:36 PM
Originally posted by SoulReaver@Sep 19 2003, 10:33 AM
i know this isnt dm but maybe in single player theres a mod to play with bots on your teams
i agree...we need to have some bots like in UT2k3 and such

also, i would like the smooth and fast pace gameplay we have now....

Sirc
09-19-2003, 06:21 PM
Originally posted by Fetzer@Sep 19 2003, 01:23 PM

-remove serious difficulty in DM
Is that what you meant to say? Or did you mean Serious Damage? :hmmm:

Pathos
09-19-2003, 06:32 PM
Being a demo junkie, i&#39;d like to see this feature expanded: Slow motion, pause, rewind etc.

Most importantly, much like Quake does, it would be sensational if the demo would record all the CHAT lines as well (make it an option). Would really help with some of those trash talkers and such.

Otherwise, some stats would be cool. Perhaps things like shots fired, shots fired per weapon, overall accuracy, accuracy with each weapon, head shots, frequency of suicides, etc etc. (Enemy Territory does all this rather well)

Hell maybe even a count on how many SD&#39;s & invisi&#39;s you picked up. Would make things interesting..

As far as the physics go, i would be nice to keep it predominately the same; it&#39;s what sets Sam apart. I always get a buzz out of seeing the reactions i get from gamers who are unfamiliar with it, with the most common being, "Woah, that was a BIG jump&#33;" Or my personal favourite, "oh&#33; Can you fly in this??" [chuckle]

Sirc
09-19-2003, 06:35 PM
Erm, I think we are all straying from the topic a bit. This was supposed to be tourny-specific. :oooo: :P

Pathos
09-19-2003, 06:36 PM
Good point - my bad&#33; However, the demo features and stats would be quite advantageous even there.. [desperately tries to save face]

Sepra
09-19-2003, 06:38 PM
Originally posted by Sirc@Sep 19 2003, 02:35 PM
Erm, I think we are all straying from the topic a bit. This was supposed to be tourny-specific. :oooo: :P
:hmmm: I dont think so. He was just looking for ideas on the development of Sam 2 deathmatch if I read it correctly.........

Sirc
09-19-2003, 06:41 PM
"Help design Sam 2 deathmatch (tourny specifically)" :hmmm:

Sepra
09-19-2003, 06:44 PM
"Most of all, he wants details on how it was run, and also suggesstions for Sam 2 deathmatch. So I figured I would ask you guys what you would like in Sam 2 from a deathmatch perspective."

I don&#39;t read that as tourney specific :hmmm: :WTF:

Sirc
09-19-2003, 06:45 PM
Originally posted by Sepra@Sep 19 2003, 02:44 PM
"Most of all, he wants details on how it was run, and also suggesstions for Sam 2 deathmatch. So I figured I would ask you guys what you would like in Sam 2 from a deathmatch perspective."

I don&#39;t read that as tourney specific&nbsp; :hmmm:&nbsp; :WTF:
Erm, "it" refers to the tournaments we just had. :P

Sepra
09-19-2003, 06:47 PM
Duh.......Forget it. It sais it right in the topic title :bandhead:

Sirc wins :P and we&#39;re gonna get in trouble for debating in here.

Sirc
09-19-2003, 06:54 PM
Originally posted by Sepra@Sep 19 2003, 02:47 PM
and we&#39;re gonna get in trouble for debating in here.
Not you, probably just me. :angel:

SALvation
09-19-2003, 07:01 PM
Sirc = banned
Sepra = given bouquet of flowers

:P

Sepra
09-19-2003, 07:06 PM
Originally posted by SALvation@Sep 19 2003, 03:01 PM
Sirc = banned
Sepra = given bouquet of flowers

:P
LMAO

Sirc
09-19-2003, 07:07 PM
Originally posted by SALvation@Sep 19 2003, 03:01 PM
Sirc = banned
Sepra = given bouquet of flowers

:P
:lol: :rofl:

Slice
09-19-2003, 07:28 PM
Server side auto skin and map downloads for those who may not have custom maps. Ofcourse also fix the player slot issue when somebody doesn&#39;t have the map and it kicks them but uses up a slot in the game.

The ability to turn off the in game chat, so I don&#39;t have to hear and watch how many times I am called a spammer when I mostly use the shotty.

SoulReaver
09-19-2003, 09:23 PM
Originally posted by Sepra+Sep 19 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Sepra @ Sep 19 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--MR. SLiK@Sep 19 2003, 12:16 PM
-Add real Team Deathmatch (not Serious Warped type mod).
-Add serious CTF.
-Fix weapon balances, ie if shotguns shoot faster why not pistol or whatever.
-FIX THE PHYSICS IN DEATHMATCH. Sam physics mess up the deathmatch experience sometimes.
-Smaller DM levels (a lot smaller on some). The level size to model size ratio is way too much (as in the models look like little specs in some of the levels).
-(Optional) When you get shot, include arrows or something that tells you a general direction from where you&#39;ve been shot.
-Take out/be able to disable the "redness" that flashes on the screen when you get shot. It&#39;s completely useless in deathmatch and only acts as getting in the way of your vision.
-Fix the prediction (part of netcode). I&#39;m tired of seeing some die or get gibbed, just to see them still walking and kill me.
-Fix all "swimming" exploits.
-Being able to pickup a powerup after someone has died with it (a la quake). This would balance out the Serious Damage.
-(Optional)Take Invulnerability out of deathmatch (or make it something like the Quake Battlesuit)
-Take out crosshair in 3rd person. By playing third person, they shouldnt be allowed to use a crosshair (because they have increased fov, and can still aim, no redness when shot).
-Fix sniper rifle accuracy. I dont know if its because of the bad prediction, but it seems to be very inaccurate with it zoomed.
-(Optional) Don&#39;t run faster when wielding the knife. It actually messes up the physics becaue you go too fast.

*Optional = would be nice, but wouldn&#39;t mind if it didnt make it into the final version.

Yes&#33; Get rid of the blood spray in 1st person a defenite. That&#39;s why I switched back to 3rd.

The respawn that he&#39;s talking about is also a problem. You kill someone and they bounce back :bandhead:


I get frustrated with other games running at the same speed. I personally like the speed change with the knife. [/b][/quote]
AGREED :thumbs: THAT IS ANNOYYING :bandhead:

SoulReaver
09-19-2003, 09:27 PM
all very good ideas :thumbs:

SIFI
09-19-2003, 09:36 PM
well, i havent read the rest of the thread, so i dunno if this has been said but...
there should be a team dm for clans, and perhaps an option to wait to start until all the players join, this way you wouldnt have to worry about people collecting power ups before the start

JIMINATOR
09-19-2003, 10:07 PM
Originally posted by Pathos@Sep 19 2003, 02:32 PM
Being a demo junkie, i&#39;d like to see this feature expanded: Slow motion, pause, rewind etc.

already in there except rewind, the keys are not mapped though...
in addition there is a fast, as compared to the superfast
but they need to fix the bug of player view switching when a player drops out...

Hobbes
09-19-2003, 10:11 PM
I agree with Pathos about wanting more demo playback options. But especially I&#39;d like there to be a free moving camera availibe in demos so you don&#39;t have to just watch from a player&#39;s viewpoint. Then we could start making some kickin rad tourney recap videos. :cool:

JIMINATOR
09-19-2003, 10:14 PM
somebody should make a sam video, that would be damn cool.... :hmmm:

Fetzer
09-19-2003, 11:28 PM
Originally posted by Sirc+Sep 19 2003, 06:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Sirc @ Sep 19 2003, 06:21 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Fetzer@Sep 19 2003, 01:23 PM

-remove serious difficulty in DM
Is that what you meant to say? Or did you mean Serious Damage? :hmmm: [/b][/quote]
i meant to say it. imo the game is unbalanced in serious difficulty, the shotgun is almighty in every situation and the rockets do way too much damage. it&#39;s also a disadvantage for high pingers because of the lag.

hard difficulty is ok to me, normal would be perfect.

i&#39;m tired :p

MR. SLiK
09-19-2003, 11:51 PM
Originally posted by Fetzer+Sep 19 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fetzer @ Sep 19 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'>
Originally posted by -Sirc@Sep 19 2003, 06:21 PM
<!--QuoteBegin--Fetzer@Sep 19 2003, 01:23 PM

-remove serious difficulty in DM
Is that what you meant to say? Or did you mean Serious Damage? :hmmm:
i meant to say it. imo the game is unbalanced in serious difficulty, the shotgun is almighty in every situation and the rockets do way too much damage. it&#39;s also a disadvantage for high pingers because of the lag.

hard difficulty is ok to me, normal would be perfect.

i&#39;m tired :P [/b][/quote]
to add on to that, tone down the splash on grenades and rockets. The radius is so big they just need to be near the explosion to take significant damage.

-Make the shotgun less accurate when distance of the shot increases. Using a shotgun to kill someone on the other side of the map or on top (Compound or the Hole) and connecting is just ridiculous.

-Weapons Stay on Deatmatch. A good one i missed but was covered by fetzer. This would help a lot.

-Faster weapon switch (thanks fetzer). To me the weapon switching is way too slow. It grows more significantly with higher end guns.

-Faster weapon respawn time setting through console (currently this is not customizable through a console command server side on a map). Many a time on servers guns take what seems 2 minutes or longer to spawn. With the speed of Serious Sam, this is just stupid. Sometimes 8/13 people are running around with knives because all the weapons are gone.

MR. SLiK
09-19-2003, 11:52 PM
Originally posted by Fetzer+Sep 19 2003, 04:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Fetzer @ Sep 19 2003, 04:28 PM)</td></tr><tr><td id='QUOTE'>
Originally posted by -Sirc@Sep 19 2003, 06:21 PM
<!--QuoteBegin--Fetzer@Sep 19 2003, 01:23 PM

-remove serious difficulty in DM
Is that what you meant to say? Or did you mean Serious Damage? :hmmm:
i meant to say it. imo the game is unbalanced in serious difficulty, the shotgun is almighty in every situation and the rockets do way too much damage. it&#39;s also a disadvantage for high pingers because of the lag.

hard difficulty is ok to me, normal would be perfect.

i&#39;m tired :P [/b][/quote]
another good one fetzer. they should just rename Serious Difficulty to instagib with all weapons because it pretty much is.

JIMINATOR
09-20-2003, 01:24 AM
ummmm, i like the weapons the way they are. the weapons stay, ok.
serious isn&#39;t instagib though, if that was a problem, then
slash could be asked to notch the servers down.
rockets, well, they are lethal in corridors, much less so in
open areas. i like sam&#39;s rockets more than Q3 or UT2K3,
although secondary attacks might be interesting also
for spam, that is an interesting idea. maybe if they had much less
bounce it would cut down on the ability to spam, as it is
someone can sit on a platform and have it bounce 4 times.... :hmmm:

Sirc
09-20-2003, 03:04 AM
It keeps sounding like people are wanting to change all the things I like about Sam. :bawling:

What would be the point of making it like Q3 or UT? I like all three. Each has there own unique gameplay aspects. :thumbs:

13375n1p4
09-20-2003, 03:04 AM
Maybe like CC:renegade add some tanks, mobile artillary, atvs and all vehicals that could cause mass destruction

solid snake295
09-20-2003, 04:29 AM
rag doll physics would be cool...

i dont think they should add vehicles, it would cause too much lag. maybe a mounted gun though.

maybe a deflector shield to fend off spammers but knifes can still get through to make it fair.

the customizable player idea was a good one to.

i like the idea about loosing body parts but maybe just keep it so you loose stuff when you die, i dont think "running" around with one leg would be to practical :P

umm, maybe more melee weapons? shovel? hammer? ninja throwing stars? shuriken
i like the bots idea to, maybe have some of the enemies from single player as bots.

i know this wont happen but maybe slow everything down a bit (like golden eye, we all remember how much fun that was :drink: )just so you have to aim instead of guessing where the target is going to move next (thats why i think the shotty is so popular, not much aiming is necissary.)

also more realistic maps like the first couple levels in SSSE single player.



well, thats all i can think of now..... BUT ill be back. :shifty:

EXEcution
09-20-2003, 04:39 AM
Make it broadband only for Snake&#33; :P
I like sam just the way it is now&#33;

JIMINATOR
09-20-2003, 05:20 AM
oh, I know, spaceships&#33;&#33;&#33; and underwater battles&#33;&#33;&#33; :wootrock: :wootrock: :wootrock:

really guys, this is getting away from the spirit of sam, where i come up and slash
your but from behind.... that is sam&#33;&#33;&#33; vehicles are not...

13375n1p4
09-20-2003, 11:55 AM
Serioussam (http://files.seriouszone.com/download.php?fileid=228)
Originally posted by solid snake295@Sep 20 2003, 12:29 PM
rag doll physics would be cool...

i dont think* they should add vehicles, it would cause too much lag. maybe a mounted gun though.

maybe a deflector shield to fend off spammers but knifes can still get through to make it fair.

the customizable player idea was a good one to.

i like the idea about loosing body parts but maybe just keep it so you loose stuff when you die, i dont think "running" around with one leg would be to practical* :P

umm, maybe more melee weapons? shovel? hammer? ninja throwing stars? shuriken
i like the bots idea to, maybe have some of the enemies from single player as bots.

i know this wont happen but maybe slow everything down a bit (like golden eye, we all remember how much fun that was* :drink: )just so you have to aim instead of guessing where the target is going to move next (thats why i think the shotty is so popular, not much aiming is necissary.)

also more realistic maps like the first couple levels in SSSE single player.



well, thats all i can think of now..... BUT ill be back. :shifty:
i meant one hand you can&#39;t shot propely because you can use heavy weps, one leg you can only crawl slowly and no head you are dead&#33; :thumbs: and under water battles are cool&#33;
bots are an addon it can be found at SeriousZone (http://files.seriouszone.com/download.php?fileid=228)it&#39;s called Serious Boot Beta 4.1 or something

SoulReaver
09-20-2003, 03:37 PM
ok like sirc said dont chnage this into another q3 or UT2003

13375n1p4
09-20-2003, 03:53 PM
Originally posted by SoulReaver@Sep 20 2003, 11:37 PM
ok like sirc said dont chnage this into another q3 or UT2003
:thumbs: SAME HERE&#33;

Free Styler
09-20-2003, 08:27 PM
well i know that when i was playing sam a lot one thing i would of added would of been a reload option for every gun but mostly it would reduce spamming dramaticly.Its either you hit him in one shot or dont . being able to jump on walls only with knife and a special 180 degres turn doing so.Ok maybe thats exagerated but still that would be done with a acceptable level of difficulty. And to finish it all two kinds of knife one were you can switch in the air and have different hang time levels depending on the knife.It would bring more possibilitys to avoid enemy attacks . And to finish it all a boost in to weapon change so that combos examble 1 rocket and shooting the rocket with shot gun could be done at the speed your fingers can type the keyboard.Instead of waiting 3 seconds.That would mean switching to rocket(reload)Shooting(switching to shot gun)Reaload Shooting the rocket (combo achieved)Like i said if id could be done with typing speed that would be awseome. Ok imagine this one: jump with knife number one Switch to knife number 2 different hang time land on wall facing wall do 180 degres turn to have ability to jump of that wall.switch back to knife number one back to knife number 2 bigger hang time doing so. And do the combo shot gun rocket mentionned above.....:) Now that would be a game that id enjoy playing. If nothing is done and everything is the same apart a few new guns and new levels well it al be the old samo samo hehe.

merkwannabe
09-21-2003, 01:11 AM
Maybe, if you collect two of the weaker guns,( ex. single shotgun,) you can use both of them. Different types of shotguns and knives would be cool too, (I know Sal said not to say "more weapons," but....). There are so many things that can help improve the game, but I am sure this game will rule no matter what, unless of course its slow.

Remember this, Sam is a very old game, so its bound to pick up some advancements.

Pure_Evil
09-21-2003, 01:38 AM
If it&#39;s tournament play only they want to improve. players must be ready is a must, along with spectator for ref&#39;s to use.

Also keep players stats if disconected so they pick up where they left off. UT only has this for team games for total team score, but not for Deathmatch. Time limit too would be great.

My other post for oveall SS changes.

Sauron
09-21-2003, 01:50 PM
one thing that would be nice for tourneys too is server side demo recording

Dead
09-21-2003, 11:03 PM
i think the CTF is good
have 2-4 teams....

oh and they should have a DM level that only allows knives...or any other weapon(set on the sever i guess)