death maker
10-31-2003, 02:24 AM
and how do i fix it?? i played for 3 hours then this closed unreal and poped up :bandhead: :bandhead:
UT2003 Build UT2003_Build_[2002-09-19_17.26]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1465 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 420 (4403)
General protection fault!
History: AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Shark0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
UT2003 Build UT2003_Build_[2002-09-19_17.26]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1465 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 420 (4403)
General protection fault!
History: AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor Shark0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop