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Phoenix
12-19-2002, 07:20 AM
here is a review for it...


Not so long ago, the thought of a nearly perfect version of Street Fighter Alpha 3 for a portable gaming system was unthinkable. We've always wanted portable fighting games, but for the most part, we've never really expected them to stack up to their full-blown counterparts. Yet the Game Boy Advance has seen the release of several surprisingly uncompromised fighting games, and the new Street Fighter Alpha 3 is probably the best of them. The third and apparently final installment in Capcom's popular fighting game series marked the return of the entire cast of the legendary Street Fighter II, and it featured a number of other new and old characters to make for a huge roster of more than 30 fighters. Numerous gameplay modes and several other twists gave Street Fighter Alpha 3 incredible longevity, and in fact, Capcom has hardly even attempted to surpass Street Fighter Alpha 3 since its release more than four years ago. Now the entire game can be held in the palm of your hand and played on the go. While Street Fighter Alpha 3 for the Game Boy Advance does cut a few corners here and there, it takes a discerning fan to notice any real difference between this version and the arcade original--and that's pretty amazing.

Street Fighter Alpha 3 features all the characters, all the moves, and all the depth of its arcade counterpart.

The GBA version of Street Fighter 3 features all the characters, moves, and strategies of the original. The graphics have been scaled down slightly, so the characters aren't quite as detailed as you might recall, but they're still as colorful as ever, and they move fluidly. Many of the game's backgrounds have been brought over intact, complete with parallax scrolling effects and lots of little details. At least one stage has a color scheme that makes it very difficult to see your yellow life meter at the top of the screen, but that's not a big deal. More importantly, the original game's relatively smooth animation is intact, and so are the flashy special effects for the various moves and finishers. This is therefore a great-looking GBA game by any standards, and it's all the more impressive if you're familiar with the original.

The audio is quite good, too. Street Fighter Alpha 3's music was never anything special, and it suffers in translation here somewhat, turning out tinny and oversynthesized like a lot of GBA soundtracks do, though it isn't bad. On the other hand, what speech there is in the game sounds excellent, so expect to hear all the game's characters utter their signature lines as clearly as ever. Some of the voice samples did get cut from this translation, particularly some of the ones used during characters' win poses. That's a bit unfortunate, but if you're hard-core enough to take notice, then you can no doubt reproduce those particular sound bytes using your imagination.

The gameplay is true to form, though it's limited by the four-button design of the Game Boy Advance. Since Street Fighter Alpha 3 technically uses a six-button control scheme, the GBA port by default handles medium punches and kicks by forcing you to press both punch buttons or both kick buttons at the same time. This works reasonably well, though you'll still wish you had six buttons to work with. Conveniently, the game provides an optional system that allows you to use simplified controller motions for executing super moves. At any rate, the directional pad still allows for precision control, and you'll either get used to the abbreviated six-button system or make do with four standard punches and kicks instead of six. Of note, the GBA port of Street Fighter Alpha 3 retains the original's three separate fighting style options, adding an extra layer of depth to what would be an impressive variety of fighters anyway.


Hard-core fans of the original will notice a few cut corners, but they'll still be impressed with this portable version.

The standard arcade mode provides a flexible challenge that should last for a good, long time as you play through as all the different fighters and attempt to unlock some of the other hidden modes and characters. A two-player versus mode is available but requires both players to have a copy of the game, while other modes such as time attack and survival can provide a nice alternative to the standard best-of-three-round match. Yet the most enjoyable alternate mode is dramatic battle, in which you're partnered up with a computer-controlled partner (or another player) and get to double-team on a series of opponents. The game doesn't miss a beat with three large, fluidly animated characters duking it out simultaneously, and this mode is quite enjoyable. There's also a practice mode that lets you come to grips with the controls and practice your moves.

Street Fighter Alpha 3 has been a very popular fighting game over the years, and with good reason. It has plenty of likable characters, good controls, and a lot of depth and variety. This new Game Boy Advance port is as faithful a rendition of the original as can reasonably be expected, so it's not just one of the better fighting games from the last five years--it's also a terrific game to have on the go.


By Greg Kasavin, GameSpot





----------I plan on getting this game with my chritmas dough :santa:

666vicious666
12-19-2002, 07:27 AM
Sounds nice, mite make my mom couhg up the money she owes me to get SFA3 :shifty:

Phoenix
12-19-2002, 07:28 AM
Originally posted by 666vicious666@Dec 19 2002, 07:27 AM
Sounds nice, mite make my mom couhg up the money she owes me to get SFA3 :shifty:
I also want to get the virtua fighter GBA game :) It looks really awesome! :santa:

666vicious666
12-19-2002, 07:29 AM
Theres a VF GBA game?!?!?!?!? Post a link to it!!!!!


(Notice I spelled post right ;) )

Phoenix
12-19-2002, 07:31 AM
here ya go:
It got an 8.7 :santa:

Virtua Tennis is a great handheld sports game. It has all of the necessary tennis fundamentals, such as lobs, drop shots, backhands, and angles, but it also throws in a bit of extra arcade flavor in the spots where a standard game of tennis would quickly prove boring. There are 16 characters to play as and unlock, 14 courts, and three gameplay modes. One of these modes, world tour, is an RPG-style option where you can create your own character, play minigames, purchase upgrades, and participate in more than 20 tournaments.

Four players can enjoy doubles tennis.
If you've played a tennis video game within the last decade, you're already familiar with this game's basic mechanics. To serve, you tap a button to initiate the toss and then press it again when the ball is at its apex in order to swing with maximum power. When the opponent makes a return, you can tap the A or B buttons to launch a smash or flat shot, or you can tap both at the same time for a lob. If you tap too soon, your player won't swing instantly, but rather will wind up and anticipate the incoming volley. The longer you press, the stronger the return, and the longer you aim the directional pad, the more you'll aim the shot. When you're playing doubles, you can tap the L or R buttons to set the strategy of your teammate. Generally speaking, the controls are quite friendly. The physics are pretty good as well. Lobs give you plenty of time to get under them for the smash, but drop shots rarely return with anything more than a quick arc. Each of the different court surfaces also influences the overall pace, with clay and concrete practically charging the ball with acceleration.

The computer puts up a challenging offense, at least for a while. Intense volleys and nasty drop shots occur with frequent regularity, but you'll also find that most computer-controlled players have a weakness that's easy to exploit or that they fall into predictable patterns. These patterns and weaknesses aren't foolproof, however, so you'll still have to work for the win even with an advantage. If you play in the world tour mode, the game is even more of a challenge, because you don't initially have the speed or control to perform the majority of dirty tactics.

Although you can participate in an arcade-style tournament, as well as exhibition matches, it is the world tour mode that ultimately gives Virtua Tennis its depth. Here, you can create two custom characters--a male and a female--and improve their tennis abilities through minigames and tournaments. They begin with almost no ability whatsoever, but by playing minigames you can earn points that apply toward a variety of skill upgrades, such as speed, technique, stamina, topspin, and strength. There are a dozen different areas to improve, and each has many levels to achieve before topping out. As you build your player, you can compete in tournaments and purchase better equipment to further your chances of winning.

The minigames in the world tour mode are wickedly fun. There's a competition where you aim serves in order to build the perfect hamburger, complete with a soft drink on the side. In another, you have to lob shots at a group of moving tanks in order to stop them from pelting you with red tennis balls. There's even a minigame where you have to smash returns toward colored eggs in order to hatch the animals inside. It takes place in a barn. There are 10 such minigames, and they become steadily more challenging as your characters improve.

Another wonderful feature is that you can use the GBA's link capability to play singles and doubles with up to four human players. The game never skips a beat even with four players connected, which is good news considering that you'll eventually be able to tear computer opponents to ribbons.


Build a hamburger in this minigame.
If you're hung up on good graphics or first-rate audio, Virtua Tennis does not disappoint in either area. The courts look incredibly realistic, and each of the players moves with a high amount of grace thanks to an abundance of sprite animation. Screenshots don't do the game justice, because when you play the game on your GBA under ample light, the characters seem almost photographic. The only real drawback is that there's not much else going on, but that's more a complaint about tennis itself than this video game. Audio is similarly stellar, with all of the appropriate "thwacks" and bounces you'd expect, as well as a ton of digitized speech for score announcements, court changes, and results.

Overall, Virtua Tennis more than lives up to its namesake and does an ample job of compacting Sega's Tennis 2K2 into a portable format. THQ has released a game that any tennis fan is sure to enjoy.


By Frank Provo, GameS

666vicious666
12-19-2002, 07:33 AM
Virtua Fighter not tennis!!!! Who gives a crap about VT!!!! :devil:

Dark Reign
12-19-2002, 05:36 PM
:lol: Dumbass. :lol:

Phoenix
12-19-2002, 11:18 PM
Ooops! I meant virtua tennis :ooo: :woot: :drink: :ph34r:

Gun Element
12-20-2002, 03:57 AM
lol.

well anyways Im saving up for Marvel vs. capcom 2 for the PS2, becuase Dark reign lost it for dreamcast. <_<

666vicious666
12-20-2002, 04:52 AM
LAMO :rofl:

Rivers
12-20-2002, 08:24 AM
I heard Street Fighter Alpha for the GBA plays a lot like the old SNES versions of Street Fighter which were pretty damn close to the arcade. The SNES did a better job of acade ports then the Genesis used to. Anyone try Alpha for the GBA?