Fragetti
04-11-2004, 02:03 PM
Heres the scoop I added UT Secure 1.10 and TCM 1a here's what they are and what they do. I have been testing these mods on my server and they have been working very well. If we start having problem or we decide not to use them then
I can remove them no big deal. also these are Mutatore so they can be turn off through webAdmin. I also fixed the map vote and added ONS / DM /TDM to the filter list so that when you vote a map it wont default to DM now you just select the filter say ONS pic a map and the game should chage to ONS and that map :thumbs:
TCM 1a Try to join server to see if it redirect to DL
Temporary Competition Mod Version 1.0a
_____________________________________
How Do I Install it?
_____________________________________
ZipFormat:
1) Extract the .zip to your Ut2004 main directory.
2) If you are going to run a server (listen/dedicated) add the lines:
ServerPackages=Tcmv1a
3) Select The Mod from Webadmin/In-Game GUI or use this command on the server:
servertravel DM-Antalus?Mutator=tcmv1a.tcmv1a
Ut2modFormat:
1) Execute the .ut2mod
2) Select The Mod from Webadmin/In-Game GUI or use this command on the server:
servertravel DM-Antalus?Mutator=tcmv1a.tcmv1a
ChangeLog:
________________________________________________
V1.0a: Completely new BrightSkins implimentation
Removed Vehicle Brightskins
What Is Temporary Competition Mod, and why does it exist?
_______________________________________________
Temporary Competition Mod is a mutator to give some basic functionality which has been lost from the migration from ut2003 to ut2004, Hitsounds and Brightskins, and to a lesser extent stats. I was frustrated with not having access to any way to use Hitsounds And/Or brightskins in ut2004. TTM for ut2k3 has spoiled me so I have created this package to use for scrims and matches and for my own benefit at an attempt to learn how unrealscript and coding in general works. I only intend to use it as a temporary solution until TTM, or an adequate replacement, is released, as I do not have the skill to create a fully-functional mod. As well, with so many people using brightskins on the client-side in the first weeks of ut2004, many are on a diffrent playing field. Since this allows you to force a skin-set, these advantages will not be as severe. It is largely derived from TTM's code, and I could not have created without TTM as an example.
How can I Emulate the options TTM gave me?
__________________________________________
DemoRecording: In ut2k4, but causes crashing.
MapVoting: Enable it in the ut2004.ini under
[xvoting.xvotinghandler]
bmapvote=True
bAutoOpen=False
RepeatLimit=0
HitSounds: Use This mutator.
BrightSkins: Use This mutator.
Personal Weapon Stats: Use This Mutator.
Disable Adrenaline Combos: Unknown.
Warmup: Unknown
What commands are there in Competition Mod?
___________________________________________
There are currently 2 commands:
Stats :
Simply type "Stats" in the console to get a console printout of your current Hits/Misses/Accuracies with most weapons.
myMenu : (f5 by default)
Type "mymenu" in the console to get a menu to adjust brightskins.
What settings are there in Competition Mod?
___________________________________________
There are currently 4 configurable settings in ut2004.ini.
[TCMv1a.TCMV1a]
bserversideenableBrightSkins=True (Enables BrightSkins on the server)
bserversideenablehitsounds=true (Enables HitSounds on the server)
Brightskins Menu Settings:
Enemy Coloring: Toggles coloring of skins on an enemy/teammate basis.
Pretty Skins: Toggles reloading of base skins for more pleasing visuals (do not use if you have a client-side skinhack installed).
What features does Competition Mod Have?
________________________________________
Weapon HitSounds: Creates a sound each time you cause damage to an enemy Vehicle/Player with a weapon if it is enabled on the server.
Player BrightSkins: Changes the skins of all players to your choice of colors.
Console Stats: Prints out an Accuracy and Damage stats page.
What Known Issues are there?
________________________________________
Weapon HitSounds: If a player is in only the turret of a vehicle(e.g. the hellbender rear turret), the weapon hitsounds do not function correctly. Someone must be driving the vehicle.
Console Stats: The formatting is horrible, but it is only a placeholder.
Pretty Skins: These will *NOT* work if you have a client-side skinhack installed.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++
UTSecure 1.10
Description
UTSecure is a simple mutator that designed to perform a more detailed check of various packages. Its goal is to provide additional protection in between normal patch cycles by allowing server admins to perform more rigorous checking of given files.
Targets
This interim release targets the following cheats:
Skin hacks and external Aimbots that use them
Generic checking of any UT file
Defeats the current public hacks
Closes all known holes in the GUI and Extended Console
Default checking of the player skins and UPL files
Installation........... again join server to see if it installs
The .zip that you downloaded contains 4 files.
UTSecure2K4-110.u the main package file.
UTSecure2K4-110.int is a needed system file
UTSecure2K4-110.ucl is a needed system file
UTSecure2K4.ini is the default ini file
UTSecure2K4Help.htm is this file
Step 1: You should unzip the archive directly in to your root UT2004 directory with "expand folders" turned on. This will place the first 4 files in your \System subdirectory and the last in \Help.
Step 2: Open your UT2004.ini (or whatever configuration INI you are using).
Step 3: Find the section [Engine.GameEngine] and add the following two lines anywhere in that section.
ServerPackages=UTSecure2K4-110
ServerActors=UTSecure2K4-110.UTSecureServerActor
You should remove any references to older versions of UTSecure at this time.
Step 4: Adjust any settings in the UTSecure2K4.ini file
If anyone has trouble let me know
Enjoy Frag :wave:
I can remove them no big deal. also these are Mutatore so they can be turn off through webAdmin. I also fixed the map vote and added ONS / DM /TDM to the filter list so that when you vote a map it wont default to DM now you just select the filter say ONS pic a map and the game should chage to ONS and that map :thumbs:
TCM 1a Try to join server to see if it redirect to DL
Temporary Competition Mod Version 1.0a
_____________________________________
How Do I Install it?
_____________________________________
ZipFormat:
1) Extract the .zip to your Ut2004 main directory.
2) If you are going to run a server (listen/dedicated) add the lines:
ServerPackages=Tcmv1a
3) Select The Mod from Webadmin/In-Game GUI or use this command on the server:
servertravel DM-Antalus?Mutator=tcmv1a.tcmv1a
Ut2modFormat:
1) Execute the .ut2mod
2) Select The Mod from Webadmin/In-Game GUI or use this command on the server:
servertravel DM-Antalus?Mutator=tcmv1a.tcmv1a
ChangeLog:
________________________________________________
V1.0a: Completely new BrightSkins implimentation
Removed Vehicle Brightskins
What Is Temporary Competition Mod, and why does it exist?
_______________________________________________
Temporary Competition Mod is a mutator to give some basic functionality which has been lost from the migration from ut2003 to ut2004, Hitsounds and Brightskins, and to a lesser extent stats. I was frustrated with not having access to any way to use Hitsounds And/Or brightskins in ut2004. TTM for ut2k3 has spoiled me so I have created this package to use for scrims and matches and for my own benefit at an attempt to learn how unrealscript and coding in general works. I only intend to use it as a temporary solution until TTM, or an adequate replacement, is released, as I do not have the skill to create a fully-functional mod. As well, with so many people using brightskins on the client-side in the first weeks of ut2004, many are on a diffrent playing field. Since this allows you to force a skin-set, these advantages will not be as severe. It is largely derived from TTM's code, and I could not have created without TTM as an example.
How can I Emulate the options TTM gave me?
__________________________________________
DemoRecording: In ut2k4, but causes crashing.
MapVoting: Enable it in the ut2004.ini under
[xvoting.xvotinghandler]
bmapvote=True
bAutoOpen=False
RepeatLimit=0
HitSounds: Use This mutator.
BrightSkins: Use This mutator.
Personal Weapon Stats: Use This Mutator.
Disable Adrenaline Combos: Unknown.
Warmup: Unknown
What commands are there in Competition Mod?
___________________________________________
There are currently 2 commands:
Stats :
Simply type "Stats" in the console to get a console printout of your current Hits/Misses/Accuracies with most weapons.
myMenu : (f5 by default)
Type "mymenu" in the console to get a menu to adjust brightskins.
What settings are there in Competition Mod?
___________________________________________
There are currently 4 configurable settings in ut2004.ini.
[TCMv1a.TCMV1a]
bserversideenableBrightSkins=True (Enables BrightSkins on the server)
bserversideenablehitsounds=true (Enables HitSounds on the server)
Brightskins Menu Settings:
Enemy Coloring: Toggles coloring of skins on an enemy/teammate basis.
Pretty Skins: Toggles reloading of base skins for more pleasing visuals (do not use if you have a client-side skinhack installed).
What features does Competition Mod Have?
________________________________________
Weapon HitSounds: Creates a sound each time you cause damage to an enemy Vehicle/Player with a weapon if it is enabled on the server.
Player BrightSkins: Changes the skins of all players to your choice of colors.
Console Stats: Prints out an Accuracy and Damage stats page.
What Known Issues are there?
________________________________________
Weapon HitSounds: If a player is in only the turret of a vehicle(e.g. the hellbender rear turret), the weapon hitsounds do not function correctly. Someone must be driving the vehicle.
Console Stats: The formatting is horrible, but it is only a placeholder.
Pretty Skins: These will *NOT* work if you have a client-side skinhack installed.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++
UTSecure 1.10
Description
UTSecure is a simple mutator that designed to perform a more detailed check of various packages. Its goal is to provide additional protection in between normal patch cycles by allowing server admins to perform more rigorous checking of given files.
Targets
This interim release targets the following cheats:
Skin hacks and external Aimbots that use them
Generic checking of any UT file
Defeats the current public hacks
Closes all known holes in the GUI and Extended Console
Default checking of the player skins and UPL files
Installation........... again join server to see if it installs
The .zip that you downloaded contains 4 files.
UTSecure2K4-110.u the main package file.
UTSecure2K4-110.int is a needed system file
UTSecure2K4-110.ucl is a needed system file
UTSecure2K4.ini is the default ini file
UTSecure2K4Help.htm is this file
Step 1: You should unzip the archive directly in to your root UT2004 directory with "expand folders" turned on. This will place the first 4 files in your \System subdirectory and the last in \Help.
Step 2: Open your UT2004.ini (or whatever configuration INI you are using).
Step 3: Find the section [Engine.GameEngine] and add the following two lines anywhere in that section.
ServerPackages=UTSecure2K4-110
ServerActors=UTSecure2K4-110.UTSecureServerActor
You should remove any references to older versions of UTSecure at this time.
Step 4: Adjust any settings in the UTSecure2K4.ini file
If anyone has trouble let me know
Enjoy Frag :wave: