Sepra
04-16-2004, 02:11 PM
Hi all, I'm not sure if anyone wants to go phial farming with me. I need this item for the enyalio's boots encounter and someone told me this item could be farmed ahead of time. It drops off of centaurs and about 5% of them randomly drop this :bandhead:
This is the whole encounter. I hope the person I spoke to was right saying you could farm for this ahead of time and not after the encounter was already activated.....I cant see them making you farm in the middle of encounter though.
Enaylio's Boots:
Along the south wall of Arbor Glen towards the eastern corner is a "floating" island with pretty designs on the outside. Inside are two of Enaylio's Guardians, and a chest that requires a key. Talk to sphinx #1 and you get a really really long riddle. Talk to #2 and he says talk to #1. Now, if you go and farm mobs in GG/AG for a while you should come across a small crystalline phial, which can not be traded to players, and if dropped it shatters. I'd estimate about 5% of centaurs randomly drop this, as it goes into your inventory automatically, and you see a text saying something along the lines of "You found the vessel to which the heiracosphinx referred!". Now to find the jinni (answer to the riddle), go to 29, 12 in AG and search for Behrooz the Jinni, who might be a night only spawn. After killing him, return to the sphinxes and they'll congratulate you and ask you if you are prepared for battle. When you say yes, both come to life and totally owned my group so make sure you have a decent amount of good players. They use 90 a tic dots and move pretty fast, and since its a small area its kinda hard to kite. I assume that killing them gives a key for the chest, which I further assume has the boots.
Boots wub
0 Strength +15
Hits +40
1 Bonus to Strength cap: 5
2 Bonus to Dexterity cap: 5
4 Bonus to hit points cap: 40
5 Disoriented
6 Body 5%
8 Bonus to armor factor: 10
10 speed enhancement
Disoriented: Target is disoriented. They have less chance of landing melee attacks, and spells have a greater chance of landing on them.
Melee to-hit penalty: 20%
Resist piercing penalty: 0%
Target: Targetted
Range: 350
Duration: 15 sec
Casting time: instant
Damage: Spirit
Spell has a chance of casting when this armor is hit by an enemy.
speed enhancement: The movement speed of the target is increased.
Damage: 0
Target: Self
Duration: 10 min
Casting time: instant
Damage: Body
This spell is cast when the item is used.
This is the whole encounter. I hope the person I spoke to was right saying you could farm for this ahead of time and not after the encounter was already activated.....I cant see them making you farm in the middle of encounter though.
Enaylio's Boots:
Along the south wall of Arbor Glen towards the eastern corner is a "floating" island with pretty designs on the outside. Inside are two of Enaylio's Guardians, and a chest that requires a key. Talk to sphinx #1 and you get a really really long riddle. Talk to #2 and he says talk to #1. Now, if you go and farm mobs in GG/AG for a while you should come across a small crystalline phial, which can not be traded to players, and if dropped it shatters. I'd estimate about 5% of centaurs randomly drop this, as it goes into your inventory automatically, and you see a text saying something along the lines of "You found the vessel to which the heiracosphinx referred!". Now to find the jinni (answer to the riddle), go to 29, 12 in AG and search for Behrooz the Jinni, who might be a night only spawn. After killing him, return to the sphinxes and they'll congratulate you and ask you if you are prepared for battle. When you say yes, both come to life and totally owned my group so make sure you have a decent amount of good players. They use 90 a tic dots and move pretty fast, and since its a small area its kinda hard to kite. I assume that killing them gives a key for the chest, which I further assume has the boots.
Boots wub
0 Strength +15
Hits +40
1 Bonus to Strength cap: 5
2 Bonus to Dexterity cap: 5
4 Bonus to hit points cap: 40
5 Disoriented
6 Body 5%
8 Bonus to armor factor: 10
10 speed enhancement
Disoriented: Target is disoriented. They have less chance of landing melee attacks, and spells have a greater chance of landing on them.
Melee to-hit penalty: 20%
Resist piercing penalty: 0%
Target: Targetted
Range: 350
Duration: 15 sec
Casting time: instant
Damage: Spirit
Spell has a chance of casting when this armor is hit by an enemy.
speed enhancement: The movement speed of the target is increased.
Damage: 0
Target: Self
Duration: 10 min
Casting time: instant
Damage: Body
This spell is cast when the item is used.