Sepra
05-13-2004, 12:00 PM
Both Wordna and I need this encounter ;)
This is what visionofsages had to say about it.........
Strategy:
This is in the NW corner of AG and this can be done with 2 solid groups. Cyrek is the key to this encounter. Should go as follows. Pull the first few groups of clops and get to the point where you can target Cyrek, once you have this you can get a skald and kite him and all the adds away from the group. Have the main groups peel off Cyrek and take him down. He is easy to kill it's the adds that make it hard. I kited the clops with a Shammy and with Perma sprint it worked fine, but a skald should be able to do it as well. Feb 6
- Bax
Jacina's Sash is possibly _the_worst_ artifact out there to obtain :D...you could take as many as four groups there and still wipe out if you're careless (it's unlikely though).
This must be done with two PLUS groups. If you have more than three groups, just kill them, if not, here's what to do.
The cyclops in the bandit area have quite far aggro range, and what better way to use this advantage than to kite them while the rest of the crew is killing Cyrek?
Have preferably a skald/bard/minstrel doing this, because you'll need speed and you'll most likely run out of end quickly. Once you get the front aggro (You'll aggro about six to twelve cyclops, most of them aren't mezzable), run around in a circle and head back to the tunnlish area...you'll want to run through and aggro as many as you can and run out without dying.
There's about...thirty or so cyclops total on the way to Cyrek.
It's best to just come prepared and bring 4ish groups. The spawn timers on the cyclops aren't that fast and it should give you plenty of time to move forward each death of the clops. It's just like getting to Casta in Master Level 3 dungeon. Nov 24
- Asakura Yoh
Tips:
This has been done with 3 people: Minstrel(me) + Cabalist + Cleric Bot.
We pulled the camp so we only got cyrek and about 5 adds w/ Cyrek. Apr 9 2004
- Logan
(The minstrel had a charmed centaur.)
We used a trebuchet to grab aggro on Cyrek from outside, just dragged him over to our shroom field and chopped him to pieces. Dec 31
- Gobnil Underfoot
We did it with just over 2 groups. First we cleared all the cyclops up until the last canyon. Then a bard pulled the first batch of purples in there and kited them away, while the rest of us pulled Cyrek and his cronies and kited them away. We pulled Cyrek all the way back to near Aerus haven. A couple of casters kited Cyrek's guards into the town to get help killing them, while the majority of people beat on Cyrek until he died. Dec 31
- Mistwraith
Could use all the help we can get and would be very much appreciated. ;)
This is what visionofsages had to say about it.........
Strategy:
This is in the NW corner of AG and this can be done with 2 solid groups. Cyrek is the key to this encounter. Should go as follows. Pull the first few groups of clops and get to the point where you can target Cyrek, once you have this you can get a skald and kite him and all the adds away from the group. Have the main groups peel off Cyrek and take him down. He is easy to kill it's the adds that make it hard. I kited the clops with a Shammy and with Perma sprint it worked fine, but a skald should be able to do it as well. Feb 6
- Bax
Jacina's Sash is possibly _the_worst_ artifact out there to obtain :D...you could take as many as four groups there and still wipe out if you're careless (it's unlikely though).
This must be done with two PLUS groups. If you have more than three groups, just kill them, if not, here's what to do.
The cyclops in the bandit area have quite far aggro range, and what better way to use this advantage than to kite them while the rest of the crew is killing Cyrek?
Have preferably a skald/bard/minstrel doing this, because you'll need speed and you'll most likely run out of end quickly. Once you get the front aggro (You'll aggro about six to twelve cyclops, most of them aren't mezzable), run around in a circle and head back to the tunnlish area...you'll want to run through and aggro as many as you can and run out without dying.
There's about...thirty or so cyclops total on the way to Cyrek.
It's best to just come prepared and bring 4ish groups. The spawn timers on the cyclops aren't that fast and it should give you plenty of time to move forward each death of the clops. It's just like getting to Casta in Master Level 3 dungeon. Nov 24
- Asakura Yoh
Tips:
This has been done with 3 people: Minstrel(me) + Cabalist + Cleric Bot.
We pulled the camp so we only got cyrek and about 5 adds w/ Cyrek. Apr 9 2004
- Logan
(The minstrel had a charmed centaur.)
We used a trebuchet to grab aggro on Cyrek from outside, just dragged him over to our shroom field and chopped him to pieces. Dec 31
- Gobnil Underfoot
We did it with just over 2 groups. First we cleared all the cyclops up until the last canyon. Then a bard pulled the first batch of purples in there and kited them away, while the rest of us pulled Cyrek and his cronies and kited them away. We pulled Cyrek all the way back to near Aerus haven. A couple of casters kited Cyrek's guards into the town to get help killing them, while the majority of people beat on Cyrek until he died. Dec 31
- Mistwraith
Could use all the help we can get and would be very much appreciated. ;)