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Seriously Deadly
07-02-2004, 05:56 AM
how come there are like 8978976987698789 dedicated servers and no players!!!! :WTF: :WTF: :bandhead:

http://upload.localnetsys.com/upload/0people.jpg

Scorch
07-02-2004, 07:27 AM
Sam is dead... is it new to you? :hmmm:

Grimmy
07-02-2004, 08:13 AM
Originally posted by Scorch@Jul 2 2004, 02:27 AM
Sam is dead... is it new to you? :hmmm:
W3RD! Get a new game :P

Seriously Deadly
07-02-2004, 08:15 AM
awww :( i love sam





SD :wave:

Burn the Witch
07-02-2004, 09:30 AM
Sam is like so 1999!

Pure_Evil
07-02-2004, 11:59 AM
I counted 11 servers :hmmm: :online2long:

Die Hard
07-02-2004, 12:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:

BOA
07-02-2004, 01:24 PM
Originally posted by Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs:

Scorch
07-02-2004, 01:27 PM
Originally posted by BOA+Jul 2 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (BOA &#064; Jul 2 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs: [/b][/quote]
:hmmm: When was the last time you saw the servers like this?

#1

Scorch
07-02-2004, 01:28 PM
Slash plays sam? :hmmm:

Scorch
07-02-2004, 01:29 PM
:hmmm:

#3

Pure_Evil
07-02-2004, 01:32 PM
Originally posted by Scorch+Jul 2 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Scorch @ Jul 2 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'>
Originally posted by BOA@Jul 2 2004, 01:24 PM
<!--QuoteBegin-Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs:
:hmmm: When is the last time you saw the servers like this?

#1 [/b][/quote]
about 1 year ago, when I gave it up.

Like the 3rd one "trying to stabilize connection" How fitting :rofl:

EXEcution
07-02-2004, 02:03 PM
Originally posted by Pure_Evil+Jul 2 2004, 09:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Pure_Evil @ Jul 2 2004, 09:32 AM)</td></tr><tr><td id='QUOTE'>
Originally posted by Scorch@Jul 2 2004, 09:27 AM

Originally posted by BOA@Jul 2 2004, 01:24 PM
<!--QuoteBegin-Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs:
:hmmm: When is the last time you saw the servers like this?

#1
about 1 year ago, when I gave it up.

Like the 3rd one "trying to stabilize connection" How fitting :rofl: [/b][/quote]
i watched a demo of u playing in the tourney and u were damn good.
I see full or mostly full servers all the time, but mostly aliases and nooobs. :online2long:

Alexis SC430
07-02-2004, 02:30 PM
The sad part is that there ALWAYS appears to be people wanting to play Sam, but unless they see at least two people currently in a server they don&#39;t join.

I&#39;ve seen every server pretty much completely empty for the longest time, but as soon as Julia and I join within minutes the five or six more people will have joined. :WTF:

I still can&#39;t afford to buy UT2004. :bandhead:

Anyone know approximately when SS2 is scheduled for release??

SALvation
07-02-2004, 02:49 PM
Originally posted by Alexis SC430@Jul 2 2004, 10:30 AM
Anyone know approximately when SS2 is scheduled for release??
End of this year or early next.

Pure_Evil
07-02-2004, 03:08 PM
Originally posted by Alexis SC430@Jul 2 2004, 10:30 AM
The sad part is that there ALWAYS appears to be people wanting to play Sam, but unless they see at least two people currently in a server they don&#39;t join.

I&#39;ve seen every server pretty much completely empty for the longest time, but as soon as Julia and I join within minutes the five or six more people will have joined. :WTF:

I still can&#39;t afford to buy UT2004. :bandhead:

Anyone know approximately when SS2 is scheduled for release??
I wouldn&#39;t hold my breath waiting for it&#39;s release, and I&#39;m sure it will cost more than the &#036;34 UT is going for.
I&#39;ve been hearing about Sam 2 for 1-1/2 years and have only seen a movie footage and have heard some discouraging reports about multiplayer plans. It&#39;s too bad.

DiTomasso
07-02-2004, 03:26 PM
Originally posted by Scorch+Jul 2 2004, 03:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Scorch @ Jul 2 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'>
Originally posted by BOA@Jul 2 2004, 01:24 PM
<!--QuoteBegin-Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs:
:hmmm: When was the last time you saw the servers like this?

#1 [/b][/quote]
yesterday and every other day of the week.
Just be on the right time and place.

Speedsweeper
07-02-2004, 03:29 PM
Originally posted by Die Hard@Jul 2 2004, 12:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
Nicley said.

MR. SLiK
07-02-2004, 06:03 PM
Originally posted by Pure_Evil@Jul 2 2004, 04:59 AM
I counted 11 servers :hmmm: :online2long:
quoted for good measure.

Scorch
07-02-2004, 06:48 PM
Originally posted by DiTomasso+Jul 2 2004, 03:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (DiTomasso &#064; Jul 2 2004, 03:26 PM)</td></tr><tr><td id='QUOTE'>
Originally posted by Scorch@Jul 2 2004, 03:27 PM

Originally posted by BOA@Jul 2 2004, 01:24 PM
<!--QuoteBegin-Die Hard@Jul 2 2004, 02:39 PM
A few points:

1/ That screenie was taken at 6:00 AM Euro time. So middle of the night everywhere else. No wonder they were empty

2/ I have played Sam everday this week and have often had problems getting on servers because they are full

3/ Sam dead? The hell it is :jammin:
:thumbs:
:hmmm: When was the last time you saw the servers like this?

#1
yesterday and every other day of the week.
Just be on the right time and place. [/b][/quote]
That&#39;s where you are wrong, when I took those screenies the sam servers were full about all the time you didn&#39;t have to be in the right time and place, even when I woke up at 6am I saw outlaws play and the classic matches were at midnight. :jammin:

Slice
07-02-2004, 07:10 PM
Originally posted by Scorch@Jul 2 2004, 02:48 PM
That&#39;s where you are wrong, when I took those screenies the sam servers were full about all the time you didn&#39;t have to be in the right time and place, even when I woke up at 6am I saw outlaws play and the classic matches were at midnight. :jammin:
You&#39;re crazy 6am pffft

Scorch
07-02-2004, 08:00 PM
Originally posted by Slice+Jul 2 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Slice @ Jul 2 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Scorch@Jul 2 2004, 02:48 PM
That&#39;s where you are wrong, when I took those screenies the sam servers were full about all the time you didn&#39;t have to be in the right time and place, even when I woke up at 6am I saw outlaws play and the classic matches were at midnight.&nbsp; :jammin:
You&#39;re crazy 6am pffft [/b][/quote]
Before school :P

Die Hard
07-02-2004, 10:39 PM
Originally posted by Scorch@Jul 2 2004, 02:27 PM
:hmmm: When was the last time you saw the servers like this?

#1
This was last week.

If you don&#39;t want to play Sam then play something else but for Christ&#39;s sake stop trashing the game that LOADS of people still play :bandhead:

Alexis SC430
07-02-2004, 11:19 PM
Pure_Evil discouragingly said:
I wouldn&#39;t hold my breath waiting for it&#39;s release, and I&#39;m sure it will cost more than the &#036;34 UT is going for.
I&#39;ve been hearing about Sam 2 for 1-1/2 years and have only seen a movie footage and have heard some discouraging reports about multiplayer plans. It&#39;s too bad.
I don&#39;t know WHY they can&#39;t at least give an estimated release date. Look at Halo2 and DeusEx2; they gave estimated release dates that were bumped back at least a thousand times (not a hyperboyle -- and we are still waiting for Halo2), but at least they gave one&#33;&#33; :mad:

Every couple of weeks Croteam&#39;s website has some new amazing sounding update about this or that apparantly wonderful SS2 breakthrough or feature that they&#39;ve completed, but apparantly they don&#39;t add up to a whole game yet.

I guess I could beg for money here on the forums like that one dude who didn&#39;t like my reply and called everyone gay and the thread got closed did, but I&#39;d feel dumb about it (PM me and I&#39;ll give you a P.O. Box, lol). :worldssmallest:

What are the discouraging reports regarding multiplayer that you heard? :(

JIMINATOR
07-03-2004, 12:05 AM
eh, ignore pure. he likes to rip sam, but despite all of that the
multiplayer is still some of the best i have played. compare it to
painkiller (which is fantastic SP) when in MP you get to 30 ping servers,
and if feels like moving through butter, shots feel random, etc. mp
is really hard to do well. so for the next version of sam, it would be
nice to know where and when, but realistically, they would
probably say that it will take as long as it takes. maybe that is better
then giving imaginary estimates. the SP game will probably continue to
be what it is (tons of enemies) but they are probably looking for
an ongoing revenue stream which would be through licensing the
engine. so when you read about features that are being added to the
game engine, it isn&#39;t for you and me or the people buying ss2 - it will
be for people to license the engine and make better games. besides,
many of the foreign games have been pretty close to bargain bin on
release, so &#036;25 is probably more on the mark. anyway, you want to
cross your fingers on the mp game and hope that they get it right.
may be a lot to expect from a small croteam outfit, but then again
original sam did tons of things so much better than anybody ever
expected and can barely be replicated in current games of today.

Slice
07-03-2004, 12:42 AM
Originally posted by JIMINATOR@Jul 2 2004, 08:05 PM
eh, ignore pure. he likes to rip sam, but despite all of that the
multiplayer is still some of the best i have played. compare it to
painkiller (which is fantastic SP) when in MP you get to 30 ping servers,
and if feels like moving through butter, shots feel random, etc. mp
is really hard to do well. so for the next version of sam, it would be
nice to know where and when, but realistically, they would
probably say that it will take as long as it takes. maybe that is better
then giving imaginary estimates. the SP game will probably continue to
be what it is (tons of enemies) but they are probably looking for
an ongoing revenue stream which would be through licensing the
engine. so when you read about features that are being added to the
game engine, it isn&#39;t for you and me or the people buying ss2 - it will
be for people to license the engine and make better games. besides,
many of the foreign games have been pretty close to bargain bin on
release, so &#036;25 is probably more on the mark. anyway, you want to
cross your fingers on the mp game and hope that they get it right.
may be a lot to expect from a small croteam outfit, but then again
original sam did tons of things so much better than anybody ever
expected and can barely be replicated in current games of today.
LOL, you haven&#39;t played many multiplayer games if you think Sam is still one of the best. My 4 year old cousin could write better net code with his crayolas.

JIMINATOR
07-03-2004, 12:51 AM
some of the best i have played

:baby:

MR. SLiK
07-03-2004, 12:55 AM
Originally posted by Die Hard+Jul 2 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Die Hard &#064; Jul 2 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Scorch@Jul 2 2004, 02:27 PM
:hmmm: When was the last time you saw the servers like this?

#1
This was last week.

If you don&#39;t want to play Sam then play something else but for Christ&#39;s sake stop trashing the game that LOADS of people still play :bandhead: [/b][/quote]
if loads means 50 people, then perhaps youre right.

Pure_Evil
07-03-2004, 01:11 AM
Originally posted by Alexis SC430@Jul 2 2004, 07:19 PM

Pure_Evil discouragingly said:
I wouldn&#39;t hold my breath waiting for it&#39;s release, and I&#39;m sure it will cost more than the &#036;34 UT is going for.
I&#39;ve been hearing about Sam 2 for 1-1/2 years and have only seen a movie footage and have heard some discouraging reports about multiplayer plans. It&#39;s too bad.
I don&#39;t know WHY they can&#39;t at least give an estimated release date. Look at Halo2 and DeusEx2; they gave estimated release dates that were bumped back at least a thousand times (not a hyperboyle -- and we are still waiting for Halo2), but at least they gave one&#33;&#33; :mad:

Every couple of weeks Croteam&#39;s website has some new amazing sounding update about this or that apparantly wonderful SS2 breakthrough or feature that they&#39;ve completed, but apparantly they don&#39;t add up to a whole game yet.

I guess I could beg for money here on the forums like that one dude who didn&#39;t like my reply and called everyone gay and the thread got closed did, but I&#39;d feel dumb about it (PM me and I&#39;ll give you a P.O. Box, lol). :worldssmallest:

What are the discouraging reports regarding multiplayer that you heard? :(
OK, Jim says I like to rip sam, and that&#39;s not true, I point out the sad truths about the game and always state that I&#39;m dissapointed Croteam sold a beta as a finished product.

Here&#39;s the link to what I found discouraging.interview (http://www.gamemecca.net/v2/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=11&page=1)


GM: Will Sam 2 have an autodownload map feature for multiplayer?

It most probably will. We would very much like to include that feature, but we&#39;re still concerned about some security issues regarding autodownload and execution of custom script code. We want to make sure that it won&#39;t be possible for downloadable content to contain any kind of malicious code.
UT has been doing it for 5 years, why is this a security concern?


GM: What type of game modes will be in Sam 2 for both offline/online play?

We will definitely have Cooperative play, as Coop was one of Serious Sam&#39;s main points.
Excuse me :blink: but how about deathmatch and TDM, you know, the ones that aide clans and support the game.

I&#39;m sure single player will be fun, but I&#39;m thinking multiplayer will be a after thought and turn out like PK and SSSE. Not like UT, Quake, BF.

I think if it&#39;s a great multiplayer game that you want, look elsewhere.

MR. SLiK
07-03-2004, 01:32 AM
Originally posted by Pure_Evil+Jul 2 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Pure_Evil @ Jul 2 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Alexis SC430@Jul 2 2004, 07:19 PM

Pure_Evil discouragingly said:
I wouldn&#39;t hold my breath waiting for it&#39;s release, and I&#39;m sure it will cost more than the &#036;34 UT is going for.
I&#39;ve been hearing about Sam 2 for 1-1/2 years and have only seen a movie footage and have heard some discouraging reports about multiplayer plans. It&#39;s too bad.
I don&#39;t know WHY they can&#39;t at least give an estimated release date. Look at Halo2 and DeusEx2; they gave estimated release dates that were bumped back at least a thousand times (not a hyperboyle -- and we are still waiting for Halo2), but at least they gave one&#33;&#33; :mad:

Every couple of weeks Croteam&#39;s website has some new amazing sounding update about this or that apparantly wonderful SS2 breakthrough or feature that they&#39;ve completed, but apparantly they don&#39;t add up to a whole game yet.

I guess I could beg for money here on the forums like that one dude who didn&#39;t like my reply and called everyone gay and the thread got closed did, but I&#39;d feel dumb about it (PM me and I&#39;ll give you a P.O. Box, lol). :worldssmallest:

What are the discouraging reports regarding multiplayer that you heard? :(
OK, Jim says I like to rip sam, and that&#39;s not true, I point out the sad truths about the game and always state that I&#39;m dissapointed Croteam sold a beta as a finished product.

Here&#39;s the link to what I found discouraging.interview (http://www.gamemecca.net/v2/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=11&page=1)


GM: Will Sam 2 have an autodownload map feature for multiplayer?

It most probably will. We would very much like to include that feature, but we&#39;re still concerned about some security issues regarding autodownload and execution of custom script code. We want to make sure that it won&#39;t be possible for downloadable content to contain any kind of malicious code.
UT has been doing it for 5 years, why is this a security concern?


GM: What type of game modes will be in Sam 2 for both offline/online play?

We will definitely have Cooperative play, as Coop was one of Serious Sam&#39;s main points.
Excuse me :blink: but how about deathmatch and TDM, you know, the ones that aide clans and support the game.

I&#39;m sure single player will be fun, but I&#39;m thinking multiplayer will be a after thought and turn out like PK and SSSE. Not like UT, Quake, BF.

I think if it&#39;s a great multiplayer game that you want, look elsewhere. [/b][/quote]
actually coop was a lot of the reason people bought the game, not deathmatch.

OUTLAWS Tip
07-03-2004, 02:00 AM
I normally have no trouble finding games of Sam to play in.
:thumbs:

Sam is still my favorite online game to play. The newer games that I have tried haven&#39;t had the same feel. They for the most part have ended up in my (crap that was a waste) shelf.
:drink:

NightBreed
07-03-2004, 02:06 AM
Same here..I can always find a game going; maybe not the crowd I&#39;d like to play with or a map I&#39;m comfortable with, but I have a good time anyway &#33;&#33; :wootrock:

Pure_Evil
07-03-2004, 02:12 AM
Originally posted by MR. SLiK+Jul 2 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (MR. SLiK @ Jul 2 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'>
Originally posted by Pure_Evil@Jul 2 2004, 06:11 PM
<!--QuoteBegin-Alexis SC430@Jul 2 2004, 07:19 PM

Pure_Evil discouragingly said:
I wouldn&#39;t hold my breath waiting for it&#39;s release, and I&#39;m sure it will cost more than the &#036;34 UT is going for.
I&#39;ve been hearing about Sam 2 for 1-1/2 years and have only seen a movie footage and have heard some discouraging reports about multiplayer plans. It&#39;s too bad.
I don&#39;t know WHY they can&#39;t at least give an estimated release date. Look at Halo2 and DeusEx2; they gave estimated release dates that were bumped back at least a thousand times (not a hyperboyle -- and we are still waiting for Halo2), but at least they gave one&#33;&#33; :mad:

Every couple of weeks Croteam&#39;s website has some new amazing sounding update about this or that apparantly wonderful SS2 breakthrough or feature that they&#39;ve completed, but apparantly they don&#39;t add up to a whole game yet.

I guess I could beg for money here on the forums like that one dude who didn&#39;t like my reply and called everyone gay and the thread got closed did, but I&#39;d feel dumb about it (PM me and I&#39;ll give you a P.O. Box, lol). :worldssmallest:

What are the discouraging reports regarding multiplayer that you heard? :(
OK, Jim says I like to rip sam, and that&#39;s not true, I point out the sad truths about the game and always state that I&#39;m dissapointed Croteam sold a beta as a finished product.

Here&#39;s the link to what I found discouraging.interview (http://www.gamemecca.net/v2/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=11&page=1)


GM: Will Sam 2 have an autodownload map feature for multiplayer?

It most probably will. We would very much like to include that feature, but we&#39;re still concerned about some security issues regarding autodownload and execution of custom script code. We want to make sure that it won&#39;t be possible for downloadable content to contain any kind of malicious code.
UT has been doing it for 5 years, why is this a security concern?


GM: What type of game modes will be in Sam 2 for both offline/online play?

We will definitely have Cooperative play, as Coop was one of Serious Sam&#39;s main points.
Excuse me :blink: but how about deathmatch and TDM, you know, the ones that aide clans and support the game.

I&#39;m sure single player will be fun, but I&#39;m thinking multiplayer will be a after thought and turn out like PK and SSSE. Not like UT, Quake, BF.

I think if it&#39;s a great multiplayer game that you want, look elsewhere.
actually coop was a lot of the reason people bought the game, not deathmatch. [/b][/quote]
but coop isn&#39;t what&#39;s being played either

Alexis SC430
07-03-2004, 05:12 AM
GODDAMNIT... I am getting reeeeaaally sick of the infinite quoting of quotes that quote other quoting quotes quoting things&#33;&#33;&#33;&#33;&#33; :mad:

Can&#39;t we just quote individual parts of replies? The parts to which we are responding?

EXAMPLE (let&#39;s say I am Pure_Evil in that last reply):
===============================================

MR. SLiK said:
actually coop was a lot of the reason people bought the game, not deathmatch.
but coop isn&#39;t what&#39;s being played either

===============================================

Isn&#39;t that nicer? Far less scrolling... :bandhead:

merkwannabe
07-03-2004, 05:30 AM
Alexis, you appear to be really intelligent.. But very crazy at the same time.. :o

ME BIGGD01
07-03-2004, 06:33 AM
sam sucks&#33;&#33;&#33; but yet i still can&#39;t help myself cathing a game or 2 :angel:

MR. SLiK
07-03-2004, 08:28 AM
but coop isn&#39;t what&#39;s being played either
yeah not anymore im just saying its initial selling point was single player and coop not DM.

Sepra
07-03-2004, 08:41 AM
Originally posted by Alexis SC430@Jul 3 2004, 12:12 AM
GODDAMNIT... I am getting reeeeaaally sick of the infinite quoting of quotes that quote other quoting quotes quoting things&#33;&#33;&#33;&#33;&#33; :mad:

Can&#39;t we just quote individual parts of replies? The parts to which we are responding?

EXAMPLE (let&#39;s say I am Pure_Evil in that last reply):
===============================================

MR. SLiK said:
actually coop was a lot of the reason people bought the game, not deathmatch.
but coop isn&#39;t what&#39;s being played either

===============================================

Isn&#39;t that nicer? Far less scrolling... :bandhead:
Huh? :babe:

Alexis SC430
07-03-2004, 11:35 AM
I totally had a feeling that would get quoted outta spite... :bandhead:

Sepra
07-03-2004, 01:28 PM
;)

SPAWN
07-03-2004, 10:53 PM
uhhhh


u may want to pick up ut2k4 and see how many servers u find :blink: :unsure:

Pure_Evil
07-04-2004, 12:31 AM
Originally posted by Alexis SC430@Jul 3 2004, 01:12 AM
GODDAMNIT...
yup

EXEcution
07-04-2004, 12:46 AM
You can&#39;t diss a game that hasn&#39;t been released and in the interview Goran probably didn&#39;t want to give away all the great features that we can expect from SS2.
Sam by no means sux because single player is revolutionary and the concept of fighting loads (yea 50) of enemies at once prevails&#33;
I find the multiplayer aspect of ssam unique and very different from the other games (i hardly get lag and im sorry for the people that do but thats their problem) ssam is also fun to make movies for because of the limitless frag options (air rocket kills, air sniper kills, grenade air kills, anything to do with being airbourne is great content)
UT is good because its so poplular and has nearky flawless netcode and other multiplayer features.

Alexis SC430
07-04-2004, 01:44 PM
Maybe Croteam could like program SS2 with open-source netcode... you know, so all the like Linux people and/or Slice&#39;s four-year old cousin can improve on it.

Ummm, on second thought, that might be a REALLY bad idea...

>>>DISTURBING REALIZATION ALERT<<<

In the Goran interview numerous references are made to improved net-code and various cooperative play advances, but absolutely NO fragmatching reference is made -- the words never come up nor are they even implied.

In fact, it seems as if Goran is trying to gently key us in to the fact that there won&#39;t be ANY fragmatching in SS2 with his cryptic "We will definitely have Cooperative play, as Coop was one of Serious Sam&#39;s main points" and "[s]ome 30 levels for single player/cooperative, the rest is yet undetermine" statements. :(

EXEcution
07-04-2004, 02:34 PM
Originally posted by Alexis SC430@Jul 4 2004, 09:44 AM
Maybe Croteam could like program SS2 with open-source netcode... you know, so all the like Linux people and/or Slice&#39;s four-year old cousin can improve on it.

Ummm, on second thought, that might be a REALLY bad idea...

>>>DISTURBING REALIZATION ALERT<<<

In the Goran interview numerous references are made to improved net-code and various cooperative play advances, but absolutely NO fragmatching reference is made -- the words never come up nor are they even implied.

In fact, it seems as if Goran is trying to gently key us in to the fact that there won&#39;t be ANY fragmatching in SS2 with his cryptic "We will definitely have Cooperative play, as Coop was one of Serious Sam&#39;s main points" and "[s]ome 30 levels for single player/cooperative, the rest is yet undetermine" statements. :(
its ok they have mod making software in the making as welll so someone will have to come up with a mod for DM if its not in base SS2.

Seriously Deadly
07-04-2004, 03:36 PM
no dm = no money