PDA

View Full Version : as per request--my ini file



ME BIGGD01
07-09-2004, 07:47 AM
here is the ini file you wanted to see

// automatically saved persistent symbols:
persistent extern user INDEX con_iLastLines=(INDEX)5;
tmp_af[0]=(FLOAT)0;
tmp_af[1]=(FLOAT)0;
tmp_af[2]=(FLOAT)0;
tmp_af[3]=(FLOAT)0;
tmp_af[4]=(FLOAT)0;
tmp_af[5]=(FLOAT)0;
tmp_af[6]=(FLOAT)0;
tmp_af[7]=(FLOAT)0;
tmp_af[8]=(FLOAT)0;
tmp_af[9]=(FLOAT)0;
tmp_ai[0]=(INDEX)0;
tmp_ai[1]=(INDEX)0;
tmp_ai[2]=(INDEX)0;
tmp_ai[3]=(INDEX)0;
tmp_ai[4]=(INDEX)0;
tmp_ai[5]=(INDEX)0;
tmp_ai[6]=(INDEX)0;
tmp_ai[7]=(INDEX)0;
tmp_ai[8]=(INDEX)0;
tmp_ai[9]=(INDEX)0;
persistent extern user INDEX tmp_i=(INDEX)0;
persistent extern user FLOAT tmp_fAdd=(FLOAT)0;
persistent extern user INDEX fil_bPreferZips=(INDEX)0;
persistent extern user INDEX ogl_bUseCompiledVertexArrays=(INDEX)101;
persistent extern user INDEX ogl_bExclusive=(INDEX)1;
persistent extern user INDEX ogl_bAllowQuadArrays=(INDEX)1;
persistent extern user INDEX ogl_iTextureCompressionType=(INDEX)1;
persistent extern user INDEX ogl_iMaxBurstSize=(INDEX)0;
persistent extern user INDEX ogl_bGrabDepthBuffer=(INDEX)0;
persistent extern user INDEX ogl_iFinish=(INDEX)0;
persistent extern user INDEX ogl_iTBufferEffect=(INDEX)0;
persistent extern user INDEX ogl_iTBufferSamples=(INDEX)4;
persistent extern user INDEX ogl_bTruformLinearNormals=(INDEX)1;
persistent extern user INDEX ogl_bAlternateClipPlane=(INDEX)1;
persistent extern user INDEX d3d_bUseHardwareTnL=(INDEX)1;
persistent extern user INDEX d3d_iMaxBurstSize=(INDEX)0;
persistent extern user INDEX d3d_iVertexBuffersSize=(INDEX)1024;
persistent extern user INDEX d3d_iVertexRangeTreshold=(INDEX)99;
persistent extern user INDEX d3d_bAlternateDepthReads=(INDEX)0;
persistent extern INDEX d3d_bFastUpload=(INDEX)1;
persistent extern user INDEX d3d_iFinish=(INDEX)0;
persistent extern user INDEX gap_iUseTextureUnits=(INDEX)4;
persistent extern user INDEX gap_iTextureFiltering=(INDEX)21;
persistent extern user INDEX gap_iTextureAnisotropy=(INDEX)1;
persistent extern user FLOAT gap_fTextureLODBias=(FLOAT)0;
persistent extern user INDEX gap_bAllowGrayTextures=(INDEX)1;
persistent extern user INDEX gap_bAllowSingleMipmap=(INDEX)1;
persistent extern user INDEX gap_bOptimizeStateChanges=(INDEX)1;
persistent extern user INDEX gap_iOptimizeDepthReads=(INDEX)1;
persistent extern user INDEX gap_iOptimizeClipping=(INDEX)1;
persistent extern user INDEX gap_iSwapInterval=(INDEX)0;
persistent extern user INDEX gap_iRefreshRate=(INDEX)0;
persistent extern user INDEX gap_iDithering=(INDEX)2;
persistent extern user INDEX gap_bForceTruform=(INDEX)0;
persistent extern user INDEX gap_iTruformLevel=(INDEX)0;
persistent extern user INDEX gap_iDepthBits=(INDEX)0;
persistent extern user INDEX gap_iStencilBits=(INDEX)0;
persistent extern user FLOAT mdl_fLODMul=(FLOAT)1;
persistent extern user FLOAT mdl_fLODAdd=(FLOAT)0;
persistent extern user INDEX mdl_iLODDisappear=(INDEX)1;
persistent extern user INDEX mdl_bRenderDetail=(INDEX)1;
persistent extern user INDEX mdl_bRenderSpecular=(INDEX)1;
persistent extern user INDEX mdl_bRenderReflection=(INDEX)1;
persistent extern user INDEX mdl_bAllowOverbright=(INDEX)1;
persistent extern user INDEX mdl_bFineQuality=(INDEX)1;
persistent extern user INDEX mdl_iShadowQuality=(INDEX)1;
persistent extern user FLOAT ska_fLODMul=(FLOAT)1;
persistent extern user FLOAT ska_fLODAdd=(FLOAT)0;
persistent extern user FLOAT gfx_tmProbeDecay=(FLOAT)300;
persistent extern user INDEX gfx_iProbeSize=(INDEX)1024;
persistent extern user INDEX gfx_bClearScreen=(INDEX)0;
persistent extern user INDEX gfx_bDisableMultiMonSupport=(INDEX)1;
persistent extern user INDEX gfx_bDisableWindowsKeys=(INDEX)1;
persistent extern user INDEX gfx_bDecoratedText=(INDEX)1;
persistent extern user INDEX tex_iNormalQuality=(INDEX)0;
persistent extern user INDEX tex_iAnimationQuality=(INDEX)0;
persistent extern user INDEX tex_bFineEffect=(INDEX)0;
persistent extern user INDEX tex_bFineFog=(INDEX)1;
persistent extern user INDEX tex_iNormalSize=(INDEX)10;
persistent extern user INDEX tex_iAnimationSize=(INDEX)6;
persistent extern user INDEX tex_iEffectSize=(INDEX)6;
persistent extern user INDEX tex_iFogSize=(INDEX)7;
persistent extern user INDEX tex_bCompressAlphaChannel=(INDEX)0;
persistent extern user INDEX tex_bAlternateCompression=(INDEX)1;
persistent extern user INDEX tex_bDynamicMipmaps=(INDEX)1;
persistent extern user INDEX tex_iDithering=(INDEX)3;
persistent extern user INDEX tex_iFiltering=(INDEX)0;
persistent extern user INDEX tex_iEffectFiltering=(INDEX)2;
persistent extern user INDEX tex_bProgressiveFilter=(INDEX)0;
persistent extern user INDEX shd_iStaticSize=(INDEX)7;
persistent extern user INDEX shd_iDynamicSize=(INDEX)7;
persistent extern user INDEX shd_bFineQuality=(INDEX)1;
persistent extern user INDEX shd_iAllowDynamic=(INDEX)1;
persistent extern user INDEX shd_bDynamicMipmaps=(INDEX)1;
persistent extern user INDEX shd_iFiltering=(INDEX)3;
persistent extern user INDEX shd_iDithering=(INDEX)1;
persistent extern user FLOAT shd_tmFlushDelay=(FLOAT)40;
persistent extern user FLOAT shd_fCacheSize=(FLOAT)8;
persistent extern user INDEX shd_bCacheAll=(INDEX)0;
persistent extern user INDEX shd_bAllowFlats=(INDEX)1;
persistent extern INDEX shd_iForceFlats=(INDEX)0;
persistent extern user INDEX gfx_iLensFlareQuality=(INDEX)3;
persistent extern user INDEX wld_bTextureLayers=(INDEX)111;
persistent extern user INDEX wld_bRenderMirrors=(INDEX)1;
persistent extern user FLOAT wld_fEdgeOffsetI=(FLOAT)0;
persistent extern user FLOAT wld_fEdgeAdjustK=(FLOAT)1;
persistent extern user INDEX wld_iDetailRemovingBias=(INDEX)3;
persistent extern user INDEX wed_bUseBaseForReplacement=(INDEX)0;
persistent extern user INDEX tex_iHueShift=(INDEX)0;
persistent extern user FLOAT tex_fSaturation=(FLOAT)1;
persistent extern user INDEX shd_iHueShift=(INDEX)0;
persistent extern user FLOAT shd_fSaturation=(FLOAT)1;
persistent extern user INDEX gfx_iHueShift=(INDEX)0;
persistent extern user FLOAT gfx_fSaturation=(FLOAT)1;
persistent extern user FLOAT gfx_fBrightness=(FLOAT)0;
persistent extern user FLOAT gfx_fContrast=(FLOAT)1;
persistent extern user FLOAT gfx_fGamma=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasR=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasG=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasB=(FLOAT)1;
persistent extern user INDEX gfx_iLevels=(INDEX)256;
persistent extern user INDEX gfx_iStereo=(INDEX)0;
persistent extern user INDEX gfx_bStereoInvert=(INDEX)0;
persistent extern user INDEX gfx_iStereoOffset=(INDEX)0;
persistent extern user FLOAT gfx_fStereoSeparation=(FLOAT)0.05;
persistent extern user FLOAT snd_fEarsDistance=(FLOAT)0.2;
persistent extern user FLOAT snd_fDelaySoundSpeed=(FLOAT)1e+010;
persistent extern user FLOAT snd_fDopplerSoundSpeed=(FLOAT)330;
persistent extern user FLOAT snd_fPanStrength=(FLOAT)0.1;
persistent extern user FLOAT snd_fLRFilter=(FLOAT)3;
persistent extern user FLOAT snd_fBFilter=(FLOAT)5;
persistent extern user FLOAT snd_fUFilter=(FLOAT)1;
persistent extern user FLOAT snd_fDFilter=(FLOAT)3;
persistent extern user FLOAT snd_fSoundVolume=(FLOAT)0.98;
persistent extern user FLOAT snd_fMusicVolume=(FLOAT)0.02;
persistent extern user FLOAT snd_fNormalizer=(FLOAT)0.9;
persistent extern user FLOAT snd_tmMixAhead=(FLOAT)0.2;
persistent extern user INDEX snd_iInterface=(INDEX)2;
persistent extern user INDEX snd_iDevice=(INDEX)-1;
persistent extern user INDEX snd_iFormat=(INDEX)3;
persistent extern user INDEX snd_iMaxExtraChannels=(INDEX)32;
persistent extern user INDEX snd_iMaxOpenRetries=(INDEX)3;
persistent extern user FLOAT snd_tmOpenFailDelay=(FLOAT)0.5;
persistent extern user FLOAT snd_fEAXPanning=(FLOAT)0;
persistent extern user INDEX gam_bPretouch=(INDEX)0;
persistent extern user CTString cmd_cmdOnTick="";
persistent extern user CTString cmd_cmdOnChat="";
persistent extern user INDEX ent_bReportSpawnInWall=(INDEX)0;
persistent extern user FLOAT ser_tmSyncCheckFrequency=(FLOAT)1;
persistent extern user INDEX ser_iSyncCheckBuffer=(INDEX)60;
persistent extern user INDEX cli_bLerpActions=(INDEX)0;
persistent extern user INDEX cli_bReportPredicted=(INDEX)0;
persistent extern user INDEX net_iExactTimer=(INDEX)2;
persistent extern user CTString net_strLocalHost="";
persistent extern user CTString net_strLocationCode="";
persistent extern user INDEX ser_iExtensiveSyncCheck=(INDEX)0;
persistent extern user INDEX net_bLookupHostNames=(INDEX)0;
persistent extern user INDEX net_iCompression=(INDEX)1;
persistent extern user INDEX net_bReportPackets=(INDEX)0;
persistent extern user INDEX net_iMaxSendRetries=(INDEX)10;
persistent extern user FLOAT net_fSendRetryWait=(FLOAT)0.5;
persistent extern user INDEX net_bReportTraffic=(INDEX)0;
persistent extern user INDEX net_bReportICMPErrors=(INDEX)0;
persistent extern user INDEX net_bReportMiscErrors=(INDEX)0;
persistent extern user INDEX net_bLerping=(INDEX)1;
persistent extern user INDEX ser_bClientsMayPause=(INDEX)1;
persistent extern user INDEX ser_bEnumeration=(INDEX)1;
persistent extern user INDEX ser_bHeartbeatGameSpy=(INDEX)1;
persistent extern user FLOAT ser_tmKeepAlive=(FLOAT)0.1;
persistent extern user FLOAT ser_tmPingUpdate=(FLOAT)3;
persistent extern user INDEX ser_bWaitFirstPlayer=(INDEX)0;
persistent extern user INDEX ser_iMaxAllowedBPS=(INDEX)4000;
persistent extern user CTString ser_strIPMask="";
persistent extern user CTString ser_strNameMask="";
persistent extern user INDEX ser_bInverseBanning=(INDEX)0;
persistent extern user CTString ser_strMOTD="";
persistent extern user INDEX cli_bAutoAdjustSettings=(INDEX)0;
persistent extern user FLOAT cli_tmAutoAdjustThreshold=(FLOAT)2;
persistent extern user INDEX cli_bPrediction=(INDEX)1;
persistent extern user INDEX cli_iMaxPredictionSteps=(INDEX)10;
persistent extern user INDEX cli_bPredictIfServer=(INDEX)0;
persistent extern user INDEX cli_bPredictLocalPlayers=(INDEX)1;
persistent extern user INDEX cli_bPredictRemotePlayers=(INDEX)1;
persistent extern user FLOAT cli_fPredictEntitiesRange=(FLOAT)10;
persistent extern user FLOAT cli_fPredictionFilter=(FLOAT)0.5;
persistent extern user INDEX cli_iSendBehind=(INDEX)3;
persistent extern user INDEX cli_iPredictionFlushing=(INDEX)1;
persistent extern user INDEX cli_iBufferActions=(INDEX)3;
persistent extern user INDEX cli_iMaxBPS=(INDEX)5000;
persistent extern user INDEX cli_iMinBPS=(INDEX)100;
persistent extern user INDEX net_iGraphBuffer=(INDEX)100;
persistent extern user INDEX gam_iPrecachePolicy=(INDEX)1;
persistent extern user INDEX inp_iKeyboardReadingMethod=(INDEX)2;
persistent extern user INDEX inp_bAllowMouseAcceleration=(INDEX)1;
persistent extern user FLOAT inp_fMouseSensitivity=(FLOAT)1;
persistent extern user INDEX inp_bMousePrecision=(INDEX)0;
persistent extern user FLOAT inp_fMousePrecisionFactor=(FLOAT)4;
persistent extern user FLOAT inp_fMousePrecisionThreshold=(FLOAT)10;
persistent extern user FLOAT inp_fMousePrecisionTimeout=(FLOAT)0.25;
persistent extern user INDEX inp_bInvertMouse=(INDEX)0;
persistent extern user INDEX inp_bFilterMouse=(INDEX)0;
persistent extern user INDEX inp_bAllowPrescan=(INDEX)1;
persistent extern user INDEX inp_i2ndMousePort=(INDEX)0;
persistent extern user INDEX inp_bInvert2ndMouse=(INDEX)0;
persistent extern user INDEX inp_bFilter2ndMouse=(INDEX)0;
persistent extern user FLOAT inp_f2ndMouseSensitivity=(FLOAT)1;
persistent extern user INDEX inp_b2ndMousePrecision=(INDEX)0;
persistent extern user FLOAT inp_f2ndMousePrecisionFactor=(FLOAT)4;
persistent extern user FLOAT inp_f2ndMousePrecisionThreshold=(FLOAT)10;
persistent extern user FLOAT inp_f2ndMousePrecisionTimeout=(FLOAT)0.25;
persistent extern user INDEX inp_bMsgDebugger=(INDEX)0;
persistent extern user INDEX inp_iMButton4Up=(INDEX)131072;
persistent extern user INDEX inp_iMButton4Dn=(INDEX)131136;
persistent extern user INDEX inp_iMButton5Up=(INDEX)65536;
persistent extern user INDEX inp_iMButton5Dn=(INDEX)65568;
persistent extern user INDEX inp_ctJoysticksAllowed=(INDEX)8;
persistent extern user INDEX inp_bForceJoystickPolling=(INDEX)0;
persistent extern user INDEX inp_bAutoDisableJoysticks=(INDEX)0;
persistent extern user FLOAT ctl_tmComputerDoubleClick=(FLOAT)0.5;
persistent extern user FLOAT ctl_fButtonRotationSpeedH=(FLOAT)300;
persistent extern user FLOAT ctl_fButtonRotationSpeedP=(FLOAT)150;
persistent extern user FLOAT ctl_fButtonRotationSpeedB=(FLOAT)150;
persistent extern user FLOAT ctl_fAxisStrafingModifier=(FLOAT)1;
persistent extern user FLOAT cli_fPredictPlayersRange=(FLOAT)0;
persistent extern user FLOAT cli_fPredictItemsRange=(FLOAT)3;
persistent extern user FLOAT cli_tmPredictFoe=(FLOAT)10;
persistent extern user FLOAT cli_tmPredictAlly=(FLOAT)10;
persistent extern user FLOAT cli_tmPredictEnemy=(FLOAT)10;
persistent extern user INDEX hud_bShowLatency=(INDEX)0;
persistent extern user INDEX hud_iShowPlayers=(INDEX)-1;
persistent extern user INDEX hud_iSortPlayers=(INDEX)-1;
persistent extern user INDEX hud_bShowWeapon=(INDEX)1;
persistent extern user INDEX hud_bShowMessages=(INDEX)1;
persistent extern user FLOAT hud_fScaling=(FLOAT)1;
persistent extern user FLOAT hud_fOpacity=(FLOAT)0.9;
persistent extern user FLOAT hud_tmWeaponsOnScreen=(FLOAT)3;
persistent extern user FLOAT hud_tmLatencySnapshot=(FLOAT)1;
persistent extern user FLOAT plr_fBreathingStrength=(FLOAT)0;
persistent extern user INDEX hud_bShowMatchInfo=(INDEX)1;
wpn_fRecoilSpeed[0]=(FLOAT)0;
wpn_fRecoilSpeed[1]=(FLOAT)0;
wpn_fRecoilSpeed[2]=(FLOAT)0;
wpn_fRecoilSpeed[3]=(FLOAT)0;
wpn_fRecoilSpeed[4]=(FLOAT)0;
wpn_fRecoilSpeed[5]=(FLOAT)0;
wpn_fRecoilSpeed[6]=(FLOAT)0;
wpn_fRecoilSpeed[7]=(FLOAT)0;
wpn_fRecoilSpeed[8]=(FLOAT)0;
wpn_fRecoilSpeed[9]=(FLOAT)0;
wpn_fRecoilSpeed[10]=(FLOAT)0;
wpn_fRecoilSpeed[11]=(FLOAT)0;
wpn_fRecoilSpeed[12]=(FLOAT)0;
wpn_fRecoilSpeed[13]=(FLOAT)0;
wpn_fRecoilSpeed[14]=(FLOAT)0;
wpn_fRecoilSpeed[15]=(FLOAT)0;
wpn_fRecoilSpeed[16]=(FLOAT)0;
wpn_fRecoilLimit[0]=(FLOAT)0;
wpn_fRecoilLimit[1]=(FLOAT)0;
wpn_fRecoilLimit[2]=(FLOAT)0;
wpn_fRecoilLimit[3]=(FLOAT)0;
wpn_fRecoilLimit[4]=(FLOAT)0;
wpn_fRecoilLimit[5]=(FLOAT)0;
wpn_fRecoilLimit[6]=(FLOAT)0;
wpn_fRecoilLimit[7]=(FLOAT)0;
wpn_fRecoilLimit[8]=(FLOAT)0;
wpn_fRecoilLimit[9]=(FLOAT)0;
wpn_fRecoilLimit[10]=(FLOAT)0;
wpn_fRecoilLimit[11]=(FLOAT)0;
wpn_fRecoilLimit[12]=(FLOAT)0;
wpn_fRecoilLimit[13]=(FLOAT)0;
wpn_fRecoilLimit[14]=(FLOAT)0;
wpn_fRecoilLimit[15]=(FLOAT)0;
wpn_fRecoilLimit[16]=(FLOAT)0;
wpn_fRecoilDampUp[0]=(FLOAT)0;
wpn_fRecoilDampUp[1]=(FLOAT)0;
wpn_fRecoilDampUp[2]=(FLOAT)0;
wpn_fRecoilDampUp[3]=(FLOAT)0;
wpn_fRecoilDampUp[4]=(FLOAT)0;
wpn_fRecoilDampUp[5]=(FLOAT)0;
wpn_fRecoilDampUp[6]=(FLOAT)0;
wpn_fRecoilDampUp[7]=(FLOAT)0;
wpn_fRecoilDampUp[8]=(FLOAT)0;
wpn_fRecoilDampUp[9]=(FLOAT)0;
wpn_fRecoilDampUp[10]=(FLOAT)0;
wpn_fRecoilDampUp[11]=(FLOAT)0;
wpn_fRecoilDampUp[12]=(FLOAT)0;
wpn_fRecoilDampUp[13]=(FLOAT)0;
wpn_fRecoilDampUp[14]=(FLOAT)0;
wpn_fRecoilDampUp[15]=(FLOAT)0;
wpn_fRecoilDampUp[16]=(FLOAT)0;
wpn_fRecoilDampDn[0]=(FLOAT)0;
wpn_fRecoilDampDn[1]=(FLOAT)0;
wpn_fRecoilDampDn[2]=(FLOAT)0;
wpn_fRecoilDampDn[3]=(FLOAT)0;
wpn_fRecoilDampDn[4]=(FLOAT)0;
wpn_fRecoilDampDn[5]=(FLOAT)0;
wpn_fRecoilDampDn[6]=(FLOAT)0;
wpn_fRecoilDampDn[7]=(FLOAT)0;
wpn_fRecoilDampDn[8]=(FLOAT)0;
wpn_fRecoilDampDn[9]=(FLOAT)0;
wpn_fRecoilDampDn[10]=(FLOAT)0;
wpn_fRecoilDampDn[11]=(FLOAT)0;
wpn_fRecoilDampDn[12]=(FLOAT)0;
wpn_fRecoilDampDn[13]=(FLOAT)0;
wpn_fRecoilDampDn[14]=(FLOAT)0;
wpn_fRecoilDampDn[15]=(FLOAT)0;
wpn_fRecoilDampDn[16]=(FLOAT)0;
wpn_fRecoilOffset[0]=(FLOAT)0;
wpn_fRecoilOffset[1]=(FLOAT)0;
wpn_fRecoilOffset[2]=(FLOAT)0;
wpn_fRecoilOffset[3]=(FLOAT)0;
wpn_fRecoilOffset[4]=(FLOAT)0;
wpn_fRecoilOffset[5]=(FLOAT)0;
wpn_fRecoilOffset[6]=(FLOAT)0;
wpn_fRecoilOffset[7]=(FLOAT)0;
wpn_fRecoilOffset[8]=(FLOAT)0;
wpn_fRecoilOffset[9]=(FLOAT)0;
wpn_fRecoilOffset[10]=(FLOAT)0;
wpn_fRecoilOffset[11]=(FLOAT)0;
wpn_fRecoilOffset[12]=(FLOAT)0;
wpn_fRecoilOffset[13]=(FLOAT)0;
wpn_fRecoilOffset[14]=(FLOAT)0;
wpn_fRecoilOffset[15]=(FLOAT)0;
wpn_fRecoilOffset[16]=(FLOAT)0;
wpn_fRecoilFactorP[0]=(FLOAT)0;
wpn_fRecoilFactorP[1]=(FLOAT)0;
wpn_fRecoilFactorP[2]=(FLOAT)0;
wpn_fRecoilFactorP[3]=(FLOAT)0;
wpn_fRecoilFactorP[4]=(FLOAT)0;
wpn_fRecoilFactorP[5]=(FLOAT)0;
wpn_fRecoilFactorP[6]=(FLOAT)0;
wpn_fRecoilFactorP[7]=(FLOAT)0;
wpn_fRecoilFactorP[8]=(FLOAT)0;
wpn_fRecoilFactorP[9]=(FLOAT)0;
wpn_fRecoilFactorP[10]=(FLOAT)0;
wpn_fRecoilFactorP[11]=(FLOAT)0;
wpn_fRecoilFactorP[12]=(FLOAT)0;
wpn_fRecoilFactorP[13]=(FLOAT)0;
wpn_fRecoilFactorP[14]=(FLOAT)0;
wpn_fRecoilFactorP[15]=(FLOAT)0;
wpn_fRecoilFactorP[16]=(FLOAT)0;
wpn_fRecoilFactorZ[0]=(FLOAT)0;
wpn_fRecoilFactorZ[1]=(FLOAT)0;
wpn_fRecoilFactorZ[2]=(FLOAT)0;
wpn_fRecoilFactorZ[3]=(FLOAT)0;
wpn_fRecoilFactorZ[4]=(FLOAT)0;
wpn_fRecoilFactorZ[5]=(FLOAT)0;
wpn_fRecoilFactorZ[6]=(FLOAT)0;
wpn_fRecoilFactorZ[7]=(FLOAT)0;
wpn_fRecoilFactorZ[8]=(FLOAT)0;
wpn_fRecoilFactorZ[9]=(FLOAT)0;
wpn_fRecoilFactorZ[10]=(FLOAT)0;
wpn_fRecoilFactorZ[11]=(FLOAT)0;
wpn_fRecoilFactorZ[12]=(FLOAT)0;
wpn_fRecoilFactorZ[13]=(FLOAT)0;
wpn_fRecoilFactorZ[14]=(FLOAT)0;
wpn_fRecoilFactorZ[15]=(FLOAT)0;
wpn_fRecoilFactorZ[16]=(FLOAT)0;
persistent extern user FLOAT plr_fFOV=(FLOAT)90;
persistent extern user FLOAT plr_fFrontClipDistance=(FLOAT)0.25;
persistent extern user INDEX plr_bRenderPicked=(INDEX)0;
persistent extern user INDEX plr_bRenderPickedParticles=(INDEX)0;
persistent extern user INDEX plr_bOnlySam=(INDEX)1;
persistent extern user INDEX ent_bReportBrokenChains=(INDEX)0;
persistent extern user FLOAT ent_tmMentalIn=(FLOAT)0.5;
persistent extern user FLOAT ent_tmMentalOut=(FLOAT)0.75;
persistent extern user FLOAT ent_tmMentalFade=(FLOAT)0.5;
persistent extern user FLOAT gfx_fEnvParticlesDensity=(FLOAT)1;
persistent extern user FLOAT gfx_fEnvParticlesRange=(FLOAT)1;
persistent extern user INDEX hud_bCrosshairFixed=(INDEX)1;
persistent extern user INDEX hud_bCrosshairColoring=(INDEX)2;
persistent extern user FLOAT hud_fCrosshairScale=(FLOAT)1;
persistent extern user FLOAT hud_fCrosshairRatio=(FLOAT)1;
persistent extern user FLOAT hud_fCrosshairOpacity=(FLOAT)1;
persistent extern user INDEX hud_bShowPlayerName=(INDEX)1;
persistent extern user INDEX hud_bShowCoords=(INDEX)0;
persistent extern user FLOAT plr_tmSnoopingTime=(FLOAT)1;
persistent extern user FLOAT plr_tmSnoopingDelay=(FLOAT)1;
persistent extern user FLOAT inp_fIFeelGain=(FLOAT)1;
persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)800;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)600;
persistent extern INDEX sam_iDisplayDepth=(INDEX)0;
persistent extern INDEX sam_iDisplayAdapter=(INDEX)0;
persistent extern INDEX sam_iGfxAPI=(INDEX)0;
persistent extern INDEX sam_bFirstStarted=(INDEX)0;
persistent extern INDEX sam_bAutoAdjustAudio=(INDEX)1;
persistent extern user INDEX sam_bWideScreen=(INDEX)0;
persistent extern user FLOAT sam_fPlayerOffset=(FLOAT)0;
persistent extern user INDEX sam_bAutoPlayDemos=(INDEX)1;
persistent extern user INDEX sam_iMaxFPSActive=(INDEX)500;
persistent extern user INDEX sam_iMaxFPSInactive=(INDEX)10;
persistent extern user INDEX sam_bPauseOnMinimize=(INDEX)1;
persistent extern user FLOAT sam_tmDisplayModeReport=(FLOAT)5;
persistent extern user CTString sam_strNetworkSettings="Scripts\\NetSettings\\56k-quality.ini";
persistent extern user CTString sam_strIntroLevel="Levels\\LevelsMP\\Intro.wld";
persistent extern user CTString sam_strGameName="serioussamse";
persistent extern INDEX sam_bShowAllLevels=(INDEX)0;
persistent extern INDEX sam_bMentalActivated=(INDEX)0;
persistent extern user INDEX sam_iVideoSetup=(INDEX)3;
persistent extern user INDEX hud_bShowTime=(INDEX)1;
persistent extern user INDEX hud_bShowClock=(INDEX)1;
persistent extern user INDEX dem_iProfileRate=(INDEX)5;
persistent extern user INDEX hud_bShowNetGraph=(INDEX)0;
persistent extern user FLOAT gam_fManaTransferFactor=(FLOAT)0.2;
persistent extern user FLOAT gam_fExtraEnemyStrength=(FLOAT)0;
persistent extern user FLOAT gam_fExtraEnemyStrengthPerPlayer=(FLOAT)0;
persistent extern user INDEX gam_iInitialMana=(INDEX)100;
persistent extern user INDEX gam_iScoreLimit=(INDEX)100000;
persistent extern user INDEX gam_iFragLimit=(INDEX)30;
persistent extern user INDEX gam_iTimeLimit=(INDEX)0;
persistent extern user INDEX gam_ctMaxPlayers=(INDEX)2;
persistent extern user INDEX gam_bWaitAllPlayers=(INDEX)0;
persistent extern user INDEX gam_bFriendlyFire=(INDEX)0;
persistent extern user INDEX gam_bPlayEntireGame=(INDEX)1;
persistent extern user INDEX gam_bWeaponsStay=(INDEX)1;
persistent extern user INDEX gam_bAmmoStays=(INDEX)1;
persistent extern user INDEX gam_bHealthArmorStays=(INDEX)1;
persistent extern user INDEX gam_bAllowHealth=(INDEX)1;
persistent extern user INDEX gam_bAllowArmor=(INDEX)1;
persistent extern user INDEX gam_bInfiniteAmmo=(INDEX)0;
persistent extern user INDEX gam_bRespawnInPlace=(INDEX)1;
persistent extern user INDEX gam_iCredits=(INDEX)-1;
persistent extern user FLOAT gam_tmSpawnInvulnerability=(FLOAT)3;
persistent extern user INDEX gam_iBlood=(INDEX)2;
persistent extern user INDEX gam_bGibs=(INDEX)1;
persistent extern user INDEX gam_bUseExtraEnemies=(INDEX)1;
persistent extern user INDEX gam_iStartDifficulty=(INDEX)1;
persistent extern user INDEX gam_iStartMode=(INDEX)-1;
persistent extern user CTString gam_strGameSpyExtras="";
persistent extern user CTString gam_strCustomLevel="Levels\\LevelsMP\\1_1_Palenque.wld";
persistent extern user CTString gam_strSessionName="mebiggd";
persistent extern user CTString gam_strJoinAddress="67.84.38.41";
persistent extern user INDEX gam_bEnableAdvancedObserving=(INDEX)0;
persistent extern user FLOAT con_fHeightFactor=(FLOAT)0.5;
persistent extern user FLOAT con_tmLastLines=(FLOAT)5;
persistent extern CTString sam_strLastRenderer="nVidia GeForce FX";
persistent extern INDEX sam_iLastSetup=(INDEX)3;



not sure if this is what you wanted but it had the most info in it :thumbs:

Alexis SC430
07-09-2004, 09:08 AM
Ugh... what the HELL were those two thinking?!?! I am pretty sure the whole concept for their stupid movie involves blowing me up from behind the walls and various scenes of me looking DUMB and LOSING and getting OWNED for God only knows what reason....

I mean, would it have KILLED them to, oh I dunno, explained just WTF was going on before their freaky spam attack thing and YOU BIGG suddenly opening fire right out of the blue and starting some massive, hateful spam war!!

This was DEFINATELY a bad night -- nothing even remotely good about it. Just those couple games we had on their servers are almost (and I DO mean almost) made me want to never touch Sam again.

I hope I feel better today...

OUTLAWS high ping camper
07-09-2004, 10:27 AM
Ummmm, I'd like to buy a clue please. :)

BlackWolf
07-09-2004, 11:21 AM
:hmmm: what is going on here :unsure:

Die Hard
07-09-2004, 11:58 AM
Women :WTF: :rofl:

DiTomasso
07-09-2004, 12:43 PM
So that's how you do it :oooo: :P :wave:

EXEcution
07-09-2004, 03:32 PM
Oh well it still makes me feel good that i can produce much higher quality movies than ai and nitro......:P
JKing guys GL and i hope you don't screw this one up :D

Alexis SC430
07-09-2004, 03:47 PM
Too late...

Aries
07-09-2004, 05:05 PM
Originally posted by OUTLAWS high ping camper@Jul 9 2004, 10:27 AM
Ummmm, I'd like to buy a clue please. :)
:rolf1:

There seems to be a bit of TCP (Thread Confusion Posting) :hmmm:

there is a thread about AI's movie and this is Bigg's thread....


carry on :online2long:

Nitro
07-09-2004, 05:44 PM
Thread hijacked by Alexis Now back to Bigg's thread:

Umm, thanks for that, but I believe that that is the PersistantSymbols.ini file. What I was asking for is the gamestartup.ini file

Could you maybe please post that one/
I am deeply interested with the whacked out zero ping u had yesterday in my server.
Thanks :wootrock:

JIMINATOR
07-09-2004, 05:46 PM
look out your window - see the grey van parked in the street? ph34r

Nitro
07-09-2004, 05:51 PM
persistent extern user INDEX ser_iMaxAllowedBPS=(INDEX)4000;


ahh thanks i was looking for that :thumbs:

DiTomasso
07-09-2004, 06:59 PM
Originally posted by JIMINATOR@Jul 9 2004, 07:46 PM
look out your window - see the grey van parked in the street? ph34r
:P :thumbs: :wave:

ME BIGGD01
07-09-2004, 09:00 PM
Originally posted by JIMINATOR@Jul 9 2004, 05:46 PM
look out your window - see the grey van parked in the street? ph34r
:rofl:

ME BIGGD01
07-09-2004, 09:03 PM
Originally posted by nitrostatic@Jul 9 2004, 05:51 PM
persistent extern user INDEX ser_iMaxAllowedBPS=(INDEX)4000;


ahh thanks i was looking for that :thumbs:
is that good or bad? do you still need the other file posted?

i think my zero ping was inaccurate but i do have a good connection :thumbs:

fun game last night until that guy grabbed the pup and killed my game. it all went don from there



alexis----are you mad at me for something? you do know i show my love with a shotgunl ;)

Alexis SC430
07-10-2004, 12:28 AM
No BIGG, I'm not mad. I was really pissed last night (not about you, but I was probably all bitchy in general), but I feel much better now. :happy:

We all were using Pups though, BIGG (maybe not you, but...). Wasn't a real real game after all.

I am very glad to see that YOU, however, are not mad. :)

And no, there's no "TCP" or hijacking here; I was referring to the game we were playing when this INI file request was made.

I see NITRO's still all moody and stuff... :rolleyes:

JIMINATOR
07-10-2004, 01:16 AM
Originally posted by Alexis SC430@Jul 9 2004, 07:28 PM
No BIGG, I'm not mad. I was really pissed last night (not about you, but I was probably all bitchy in general), but I feel much better now. :happy:
lol, i bet as a girlfriend, you are a just a bundle of sweet love.... :rolleyes:

Alexis SC430
07-10-2004, 12:10 PM
Hey, I really do try to be! :(

Die Hard
07-10-2004, 12:35 PM
Bundle some of your love my way :oooo:

Goober
07-10-2004, 01:48 PM
Y'all either need to get back on topic.......OR GET A ROOM!!!!!!


Sheesh.....how hard can it be? :bandhead:

Alexis SC430
07-10-2004, 06:10 PM
Huh? :huh:

Nitro
07-11-2004, 03:14 AM
stop hijacking this thread!! :D

Nitro
07-11-2004, 03:15 AM
Originally posted by ME BIGGD01+Jul 9 2004, 04:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (ME BIGGD01 @ Jul 9 2004, 04:03 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-nitrostatic@Jul 9 2004, 05:51 PM
persistent extern user INDEX ser_iMaxAllowedBPS=(INDEX)4000;


ahh thanks i was looking for that :thumbs:
is that good or bad? do you still need the other file posted?

i think my zero ping was inaccurate but i do have a good connection :thumbs:

fun game last night until that guy grabbed the pup and killed my game. it all went don from there



alexis----are you mad at me for something? you do know i show my love with a shotgunl ;) [/b][/quote]
its a good thing.
Thanks for that "game". Me and AI were doing extensive scientif research in that server :shifty: