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View Full Version : Practice Tonight <> TDM <> 8:30 pm <> Open play <> :)



Fragetti
10-14-2004, 11:50 AM
Ladder team to play visitors. Let’s get serous guys. If we are going to do this lets start now :)

Maybe Smooth can give us some pointers on ladder play :thumbs:

Hope to see ya all there
Frag

Smooth[GummiBear]
10-14-2004, 01:32 PM
I should be able to get some games in.

ZeLL
10-14-2004, 02:18 PM
i can't make thursdays guys, sowwy :(

Pure_Evil
10-14-2004, 04:29 PM
[SMS] may be sending some over at 9:05 if we have enough. ;)

Frag: Feel free to drop in our TS at 8:30 and ask if anyone wants to play before the 9:00 practice, good chance you'll get a few targets. :thumbs:

Smooth[GummiBear]
10-14-2004, 05:53 PM
SMS show up plz.

Fragetti
10-14-2004, 08:22 PM
Will do :)
Thx

jubei
10-14-2004, 11:01 PM
I will be there! Anyone else?

Fragetti
10-15-2004, 12:02 AM
Here is the server setup for TWL TDM 4v4


Unreal Tournament 2004 TDM 4v4

Specific Rules


Game Version = 3323

Team Size = 4

Number of Teams = 2

Game Format

An Unreal Tournament 2004 Team DeathMatch game will consist of 2 teams competing against each other. During gameplay, each team will play 4 of their players against 4 players from the opposing team. In the event that a team does not have 4 players available, they may play 3 versus 4. If a team has below 3 available members to play, they forfeit the match.

The winner of the match will be the first team to win 2 maps. To win a map your team must have more frags than the other team after 20 minutes of gameplay. In the event of a tie after 20 minutes, sudden death should occur and the next frag will determine the winner.

Server Settings


TimeLimit = 20

GoalScore = 0

MaxPlayers = 8

MaxSpectators = 0 (unless agreed upon by both teams)

bWeaponStay = false

FriendlyFireScale = 1.00

bPlayersMustBeReady = true

bTournament = true

bAllowTrans = false

bForceRespawn = true

SpawnProtectionTime = 0.00

bAllowBehindView = false

Mutators


No SuperWeapons

UTComp 1.14b (Brightskins: On, Hitsounds: Line of Sight, Warmup: Unlimited)

Anti-TCC v1.18c will be mandated as of October 8th, 2004 for all Unreal Tournament Ladder and League matchplay.

Server Picking

Teams should pick a server that has the most fair pings for everyone. In the event that the difference in average team ping between the two teams exceeds 25 ms, the disadvantaged team has the option of playing a split server match. This means that the current server would be counted as the advantaged team's server, and the next map would be played on a server of the other team's choice. In the event that the match goes to a third map, if both teams cannot agree on a server, please contact an admin to do a toin coss. Note: At no point in time should there be a match where the difference in average team pings exceeds 30 ms.

Maps

DM-Antalus
DM-Asbestos
DM-Campgrounds2k4
DM-Corrugation
DM-Deck17
DM-Goliath
DM-Rankin
DM-Goose2k4