Cesarthegreat
01-26-2005, 07:16 PM
http://www.camelotherald.com/more/1899.shtml
Get comfortable, put a pillow in your chair, and read on:
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Dark Age of Camelot
Test Version 1.74a Release Notes
Server Clustering
January 26, 2005
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TEST SERVER NOTICE
- All relics have been reset to their home relic temples.
- All keeps and towers, in the Battlegrounds and New Frontiers zones, have been reset to their home realm ownership settings.
NEW THINGS AND BUG FIXES
- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).
- Moving your mouse over the top of icons on your quickbar or your active spell effects will now show a tooltip containing information about the effect and a reuse/duration timer.
- Outdoor instanced dungeon entrances have been added to the in-game maps.
- Root will now work correctly on controlled pets.
- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).
- (Bug Fix) /played will now display the correct amount of time played.
Master Level Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.
- Healing from a Sphere of Rejuvenation will now correctly take disease into account.
Catacombs Character Model Adjustments
- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male
- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.
- We have added several new tattoos for the Celt male and female Catacombs character models.
- We have added a new facial customization slider, Mood, to the character creation menu for Catacombs models. This slider manipulates the facial expression of the model, from "angry" to "happy".
- (Catacombs Client) The Hero ability, Spirit of the Hunt, and the Berserker ability, Berserker Frenzy, now perform the appropriate emote and sound when the ability is activated.
SERVER CLUSTERING
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.
- To test server clustering, we have created a new server to cluster with Pendragon. This server, Hector, is composed of characters copied over from the live server, Palomides. The new server will appear on the test server login screen, along with Pendragon. To log into the server, simply double click the server name. If you had characters on Palomides, copies of your characters are available on the new server, Hector. If you do not have characters on Palomides, and therefore not on Hector, you can copy your character to Pendragon and test out clustering.
- Hector is composed of a snapshot of characters from Palomides as they existed late last night (1/25/05). No changes on Hector will affect live Palomides characters in any way, and no changes to characters on Palomides will affect Hector characters.
Traveling to a Clustered Server
- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.
Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia
- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.
Character and Guild Names
- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.
- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.
- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Pendragon and Bob of Hector and you're from Pendragon, /send Bob or /send Bob-p will go to Bob of Pendragon, and /tell Bob-h will go to Bob of Hector.
- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).
- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).
- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).
Zone Sharing
- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.
Bind Points
- Bind points will be server dependent. For example: If you bind at Tir na Nog on Hector, then go visit Pendragon and die, you will release to Tir na Nog on Hector.
- Releasing to your house bind will teleport you to the server the house is located on.
Restrictions
- Characters will only be able to purchase lots on their home server.
- Characters will only be able to join guilds from their own server.
- Guilds will not be able to join in cross-server alliances on their server cluster.
- When clustering occurs on live servers, there will be a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait some amount of time before being allowed to log into another realm on that same cluster. Because Pendragon is an open test server, this feature will not be enabled at this time.
NEW FRONTIERS NOTES
- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.
Darkness Falls Ownership
- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.
- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
Monster/NPCs
- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.
- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.
Item Notes
- Named monsters in the Frontiers will now drop realm appropriate magic items.
CLASS CHANGES AND BUG FIXES
Armsman
- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.
Bainshee
- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.
Bard
- Bards will now receive an evade reactionary version of the Blade style, Return Blade.
- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.
Heretic
- The Heretic spell, Heated Embers, now has an icon and is able to be used.
- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.
Hunter
- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.
Paladin
- The Paladin's line of endurance chants now has a power cost on the initial cast which matches the power cost per tick.
- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.
Ranger
- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.
- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.
Thane
- Thanes will now receive a block reactionary version of the Axe style, Raider.
- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.
Valkyrie
- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
Warlock
- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.
- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.
- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.
- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.
TRADESKILL UPDATES
- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers.
- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.
- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.
- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.
- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.
KEYBOARD CONFIGURATION CHANGES
New Key Configuration Features
- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.
- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.
- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.
- Note that at this time, the In-Game Keyboard Config Window has not been updated with support for the new MMO Keyboard configuration; it will be updated in an upcoming Pendragon patch.
- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.
New Configurable Keys
- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.
- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.
- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.
QUEST CHANGES
We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.
CLASSIC CAMELOT WORLD NOTES
Starting Locations
- Newly created characters will now start in Cotswold (Albion), Mularn (Midgard), or Mag Mell (Hibernia). The Shrouded Isles start location options have been removed.
SI Portal Updates
- The portals to the Shrouded Isles have been relocated. You can now find them outside the main cities near Cotswold, Mularn, and Mag Mell.
- The Shrouded Isles portal merchants now offer a scroll to the old portal locations near Adribard's Retreat, Nalliten, and Connla.
- Apprentice Ni'tul, Apprentice Felna, and Apprentice Drolg will teleport players to SI from the old portal locations.
Trainers
- Base Trainers - We have temporarily moved most of the base trainers closer to the New User Quest giver (Master Frederick for Albion, Dalikor for Midgard, and Addrir for Hibernia). All base trainers will now notify players at levels 3 and 4 that they have a free full respec available to them at level 5 (given by the advanced trainers).
- Advanced Trainers - All advanced trainers will now notify players at levels 18, 19, 38 and 39 that they have a single line respec available to them at levels 20 and 40.
Quests - Albion
- Half Ogre, All Man - In Cotswold, a young Half Ogre apprentice named Madissair has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Madissair and ask him about his crush. The young apprentice's fate rests on the choices players will make and he just may have an interesting reward for those willing to aid him.
Quests - Midgard
- Troll, Dark, and Handsome - In Mularn, a young Troll apprentice named Grumbald has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Grumbald and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
Quests - Hibernia
- Beauty and the 'Bolg - In Mag Mell, a young Firbolg apprentice named Rhedoc has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Rhedoc and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
- Gnome Away From Home - Glercyn believed that moving away from Tir na Nog to the quiet villages of Meath would shield him from the problems of city life. Shortly after his arrival, he began to encounter problems with his new neighbors. Recently, his favorite garden gnome has gone missing and with all of the trouble with his neighbors, Glercyn is in need of some assistance. Glercyn can be found at the entrance to the housing zones in Connacht and will ask players of level 30 and above for their help in his search for the missing garden gnome.
- The Piper's Price - A Phantasmal Wail staff has been added to the staff choices for this quest.
Item Notes
- The Vae Inimicus Diamond Ring, Vae Inimicus Emerald Ring, Vae Inimicus Sapphire Ring, and Vae Inimicus Ruby Ring (Albion) now have appropriate ring icons.
- All steeple hats available from Tailoring, NPC merchants, or drops have been renamed so that players from Gaheris and Mordred are better able to identify to which realm the hats belong, especially when shopping from consignment merchants. All Albion steeple hats should now include the adjective "quilted," all Midgard steeple hats should include the adjective "padded," and all Hibernia steeple hats should include the adjective "woven."
- The Luminescent Abrogo Stone can now be stacked to 25 count.
SHROUDED ISLES WORLD NOTES
General
- (Hibernia) Sedric in Mag Mell will now sell staves for all types Hibernian focus casters. Sian still sells basic staves in Mag Mell.
- (Midgard) Raelyan and Lyna in Mularn now sell all types of Midgard caster focus staves. Lyna sells basic staves as well.
- (Albion) Cudbert Dalston still sells all types of focus staves in Cotswold and Samwel Hornly sells the basic staves.
Quests - Midgard
- Gem of the Dwarven King - Abjorn Onefoot has recently obtained a red gem suitable for Warlocks.
- Ota's Quest - Valkyries and Warlocks can now complete this quest and receive appropriate rewards.
Item Notes
- The Crown of the Infidel (Albion) should now have the appropriate inventory icon.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- (Albion) Players stuck on the Daughter's Journey quest when they were killing Nackal should now advance as intended.
Quests - Oceanus
- The Naxos Society, 30-39 - All Catacombs classes can now obtain this quest from Noula.
Quests - Aerus
- Rumors have surfaced regarding the existence of a magical item which can reveal the general location of the Celestius portal. Players from all realms who have reached level 50 should form a band of three or four comrades and venture to the Haven of Aerus. There, the party can speak to Captain Chryse to begin the quest.
Oceanus Encounters
- Naxos marrow mages have had their pets slightly reduced in difficulty.
Volcanus Encounters
- Malamis will now drop the unbound Malice Axe when he dies. This change will prevent players whom did not gain the loot rights from picking up the Axe.
- The taur lancers whom would teleport and attack players attempting to assault Vazul's compound will now appear with less frequency.
Aerus Encounters
- Players will now receive a small statue when beginning the fight with Agne. If the players fail to defeat the army, they can hand the statue to the constructor to attempt the encounter again, they no longer need to collect every statue piece. The statue will be destroyed on successful completion of the encounter.
- Players will no longer use the entire power crystal when starting the Talos encounter. If they fail to achieve victory, they can simply reuse the remaining crystal to attempt the encounter again. The crystal will be destroyed on successful completion of the encounter.
- Talos will now strike players for less damage when using some of his special attacks and the altheus Talos statues will heal less often.
Sobekite Eternal
- Rrionne and her reflection will no longer cower from players. This change will prevent her from walking through doors and walls.
Temple of Twilight
- When killing pregnant cobras for Antioos the Deceitful, the entire battlegroup will now receive credit at the same time.
- When killing gorgons for Antioos the Deceitful, the entire battlegroup will now receive credit for retrieving the sword at the same time.
- The quantity and frequency of barracudas and rays spawning in the intersections of tunnels in the Temple of Twilight has been decreased.
Deep Volcanus
- Katorii will no longer fight other monsters while wandering her path.
Artifact Notes
- In response to player feedback, the artifacts that previously had less than a 50% chance to drop will now drop with almost every successful completion of the encounter. In some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong.
- Artifact scrolls in Volcanus have been redistributed and the drop rates increased. Siam-he up to level fifty now have a chance to drop any Volcanus scroll one. Siam-he and taurs level fifty-five and greater have a chance to drop any page of the Volcanus scrolls.
- Artifact scrolls in Aerus have been redistributed and the drop rates increased. Centaurs and cyclops now have a chance to drop any page of the Aerus scrolls.
- The final named monster for each master level encounter will now drop a random scroll from their region. Draco will drop three scrolls from Aerus.
- Heretics may now activate Malice (as Malice's Mace), the Crocodile's Tears Ring, and Battler.
- Heretics can once again activate Bruiser. There was a bug that was preventing them from turning in the Bruiser book.
- Valkyries and Hunters may now activate the Golden Spear as a thrusting weapon. Those with the slashing version can return to Loremasters Trygve or Joakim and exchange it for the thrusting version. Please note that any levels/experience your Golden Spear has gained will be lost when it is traded in. New activations of the Golden Spear will be given the choice between slashing and thrusting. Those that choose slashing will NOT be able to trade it in later for a thrusting one.
- Valkyries and Hunters may now activate the Spear of Kings as a thrusting weapon. Those with the slashing version can return to Loremistress Agneta or Loremaster Jorian and exchange it for the thrusting version. The one-handed and two-handed sword versions can also be exchanged for a thrusting Spear of Kings. Please note that any levels/experience your Spear of Kings has gained will be lost when it is traded in. New activations of the Spear of Kings will be given the choice between a slashing and thrusting spear in addition to the one-handed and two-handed sword versions. Those that choose the slashing spear or either of the swords will NOT be able to trade it in later for a thrusting spear.
Item Notes
- Warlocks can now equip the Desert's Heat Gloves (the reward from the Wishes quest).
- The text message viewable to the target of the secondary proc on the Guard of Valor no longer incorrectly gives the impression that the spell snares its target.
- Lothissi's Crossbow now has the correct magic bonus
CATACOMBS WORLD NOTES
Zone Name Changes
- In the cases where the same zone names are used across realms such as Glashtin Forges, we have altered the zone names to reflect their realm; Albion's Glashtin Forges. In the case where a zone in one realm has a copy version such as The Otherworld in Hibernia and its offshoots in Midgard and Albion, the names are the same for the original zone but altered to reflect the realm for the other two; The Otherworld, Midgard's Otherworld, Albion's Otherworld.
Quests - General
- Realm identifiers have been added to the names of quests that involve certain zones so players on Gaheris and Mordred can identify which quests belong to which realm. The zones involved area: the Frontlines, Nyttheim, the Otherworld, the Queen's Labyrinth, the Deadlands of Annwn, the Lower Crypt, the Abandoned Mines, the Glashtin Forge, and the Underground Forest.
Quests - Albion
- Thrall Patrol - Only Plutonian Thralls will drop the backpacks needed for this quest.
Quests - Midgard
- Darkwood Plans - Players will now be able to /search again on step 2 to summon Master Elgar if they fail to speak to him before he disappears.
- Cowardly Recruit (Levels 28-30) - Recruit Woban in the Underground Forest is looking for someone to help retrieve his sword from the Glashtin Forge.
Quests - Hibernia
- Guardian Thyv, in the Otherworld, needs some help tracking down a band of gnolls that ambushed him and his patrol. He is hesitant at asking the Shar forces for assistance, so he is seeking the assistance of a lone adventurer to aid him in this mission.
- Gift from the Forces - We have fixed a bug that was causing some players to receive the incorrect amount of experience for this quest.
Instanced Adventuring
- Due to player feedback, the number of dungeon layouts for dungeon tasks have been greatly expanded. Players will now be able to choose between labyrinthine style or long corridors when talking to the taskmasters. The long corridors are intended to provide more room to manuever for ranged classes.
- The monsters inside the Passage of Echoes should no longer spawn right on top of players
Lower Crypt, Queen's Labyrinth, Nyttheim
- (All Realms) The aggression radius has been adjusted for most monsters in the three evil cities in each Realm.
Abandoned Mines
- (Hibernia) Some of the areas of the Mines are a little less abandoned now.
- (All Realms) The glashtin goblins outside the entrance to the Glashtin Forges are more level appropriate.
Frontlines
- (Hibernia) Numsi shall no longer spawn in an invalid location.
Lower Crypt
- (Hibernia) The density of monster camps has been reduced slightly.
Otherworld
- (Hibernia) Salendra should now show a quest indicator.
- (Albion) Grokdal, Imchath and Bruatur have been adjusted in difficulty.
- (Midgard) Gracklar, Anluan and Ciardhal have been adjusted in difficulty.
Underground Forest
- (Hibernia) The Krunorus encounter has been adjusted in difficulty and the spawn time adjusted to match the other encounters in the Underground Forest.
Item Notes
- Because the effectiveness of the spell casting reduction bonus is limited to 1% per item, the Ring of Fleeting Spirits (Midgard) now has 1% to spell casting reduction, and increased hitpoints.
- The Inquisitor's Robe of Expulsion (Albion) will no longer be available as a drop from Imchath. Instead, a new version of the item will drop as a leather vest.
- The Staff of the Half Orc (Midgard) should now properly display a focus to all spell lines.
- Wesaul's Deft Cleaver (Midgard) should now drop as the correct level and DPS. This will not apply retroactively to any drops that occurred prior to the fix.
- The Sunless Dweller's Longbow (Albion) now has a level requirement of 49 instead of 55, which should allow the proc to function properly.
- The weight of the Tormented Inconnu Scalps has been reduced to a more appropriate amount
- Players may no longer equip the Magical Bandage quest item.
- Gloves appropriate for Vampiir have been added to the aurulite merchants.
FOUNDATIONS NOTES
- The default minimum price on Market Explorer searches is now 1 copper instead of "Don't Care" to return only items with prices. To search for items without prices, players may still change the setting down to 0 copper.
New Housing Zones
- A new housing zone has been introduced in each realm.
Albion - Sherborne
Midgard - Nittedal
Hibernia - Moycullen
COOPERATIVE SERVER
- We have added an NPC to each entrance of the capital cities to aid players in their adventuring. The NPCs can grant hastener speed and a 30 minute duration strength buff. The strength buff is automatically removed if the player leaves the capital city before the buff expires.
Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend
- We have added an NPC to each of the Shrouded Isles cities to aid players in their adventuring. The NPCs can grant hastener speed.
Gothwaite Harbor - Minstrel Trinnon
Aegirhamn - Skald Velder
Grove of Domnann - Bard Selveren
PVP SERVER
- The level 1-10 safety flag has been enabled for the Burial Grounds, Aqueducts, and Veil Rift zones in Catacombs.
Get comfortable, put a pillow in your chair, and read on:
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Dark Age of Camelot
Test Version 1.74a Release Notes
Server Clustering
January 26, 2005
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TEST SERVER NOTICE
- All relics have been reset to their home relic temples.
- All keeps and towers, in the Battlegrounds and New Frontiers zones, have been reset to their home realm ownership settings.
NEW THINGS AND BUG FIXES
- You will now get progress update messages (displayed on the center of the screen) as you complete parts of your task in Instanced Kill Task dungeons (for example, as you kill 1 of the 6 necessary mobs that you need to kill, or when you complete your task entirely).
- Moving your mouse over the top of icons on your quickbar or your active spell effects will now show a tooltip containing information about the effect and a reuse/duration timer.
- Outdoor instanced dungeon entrances have been added to the in-game maps.
- Root will now work correctly on controlled pets.
- Fixed a bug where a bounty quest NPC would not give the bounty item back to the player if the player had completed the bounty quest 20 times (the bounty quest maximum).
- (Bug Fix) /played will now display the correct amount of time played.
Master Level Ability Changes and Fixes
- The duration of the Speedwarp debuff has been reduced from 60 seconds to 30 seconds. The duration of the Speedwarp ward has been reduced from 10 minutes to 5 minutes. The Speedwarp ward's hit points have been significantly reduced.
- Healing from a Sphere of Rejuvenation will now correctly take disease into account.
Catacombs Character Model Adjustments
- We have added several new hairstyles for the following race class combinations: Avalonian Male, Highlander Male, Briton Male, Celt Male, Celt Female, Lurikeen Male, Half Ogre Male, and Saracen Male
- We have added a "scruffy" face detail to the following faces: Briton Male Face 4, Celt Male Face 5, Firbolg Male Face 6, Highlander Male Face 5, Saracen Male Face 4.
- We have added several new tattoos for the Celt male and female Catacombs character models.
- We have added a new facial customization slider, Mood, to the character creation menu for Catacombs models. This slider manipulates the facial expression of the model, from "angry" to "happy".
- (Catacombs Client) The Hero ability, Spirit of the Hunt, and the Berserker ability, Berserker Frenzy, now perform the appropriate emote and sound when the ability is activated.
SERVER CLUSTERING
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.
- To test server clustering, we have created a new server to cluster with Pendragon. This server, Hector, is composed of characters copied over from the live server, Palomides. The new server will appear on the test server login screen, along with Pendragon. To log into the server, simply double click the server name. If you had characters on Palomides, copies of your characters are available on the new server, Hector. If you do not have characters on Palomides, and therefore not on Hector, you can copy your character to Pendragon and test out clustering.
- Hector is composed of a snapshot of characters from Palomides as they existed late last night (1/25/05). No changes on Hector will affect live Palomides characters in any way, and no changes to characters on Palomides will affect Hector characters.
Traveling to a Clustered Server
- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.
Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia
- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.
Character and Guild Names
- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.
- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.
- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Pendragon and Bob of Hector and you're from Pendragon, /send Bob or /send Bob-p will go to Bob of Pendragon, and /tell Bob-h will go to Bob of Hector.
- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).
- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).
- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).
Zone Sharing
- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.
Bind Points
- Bind points will be server dependent. For example: If you bind at Tir na Nog on Hector, then go visit Pendragon and die, you will release to Tir na Nog on Hector.
- Releasing to your house bind will teleport you to the server the house is located on.
Restrictions
- Characters will only be able to purchase lots on their home server.
- Characters will only be able to join guilds from their own server.
- Guilds will not be able to join in cross-server alliances on their server cluster.
- When clustering occurs on live servers, there will be a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait some amount of time before being allowed to log into another realm on that same cluster. Because Pendragon is an open test server, this feature will not be enabled at this time.
NEW FRONTIERS NOTES
- If you don't own your own relic, the bonuses window will now correctly display that you have no relic bonuses, even if you own another realm's relics.
Darkness Falls Ownership
- Darkness Falls ownership is now controlled by the number of towers owned by a given realm, instead of the number of keeps.
- The Realm War Bonuses window will now additionally display the number of towers your own realm holds, and how many towers the realm that controls Darkness Falls holds.
Monster/NPCs
- Additional monster camps, mostly consisting of non-aggressive monsters, have been placed throughout the Frontier regions.
- Some additional existing camps in the Frontiers have been increased in density and spawn rate based on player feedback.
Item Notes
- Named monsters in the Frontiers will now drop realm appropriate magic items.
CLASS CHANGES AND BUG FIXES
Armsman
- Armsmen will now receive a parry reactionary version of the Thrust style, Ratfang.
Bainshee
- The Bainshee's Ethereal-spec nearsight spell line, Abolish Spirit, will now work correctly.
Bard
- Bards will now receive an evade reactionary version of the Blade style, Return Blade.
- The Bard spells Rhythm of the Cosmos and Rhythm of the World will now have the correctly colored icons in the spells window.
Heretic
- The Heretic spell, Heated Embers, now has an icon and is able to be used.
- The Heretic's Diabolic Thorns line of concentration spells should no longer be interruptible while casting.
Hunter
- Hunters will now receive evade reactionary versions of the Sword styles, Frost Cut and Reinforcement.
Paladin
- The Paladin's line of endurance chants now has a power cost on the initial cast which matches the power cost per tick.
- Paladins will now receive a block reactionary version of the Thrust style, Ratfang.
Ranger
- Rangers will now receive an evade reactionary version of the Blades style, Return Blade.
- Rangers will now receive an evade reactionary version of the Celtic Dual style, Tornado.
Thane
- Thanes will now receive a block reactionary version of the Axe style, Raider.
- Thanes will now receive a block reactionary version of the Sword style, Ice Storm.
Valkyrie
- The Valkyrie's Odin's Aura spell line is now correctly set to Spirit damage, instead of Energy damage.
Vampiir
- Vampiirs will lose all their effects (buffs or otherwise) on becoming a Vampiir at level 5.
- The Vampiir's Sprint line will now properly overwrite itself when recast by the Vampiir.
Warlock
- The Warlock's Greater Bolt of Havoc spell is now correctly set to do Matter damage.
- The Warlock's Spell of Creeping line should now delve correctly to the target as a snare.
- The Warlock's Spell of Creeping "frog" shape change can no longer be shift-right click removed. However, it can now be purged.
- Fixed an issue where Warlocks who were mesmerized/stunned while chambering a spell could not use Purge.
TRADESKILL UPDATES
- Friars who have previously chosen to become Tailors or Alchemists may now speak to Edie Wharton in Camelot City to switch to the Order of Fletchers.
- Metalworking, Clothworking, Leatherworking, & Woodworking: Players may now convert lower tier materials into higher tiers. For example, 20 rowan wooden boards can be changed into 1 elm wooden board. At this time, these conversion recipes are only available for converting up to tier 6 materials. Please note these recipes are not intended for skill increases.
- Armorcraft: Recipes that require Tailor-made cloth or leather armor pieces now require Tailor-made cloth or leather linings instead. Please see the Tailoring section for further details.
- Tailoring: Lining recipes have been added to Tailoring to replace the cloth & leather armor pieces once used in Armorcrafting. Tailors will find they have two types of recipes for producing linings. The first set of recipes will allow a Tailor to take the same quantities of materials used in the corresponding cloth or leather armor piece and create a stackable lining that an Armorcrafter can use. The second set of recipes will allow a Tailor to take a piece of cloth or leather armor that was once used in Armorcrafting and convert it into the appropriate lining. Please note that the recipes for converting armor pieces into linings are not intended for Tailors to earn skill increases.
- Tailoring: Many recipes in Tailoring were missing a clothworking skill level check, as well as a chance to gain skill in Clothworking. This has been corrected, so clothworking skill increases should be easier to earn from Tailoring recipes.
KEYBOARD CONFIGURATION CHANGES
New Key Configuration Features
- To give players a wider ranger of keys to use with the QuickBind (/qbind) system, as well as better control in general, we now support using the Alt and Control keys as key modifiers, where previously only Shift was available.
- Because some players already have these keys bound to game actions, you must select (in the Keyboard Config Menu) how you would like Control and Alt to behave -- as keys themselves, or as key modifiers.
- After surveying what players most commonly use as keyboard layouts, we are introducing a new keyboard configuration, the "MMO Default" keyboard layout. It may be selected at any of the keyboard configuration screens.
- Note that at this time, the In-Game Keyboard Config Window has not been updated with support for the new MMO Keyboard configuration; it will be updated in an upcoming Pendragon patch.
- Having "Mouse Look" (or the new "Mouse Pan", see below) bound to a mouse key should no longer cause any targeting issues.
New Configurable Keys
- Mouse Pan: Setting this to a mouse button allows you to pan around with a single click. Previously you had to hold down Mouselook and the Camera Pan Toggle key.
- Toggle UI: Previously this key was bound to TAB and could not be configured. This is now a configurable key.
- Map Window, Realm War Map Window, and Quest Journal: Allows you to display these windows with a key press.
QUEST CHANGES
We have begun the process of adding delve information to quest objects for Classic and Shrouded Isles. In most cases, the delve information will let you know which quest the item is associated with (for items used in more than one quest the delve information simply says it is a quest item and not to destroy it). Quests in the classic zones of Midgard have been updated while we're still working on classic Albion and Hibernia. Shrouded Isles quests in Albion, Midgard, and Hibernia have all been updated. If you encounter a quest item without delve information in one of the updated areas, please report the quest name and item name as a bug.
CLASSIC CAMELOT WORLD NOTES
Starting Locations
- Newly created characters will now start in Cotswold (Albion), Mularn (Midgard), or Mag Mell (Hibernia). The Shrouded Isles start location options have been removed.
SI Portal Updates
- The portals to the Shrouded Isles have been relocated. You can now find them outside the main cities near Cotswold, Mularn, and Mag Mell.
- The Shrouded Isles portal merchants now offer a scroll to the old portal locations near Adribard's Retreat, Nalliten, and Connla.
- Apprentice Ni'tul, Apprentice Felna, and Apprentice Drolg will teleport players to SI from the old portal locations.
Trainers
- Base Trainers - We have temporarily moved most of the base trainers closer to the New User Quest giver (Master Frederick for Albion, Dalikor for Midgard, and Addrir for Hibernia). All base trainers will now notify players at levels 3 and 4 that they have a free full respec available to them at level 5 (given by the advanced trainers).
- Advanced Trainers - All advanced trainers will now notify players at levels 18, 19, 38 and 39 that they have a single line respec available to them at levels 20 and 40.
Quests - Albion
- Half Ogre, All Man - In Cotswold, a young Half Ogre apprentice named Madissair has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Madissair and ask him about his crush. The young apprentice's fate rests on the choices players will make and he just may have an interesting reward for those willing to aid him.
Quests - Midgard
- Troll, Dark, and Handsome - In Mularn, a young Troll apprentice named Grumbald has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Grumbald and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
Quests - Hibernia
- Beauty and the 'Bolg - In Mag Mell, a young Firbolg apprentice named Rhedoc has fallen in love with the daughter of his guildmaster. He yearns to make his feelings known, but needs help to overcome his fear. Players level 5 and higher can approach Rhedoc and ask him about his crush. The young apprentice's fate rests on the choices players make and he just may have an interesting reward for those willing to aid him.
- Gnome Away From Home - Glercyn believed that moving away from Tir na Nog to the quiet villages of Meath would shield him from the problems of city life. Shortly after his arrival, he began to encounter problems with his new neighbors. Recently, his favorite garden gnome has gone missing and with all of the trouble with his neighbors, Glercyn is in need of some assistance. Glercyn can be found at the entrance to the housing zones in Connacht and will ask players of level 30 and above for their help in his search for the missing garden gnome.
- The Piper's Price - A Phantasmal Wail staff has been added to the staff choices for this quest.
Item Notes
- The Vae Inimicus Diamond Ring, Vae Inimicus Emerald Ring, Vae Inimicus Sapphire Ring, and Vae Inimicus Ruby Ring (Albion) now have appropriate ring icons.
- All steeple hats available from Tailoring, NPC merchants, or drops have been renamed so that players from Gaheris and Mordred are better able to identify to which realm the hats belong, especially when shopping from consignment merchants. All Albion steeple hats should now include the adjective "quilted," all Midgard steeple hats should include the adjective "padded," and all Hibernia steeple hats should include the adjective "woven."
- The Luminescent Abrogo Stone can now be stacked to 25 count.
SHROUDED ISLES WORLD NOTES
General
- (Hibernia) Sedric in Mag Mell will now sell staves for all types Hibernian focus casters. Sian still sells basic staves in Mag Mell.
- (Midgard) Raelyan and Lyna in Mularn now sell all types of Midgard caster focus staves. Lyna sells basic staves as well.
- (Albion) Cudbert Dalston still sells all types of focus staves in Cotswold and Samwel Hornly sells the basic staves.
Quests - Midgard
- Gem of the Dwarven King - Abjorn Onefoot has recently obtained a red gem suitable for Warlocks.
- Ota's Quest - Valkyries and Warlocks can now complete this quest and receive appropriate rewards.
Item Notes
- The Crown of the Infidel (Albion) should now have the appropriate inventory icon.
TRIALS OF ATLANTIS WORLD NOTES
Quests - General
- (Albion) Players stuck on the Daughter's Journey quest when they were killing Nackal should now advance as intended.
Quests - Oceanus
- The Naxos Society, 30-39 - All Catacombs classes can now obtain this quest from Noula.
Quests - Aerus
- Rumors have surfaced regarding the existence of a magical item which can reveal the general location of the Celestius portal. Players from all realms who have reached level 50 should form a band of three or four comrades and venture to the Haven of Aerus. There, the party can speak to Captain Chryse to begin the quest.
Oceanus Encounters
- Naxos marrow mages have had their pets slightly reduced in difficulty.
Volcanus Encounters
- Malamis will now drop the unbound Malice Axe when he dies. This change will prevent players whom did not gain the loot rights from picking up the Axe.
- The taur lancers whom would teleport and attack players attempting to assault Vazul's compound will now appear with less frequency.
Aerus Encounters
- Players will now receive a small statue when beginning the fight with Agne. If the players fail to defeat the army, they can hand the statue to the constructor to attempt the encounter again, they no longer need to collect every statue piece. The statue will be destroyed on successful completion of the encounter.
- Players will no longer use the entire power crystal when starting the Talos encounter. If they fail to achieve victory, they can simply reuse the remaining crystal to attempt the encounter again. The crystal will be destroyed on successful completion of the encounter.
- Talos will now strike players for less damage when using some of his special attacks and the altheus Talos statues will heal less often.
Sobekite Eternal
- Rrionne and her reflection will no longer cower from players. This change will prevent her from walking through doors and walls.
Temple of Twilight
- When killing pregnant cobras for Antioos the Deceitful, the entire battlegroup will now receive credit at the same time.
- When killing gorgons for Antioos the Deceitful, the entire battlegroup will now receive credit for retrieving the sword at the same time.
- The quantity and frequency of barracudas and rays spawning in the intersections of tunnels in the Temple of Twilight has been decreased.
Deep Volcanus
- Katorii will no longer fight other monsters while wandering her path.
Artifact Notes
- In response to player feedback, the artifacts that previously had less than a 50% chance to drop will now drop with almost every successful completion of the encounter. In some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong.
- Artifact scrolls in Volcanus have been redistributed and the drop rates increased. Siam-he up to level fifty now have a chance to drop any Volcanus scroll one. Siam-he and taurs level fifty-five and greater have a chance to drop any page of the Volcanus scrolls.
- Artifact scrolls in Aerus have been redistributed and the drop rates increased. Centaurs and cyclops now have a chance to drop any page of the Aerus scrolls.
- The final named monster for each master level encounter will now drop a random scroll from their region. Draco will drop three scrolls from Aerus.
- Heretics may now activate Malice (as Malice's Mace), the Crocodile's Tears Ring, and Battler.
- Heretics can once again activate Bruiser. There was a bug that was preventing them from turning in the Bruiser book.
- Valkyries and Hunters may now activate the Golden Spear as a thrusting weapon. Those with the slashing version can return to Loremasters Trygve or Joakim and exchange it for the thrusting version. Please note that any levels/experience your Golden Spear has gained will be lost when it is traded in. New activations of the Golden Spear will be given the choice between slashing and thrusting. Those that choose slashing will NOT be able to trade it in later for a thrusting one.
- Valkyries and Hunters may now activate the Spear of Kings as a thrusting weapon. Those with the slashing version can return to Loremistress Agneta or Loremaster Jorian and exchange it for the thrusting version. The one-handed and two-handed sword versions can also be exchanged for a thrusting Spear of Kings. Please note that any levels/experience your Spear of Kings has gained will be lost when it is traded in. New activations of the Spear of Kings will be given the choice between a slashing and thrusting spear in addition to the one-handed and two-handed sword versions. Those that choose the slashing spear or either of the swords will NOT be able to trade it in later for a thrusting spear.
Item Notes
- Warlocks can now equip the Desert's Heat Gloves (the reward from the Wishes quest).
- The text message viewable to the target of the secondary proc on the Guard of Valor no longer incorrectly gives the impression that the spell snares its target.
- Lothissi's Crossbow now has the correct magic bonus
CATACOMBS WORLD NOTES
Zone Name Changes
- In the cases where the same zone names are used across realms such as Glashtin Forges, we have altered the zone names to reflect their realm; Albion's Glashtin Forges. In the case where a zone in one realm has a copy version such as The Otherworld in Hibernia and its offshoots in Midgard and Albion, the names are the same for the original zone but altered to reflect the realm for the other two; The Otherworld, Midgard's Otherworld, Albion's Otherworld.
Quests - General
- Realm identifiers have been added to the names of quests that involve certain zones so players on Gaheris and Mordred can identify which quests belong to which realm. The zones involved area: the Frontlines, Nyttheim, the Otherworld, the Queen's Labyrinth, the Deadlands of Annwn, the Lower Crypt, the Abandoned Mines, the Glashtin Forge, and the Underground Forest.
Quests - Albion
- Thrall Patrol - Only Plutonian Thralls will drop the backpacks needed for this quest.
Quests - Midgard
- Darkwood Plans - Players will now be able to /search again on step 2 to summon Master Elgar if they fail to speak to him before he disappears.
- Cowardly Recruit (Levels 28-30) - Recruit Woban in the Underground Forest is looking for someone to help retrieve his sword from the Glashtin Forge.
Quests - Hibernia
- Guardian Thyv, in the Otherworld, needs some help tracking down a band of gnolls that ambushed him and his patrol. He is hesitant at asking the Shar forces for assistance, so he is seeking the assistance of a lone adventurer to aid him in this mission.
- Gift from the Forces - We have fixed a bug that was causing some players to receive the incorrect amount of experience for this quest.
Instanced Adventuring
- Due to player feedback, the number of dungeon layouts for dungeon tasks have been greatly expanded. Players will now be able to choose between labyrinthine style or long corridors when talking to the taskmasters. The long corridors are intended to provide more room to manuever for ranged classes.
- The monsters inside the Passage of Echoes should no longer spawn right on top of players
Lower Crypt, Queen's Labyrinth, Nyttheim
- (All Realms) The aggression radius has been adjusted for most monsters in the three evil cities in each Realm.
Abandoned Mines
- (Hibernia) Some of the areas of the Mines are a little less abandoned now.
- (All Realms) The glashtin goblins outside the entrance to the Glashtin Forges are more level appropriate.
Frontlines
- (Hibernia) Numsi shall no longer spawn in an invalid location.
Lower Crypt
- (Hibernia) The density of monster camps has been reduced slightly.
Otherworld
- (Hibernia) Salendra should now show a quest indicator.
- (Albion) Grokdal, Imchath and Bruatur have been adjusted in difficulty.
- (Midgard) Gracklar, Anluan and Ciardhal have been adjusted in difficulty.
Underground Forest
- (Hibernia) The Krunorus encounter has been adjusted in difficulty and the spawn time adjusted to match the other encounters in the Underground Forest.
Item Notes
- Because the effectiveness of the spell casting reduction bonus is limited to 1% per item, the Ring of Fleeting Spirits (Midgard) now has 1% to spell casting reduction, and increased hitpoints.
- The Inquisitor's Robe of Expulsion (Albion) will no longer be available as a drop from Imchath. Instead, a new version of the item will drop as a leather vest.
- The Staff of the Half Orc (Midgard) should now properly display a focus to all spell lines.
- Wesaul's Deft Cleaver (Midgard) should now drop as the correct level and DPS. This will not apply retroactively to any drops that occurred prior to the fix.
- The Sunless Dweller's Longbow (Albion) now has a level requirement of 49 instead of 55, which should allow the proc to function properly.
- The weight of the Tormented Inconnu Scalps has been reduced to a more appropriate amount
- Players may no longer equip the Magical Bandage quest item.
- Gloves appropriate for Vampiir have been added to the aurulite merchants.
FOUNDATIONS NOTES
- The default minimum price on Market Explorer searches is now 1 copper instead of "Don't Care" to return only items with prices. To search for items without prices, players may still change the setting down to 0 copper.
New Housing Zones
- A new housing zone has been introduced in each realm.
Albion - Sherborne
Midgard - Nittedal
Hibernia - Moycullen
COOPERATIVE SERVER
- We have added an NPC to each entrance of the capital cities to aid players in their adventuring. The NPCs can grant hastener speed and a 30 minute duration strength buff. The strength buff is automatically removed if the player leaves the capital city before the buff expires.
Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend
- We have added an NPC to each of the Shrouded Isles cities to aid players in their adventuring. The NPCs can grant hastener speed.
Gothwaite Harbor - Minstrel Trinnon
Aegirhamn - Skald Velder
Grove of Domnann - Bard Selveren
PVP SERVER
- The level 1-10 safety flag has been enabled for the Burial Grounds, Aqueducts, and Veil Rift zones in Catacombs.