Fragetti
02-08-2003, 02:31 PM
Man I real had a great time playing Freeze Tag last night! :thumbs: Lets play again tonight? :oooo:
Same time 830 pm est? Server (mkeys.servequake.com)
In case you need the mod. Freeze Tag (http://planetquake3.net/download.php?op=viewdownloaddetails&lid=986&ttitle=Freeze_Tag_1.51b)
Here is our next Mod
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support offhand grappling hook server option vampiric health that alternates for mega health and small health spheres shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload) customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu) weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them) you can toss whatever flags you have - press the "use" key to do it new sounds altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20) a bunch of little fixes and tweaks to smooth things out
Alternate Fire 2.0 (.EXE) (http://www.planetquake3.net/download.php?op=viewdownloaddetails&lid=926&ttitle=Alternate_Fire_2.0_(.EXE))
Same time 830 pm est? Server (mkeys.servequake.com)
In case you need the mod. Freeze Tag (http://planetquake3.net/download.php?op=viewdownloaddetails&lid=986&ttitle=Freeze_Tag_1.51b)
Here is our next Mod
Alternate Fire is a Quake III Arena modification that gives you new ways to frag and be fragged. Every weapon has a unique secondary attack. Quad Damage, Regeneration, Haste, and Invisibility are replaced every other respawn with alternate powerups. What's new in version 2.0:
full bot support offhand grappling hook server option vampiric health that alternates for mega health and small health spheres shiny new effects (blow up an ammo box or two for fun, and try the slightly-altered BFG overload) customizeable secondary effects colors for the radius rail and BFG overload (change the "color2" var in the console, or change it in the SETUP->PLAYER menu) weapon switch factor (starts at 0.25 so it takes 1/4 the amount of time to switch weapons as it would normally), which makes the defensive attacks much more useful, and makes some pretty fiesty combos possible projectiles will bounce off of bouncepads (don't worry you can still rocket-jump off of them) you can toss whatever flags you have - press the "use" key to do it new sounds altered physics: some vertical air control (use the jump and duck keys while you're in the air), and a little more horizontal air control better game balance in TDM (spawn with more gauntlet and machinegun ammo, and weapons respawn by default every 20) a bunch of little fixes and tweaks to smooth things out
Alternate Fire 2.0 (.EXE) (http://www.planetquake3.net/download.php?op=viewdownloaddetails&lid=926&ttitle=Alternate_Fire_2.0_(.EXE))