FUS1ON
04-19-2006, 06:25 AM
If you would like to have a way to practice offline, playing against this bot is a good way to do it. It has a few bugs like it camps some spots for a few seconds and runs patterns, but once it locks on to you, it keeps coming until someone is dead. :D
The mod's website:
http://www.oakbots.co.uk/forums/viewforum.php?f=7
1) In your Quake 4 folder make a folder called sabot
2) Download Sabot 8 http://quake4.filefront.com/file/Sabota8;52204
3) Extract those files into that sabot folder you made.
4) Download Sabot a9 http://quake4.filefront.com/file/Sabot_a9;61328
5) Extract those files into that sabot folder you made letting it overwrite the old files
6) Look in your C:\Program Files\id Software\Quake 4\sabot\maps\mp folder and delete those old AAS files if you had them leftover from the previous version. This version makes them for you and cannot use the old ones.
From the readme.txt that comes with the mod:
= Using the Mod =
IMPORTANT: Make sure your Quake 4 installation has been updated to version 1.0.4.
1. Installation: Create a folder inside the Quake 4 folder called "sabot" and unzip the files into it.
2. Loading the mod:
Run the batch file "Load Sabot" in the sabot folder. (Best method)
Or load quake 4 and choose sabot from the mods menu.
NOTE: You'll be able to tell if the mod has loaded successfully by typing:
gamename
At the console, is should say gamename is "SABot a8".
3. Adding a bot
Start a new multiplayer server
To add a bot bring down the console (via the CTRL-ALT-TILDE (~) keys) and type:
addbot bot_sabot
Note: addbot command works like the spawn command, eg accepts key/value pairs.
Tip: Typing addbot bot_<TAB> will give you a list of bot defs.
4. Removing a bot
Use the console command:
removebot n
Where n is the id of the bot.
That is just a portion of the readme.txt, Read it to find out more like how to set the bot's difficulty level, etc ...
*****These steps are no longed needed***********
Maps have paths that the bot needs to know, that info is stored in a AAS file. Most maps do not come with the AAS data so you have to compile the AAS data for each map using the following command:
runaas /mp/mapname.map
What I did was go to the C:\Program Files\id Software\Quake 4\sabot folder and run the Load SABot.bat file, Q4 will load with the Sabot mod loaded, once it loads drop down the console (~) and type the command for each of the following maps, it takes about a minute for it to do its thing for each map, once it's done with a map then hit the up arrow to pull up the last command and edit it for the next file instead of having to retype the entire command. You can also use the TAB key to help complete the command and to check that the command is correct.
The maps:
fastfry.map
heat.map
l4dm1.map (that 1st letter is a L)
l4dm1a.map (that 1st letter is a L)
methtourney1.map
pjw4dm1.map
pro_bliptourney1.map
q4ctf1.map
q4ctf2.map
q4ctf3.map
q4ctf4.map
q4ctf5.map
q4ctf6.map
q4ctf7.map
q4dm1.map
q4dm1tmp.map
q4dm2.map
q4dm2tmp.map
q4dm3.map
q4dm3tmp.map
q4dm4.map
q4dm4tmp.map
q4dm5.map
q4dm5tmp.map
q4dm6.map
q4dm6tmp.map
q4dm7.map
q4dm7tmp.map
q4dm8.map
q4dm9.map
q4dm11v1.map
q4dm11v1tmp.map
q4gwdm1.map
q4tourney1.map
swq4dm1.map
swq4dm2beta4.map
ts_ctf3.map
**** Those are the maps running on the DS server as of 04/19/06, if you have more maps installed then you will have to figure out their names and do them. *****
Once you compile the AAS files they are stored in the C:\Program Files\id Software\Quake 4\sabot\maps\mp folder
I do not know for sure if it will work like this but i've done all of the above maps and zipped the contents of that folder in the file below. Just extract the contents of the .zip file into the C:\Program Files\id Software\Quake 4\sabot\maps\mp folder. Compiling that shiot took forever to do so say Thank you Sho! :rolleyes:
http://rapidshare.de/files/18378779/mp.zip.html
Let the page load, scroll down and hit the FREE button, in a few seconds your download will be ready, enter the code that appears and the download button. That link will not work for long so you better get it now if you want it.
The mod's website:
http://www.oakbots.co.uk/forums/viewforum.php?f=7
1) In your Quake 4 folder make a folder called sabot
2) Download Sabot 8 http://quake4.filefront.com/file/Sabota8;52204
3) Extract those files into that sabot folder you made.
4) Download Sabot a9 http://quake4.filefront.com/file/Sabot_a9;61328
5) Extract those files into that sabot folder you made letting it overwrite the old files
6) Look in your C:\Program Files\id Software\Quake 4\sabot\maps\mp folder and delete those old AAS files if you had them leftover from the previous version. This version makes them for you and cannot use the old ones.
From the readme.txt that comes with the mod:
= Using the Mod =
IMPORTANT: Make sure your Quake 4 installation has been updated to version 1.0.4.
1. Installation: Create a folder inside the Quake 4 folder called "sabot" and unzip the files into it.
2. Loading the mod:
Run the batch file "Load Sabot" in the sabot folder. (Best method)
Or load quake 4 and choose sabot from the mods menu.
NOTE: You'll be able to tell if the mod has loaded successfully by typing:
gamename
At the console, is should say gamename is "SABot a8".
3. Adding a bot
Start a new multiplayer server
To add a bot bring down the console (via the CTRL-ALT-TILDE (~) keys) and type:
addbot bot_sabot
Note: addbot command works like the spawn command, eg accepts key/value pairs.
Tip: Typing addbot bot_<TAB> will give you a list of bot defs.
4. Removing a bot
Use the console command:
removebot n
Where n is the id of the bot.
That is just a portion of the readme.txt, Read it to find out more like how to set the bot's difficulty level, etc ...
*****These steps are no longed needed***********
Maps have paths that the bot needs to know, that info is stored in a AAS file. Most maps do not come with the AAS data so you have to compile the AAS data for each map using the following command:
runaas /mp/mapname.map
What I did was go to the C:\Program Files\id Software\Quake 4\sabot folder and run the Load SABot.bat file, Q4 will load with the Sabot mod loaded, once it loads drop down the console (~) and type the command for each of the following maps, it takes about a minute for it to do its thing for each map, once it's done with a map then hit the up arrow to pull up the last command and edit it for the next file instead of having to retype the entire command. You can also use the TAB key to help complete the command and to check that the command is correct.
The maps:
fastfry.map
heat.map
l4dm1.map (that 1st letter is a L)
l4dm1a.map (that 1st letter is a L)
methtourney1.map
pjw4dm1.map
pro_bliptourney1.map
q4ctf1.map
q4ctf2.map
q4ctf3.map
q4ctf4.map
q4ctf5.map
q4ctf6.map
q4ctf7.map
q4dm1.map
q4dm1tmp.map
q4dm2.map
q4dm2tmp.map
q4dm3.map
q4dm3tmp.map
q4dm4.map
q4dm4tmp.map
q4dm5.map
q4dm5tmp.map
q4dm6.map
q4dm6tmp.map
q4dm7.map
q4dm7tmp.map
q4dm8.map
q4dm9.map
q4dm11v1.map
q4dm11v1tmp.map
q4gwdm1.map
q4tourney1.map
swq4dm1.map
swq4dm2beta4.map
ts_ctf3.map
**** Those are the maps running on the DS server as of 04/19/06, if you have more maps installed then you will have to figure out their names and do them. *****
Once you compile the AAS files they are stored in the C:\Program Files\id Software\Quake 4\sabot\maps\mp folder
I do not know for sure if it will work like this but i've done all of the above maps and zipped the contents of that folder in the file below. Just extract the contents of the .zip file into the C:\Program Files\id Software\Quake 4\sabot\maps\mp folder. Compiling that shiot took forever to do so say Thank you Sho! :rolleyes:
http://rapidshare.de/files/18378779/mp.zip.html
Let the page load, scroll down and hit the FREE button, in a few seconds your download will be ready, enter the code that appears and the download button. That link will not work for long so you better get it now if you want it.