SteamRSS
08-27-2010, 11:13 PM
Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted.
The Guild II: Renaissance
Description of Monasteries on Novaesium broken
AI didn't use new professions (has been tweaked a bit)
Possibility of war tweaked
War fixed (Inventory-bug, War-only-once-bug)
Dynasties shouldn't die so early now
Amount of workshops displayed at the new-title-pergament counted also fields and meadows
Wrong icon for the kontor fixed
Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
Capturing mines now is no longer a good way to make money
You could save debts in your strongbox
Graveyard AI shouldn't curse buildings that much now
Information window of beggars deactivated
Children were not controllable after adding to party
Bribe should now work properly
Warehous upgrades fixed
Miller produces more and faster now
Privilegue "lower office level" (or so) now disappears when the char gets a higher title
Trials now work properly incl. penalties
AI also charges other characters now
Scaffolds of warehouse corrected
Completely overhauled the market
Crash when music changes fixed
New multiplayer lobby form
Banker now works longer
Dyes were not produceable
Text errors
Map errors
Fishes now have animated nifs again
In Cologne there were two similar chappels
New sellicon
Soundlocator on Novaesium map corrected
Added missing resources on some maps
Workingtime for banker increased to 12 hours
kontor hat a bad rendering icon
Graveyard has been smoking out of the roof
City lamps fixed
Battle behaviour fixed: Allies don't flee anymore
It could occur that a thug was not attackable after he started to attack a building
Attacking a building now should work properly
Boobytrap now need resources
Tirades are now sellable
It was possible that the market was flooded with raw materials. This should not happen anymore
Worker don't disappear anymore or get stuck in woods or rivers
There should be no spinning carts anymore
The donkey lost his ability to teleport
AI-production of raw materials reworked (also has an influence on production of high tier products)
AI now builds meadows and fields
Stock purchase warrants nerfed
Stock order fixed
now you get what you've ordered
Binge fixed
Diplomats now leave your estate also if you canceled the measure
AI now should buy titles more often
Prices for titles lowered a bit
Juggler now gets for work
Possible fix for the blackscreen issue activated
Smuggling-measure reworked
AI now shouldn't get any offices anymore without the appropriate title
Stone rotaries work properly now
Several causes for OoS messages fixed
Mouse icon for the Travell-measure added
Measure "Upgrade residence" can't be clicked during upgrade anymore
You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
Medicus treatment reworked
Higher titles now need a specific fame level
War on the Hansa map was buggy
Added mills and orchards on some old maps
Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit
If you died in war your husband/wife was not able to choose another partner
Guild elders don't disappear after some time now
Orphands don't get older now and they also need some sleep
The measures for buying an engagement ring or adopting an orphand sometimes stopped
Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein
Allied characters don't flee anymore if they see you doing something illegal, they'll help you nowMany small bugs...
More... (http://store.steampowered.com/news/4264/)
The Guild II: Renaissance
Description of Monasteries on Novaesium broken
AI didn't use new professions (has been tweaked a bit)
Possibility of war tweaked
War fixed (Inventory-bug, War-only-once-bug)
Dynasties shouldn't die so early now
Amount of workshops displayed at the new-title-pergament counted also fields and meadows
Wrong icon for the kontor fixed
Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
Capturing mines now is no longer a good way to make money
You could save debts in your strongbox
Graveyard AI shouldn't curse buildings that much now
Information window of beggars deactivated
Children were not controllable after adding to party
Bribe should now work properly
Warehous upgrades fixed
Miller produces more and faster now
Privilegue "lower office level" (or so) now disappears when the char gets a higher title
Trials now work properly incl. penalties
AI also charges other characters now
Scaffolds of warehouse corrected
Completely overhauled the market
Crash when music changes fixed
New multiplayer lobby form
Banker now works longer
Dyes were not produceable
Text errors
Map errors
Fishes now have animated nifs again
In Cologne there were two similar chappels
New sellicon
Soundlocator on Novaesium map corrected
Added missing resources on some maps
Workingtime for banker increased to 12 hours
kontor hat a bad rendering icon
Graveyard has been smoking out of the roof
City lamps fixed
Battle behaviour fixed: Allies don't flee anymore
It could occur that a thug was not attackable after he started to attack a building
Attacking a building now should work properly
Boobytrap now need resources
Tirades are now sellable
It was possible that the market was flooded with raw materials. This should not happen anymore
Worker don't disappear anymore or get stuck in woods or rivers
There should be no spinning carts anymore
The donkey lost his ability to teleport
AI-production of raw materials reworked (also has an influence on production of high tier products)
AI now builds meadows and fields
Stock purchase warrants nerfed
Stock order fixed
now you get what you've ordered
Binge fixed
Diplomats now leave your estate also if you canceled the measure
AI now should buy titles more often
Prices for titles lowered a bit
Juggler now gets for work
Possible fix for the blackscreen issue activated
Smuggling-measure reworked
AI now shouldn't get any offices anymore without the appropriate title
Stone rotaries work properly now
Several causes for OoS messages fixed
Mouse icon for the Travell-measure added
Measure "Upgrade residence" can't be clicked during upgrade anymore
You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
Medicus treatment reworked
Higher titles now need a specific fame level
War on the Hansa map was buggy
Added mills and orchards on some old maps
Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit
If you died in war your husband/wife was not able to choose another partner
Guild elders don't disappear after some time now
Orphands don't get older now and they also need some sleep
The measures for buying an engagement ring or adopting an orphand sometimes stopped
Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein
Allied characters don't flee anymore if they see you doing something illegal, they'll help you nowMany small bugs...
More... (http://store.steampowered.com/news/4264/)