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SteamRSS
10-07-2010, 11:32 PM
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ADDED:


Initial localisation support for C++ code
Initial tutorial logic for application and race markers
Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
Added XBox joypad full input customization,
getArray function into Scaleform GUI implementation
Added Lone Wolf patchAdded Lone Wolf and Wolf Pack help screens

FIXED:


Client disconnect from server registered immediately
Crash in dedicated server when 0 bots selected
Swift Aileron now functions correctly
Missing Propeller in "Protofighter"
Missing Particle system in CTF Pharaohs re-added
Fixed grammatical errors in some game mode descriptives
Fixed radar change target bug in HUD
Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution
Fixed HUD timer when missing until first death and removed time limit for survivor
Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
Fixed problem for inverted pitch settings for joystick and x-joypad
Fixed Spawn Points penetrating geometry on Volcano
Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
Fixed bug 'Unlimited Boost stops working after doing Immelman'
Fixed chat messages colouring
Fixed advanced flight model setting from main menu
Fixed LoneWolf server creation point limit setting
Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning
Fixed max score limit when negative pointsFixed joystick pitch up/down inverted sense

CHANGED:


Reduced timeout for disappearing clients
Quickmatch now uses dedicated servers
Gravity Acceleration applied when stalled increased from 20 to 40%
Controls for all craft have been made to feel more deliberate and easier to control
Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
Black Death Viper Damage reduced significantly
Viper is now a two shot weapon instead of firing both projectiles together
All craft health adjusted
All weapons re-balanced to suit above changes
Added tutorial texts to be ready for final integration of tutorial level
Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
Join server menu default tab switched to dedicated servers
Bot Short Term Memory used for Target Selection
Defaulted dedicated servers tabXBox controller bank/pitch sensitivities defaulted to 60/70

http://storefront.steampowered.com/v/gfx/apps/42500/capsule_231x87.jpg (http://store.steampowered.com/app/42500/)

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