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10-08-2010, 10:35 PM
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


New Features


Major changes to unit stacking

Land and sea units can now be moved around in regions by right clicking in the region
Right clicking on another controlled unit in a region will create a stack
Selecting a unit in a stack and right clicking elsewhere in the region will remove it rom the stack and move it
Air units will continue to stack on the airbase in a region

Add new "Repair All" nation property

When set to true on the Military Status panel all damaged units will attempt to repair each turn
Default behavior is "On"
Newly created units will now default to repair "On"

Add ability to upgrade units from the unit list panels (land, air, sea, sub)
Added ability for player to set which model will be displayed for Unit Groups on the map

Clicking on a unit in the expanded unit group panel will set the display model

Improved startup time
Improved performance
Shrink memory footprint
Change to put saves separate from the game install so a reinstall of the game won't blow away save gamesUpdated Game Manual


Bug Fixes


Fix crash if game was started and waiting for an avatar with no nation
Fix rare crash bug when interacting with UI
Fixed an issue with reporting negative money from annexing
Fix annex booty bug
game was giving annexer their own stockpiles, not those of the annexed nation
Fix unit models not changing when they upgrade
Cancel AccessTicket if war is declared between the group and ticket nation
Cancel AccessTicket if group nation joins alliance at war with ticket nation and vice versa
Fix rare game stall when AccessTicket units are trying to go home
Fixed bug where if a human player didn't join when a multiplayer game was reloaded the AI didn't do anything for that nation
Fixed bug in mouse wheel handling that sometimes made it not seem to work
Added requirement that a unit be in supply to be able to upgrade
Fix bug in computing amount of collateral damage to do from engagements
Add non-zero weights for collateral damage to region improvements so damage will actually happen
When running a no turn timer multiplayer game on the web only suspend when no humans are connected
Scale down shots for units based on current health
Allow air units to rebase across enemy regions
Fixed bug with air unit combat values when they are on the defending side of an engagement
Fixed bug that would cause autosaves to reload with the turn ended but not endingFix for nation getting referenced and not going away after rebelling and getting conquered during a single end turn


UI


Improved texturing on map
Lowered transparency of mapview layers for Supply
Fix issue with units being placed too near the borders of regions
Improve unit positions in mountains
Fixed a number of places where units and region improvements were overlapping cities
Add missing land defense column in Unit list page
Improved quality of decal and flag textures on the map
Adjusted text sizes in Financial panels
Fix display names for rivers
Adding sorting to the military report panels for air units, army units, naval units, sub units and world nations
Fix missing border between Jaghbub and Farafra
Suppress the display of the "Exit to Desktop" Main Menu option when started from web
Resized text on Region & City Selection Panels
Override ESCAPE key handling and only go to windowed mode if the game was launched from the web
Fixed sea regions not using all positions for unit groups
Fixed RC menu to only give set merge order option if unit groups are of the same branch and have the same controller
Don't offer RC option to bombard your own or your allies cities
Fixed bug that sometimes resulted in blank tooltips on units
Don't send a "unit destroyed" notification when a 1 use missile is used
Fix error in unit lists when displaying units on transports
Fix error in unit lists when displaying air units on carriers
Added notifications for city and research building damage from missile attacks
Added smoke animation to cities with damaged buildings
Add ability to decide whether newly produced units in a region will join existing unit groups or create new ones
Ocean shader tweak to fix decal and move arrow glitch at coast
Made all default build displays look like a normal goods order is queued
Changed region projects list to prevent icon from overlapping project name
Defaulted research tree zoom level to fullscreen
Stop sending collateral damage notifications to all nationsMake field for trade balance amount in Nation panel wider so it fits


AI


Tune behavior of difficulty levels
Update relations behavior when nations declare war
Improve sea invasion behavior
Added more detail to trade responses, including check for embargoes by third party
Added AI reaction to ships it sent to interdict trade being sunk
Improved use of World Market to obtain resources needed for build orders
Fixed bug that caused AI not to build Textiles/Appliances/Autos as much as it should
Improve logic for sending air units to support engagements
Improve logic for sending air units to defend against bombing
Improved logic for deciding to build air units
Increased priority for building AA defenses
Improve logic for when to build specialty units (like Airborne Infantry, Carrier Planes)
Added a couple of strings for AI canceling an import agreement
Added TradeAI check for AI to cancel or reduce an import agreement if it has too much
Fix for research AI not always choosing best composition element to research
Add PathFind filter for navy to avoid enemiesFix for AIPlanSeaInvasion switching compositions after a fleet was already in route (cause of AI Stall)


Content


Added missing Historical Region claims for Libya
Modified some terrain types
Added upgrade tracks for most units
Balanced upgrade costs data
Fixed some research errors
Balanced artillery combat values
Fixed a number of incorrect unit display names
Fixed a number of duplicate unit display names
Tune IPU costs of submarines
Increased attack power of ShortRangeSubmarines
Removed DeepDefense from USSR completed research in LDOP
Updated initial completed research for LDOP
Added new model for Nuked city
Tuned escort ship properties to more clearly define their roles
Lots of cleanup in the Encyclopedia -
added maintenance cost to city and research buildings, added IPU cost to Units, reordered data to be consistent across categories
Gave Germany a VehiclePlant and an AircraftPlant in BFW
Gave Japan research for Early Tanks in LDOP
Gave Germany an AircraftPlant in TGQ
Add research to bring Germany/Italy/US/USSR up to BiPlanes in TGQ
Gave WarIndustries research to Germany and Japan in BFW
Gave InfantryWeapons3 research to Italy in LDOP
Changed Tripoli region location to Tripolitania
Fixed content to generally not give nations units they have not researched yet
Fixed data error that made Fish Products unprofitable (was not suppose to use oil, just food)
Tweak costs of carrier planes a little higher to separate from non-carrier planes
Fixes/balancing to air unit properties to more clearly distinguish roles
BFW
added research for Italy to produce EarlyFighter/Bomber
LDOP
backed up air units to not exceed starting research
Fixed default nation descriptions for BFW and LDOP (they were reversed)Fix swapped properties for Light Carrier and Escort Carrier

Launcher


Fixed display of nation names for nation lists
Allow user to choose location for saved gamesAdded beta testers to credits



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