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SteamRSS
11-16-2010, 11:18 PM
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes

Fixed a common crash we introduced in the last patch, sorry.
Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
Fixed a rare crash upon creating/updating a hull.
Sounds no longer play at all with master volume at 0.
Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
Single thread mode caused issues in multiplayer.
Cargo ships could occasionally reach negative cargo, causing weirdness.
Missile rack range now increases with size like other weapons.
Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
Fixed various crashes.At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.
Changed

Commonly created/removed orders are now pooled to improve performance.
Planets have been slowed down a bit.
Pirates use pillagers less often.Defend orders are more proactive about target picking.
Additions
Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.


More... (http://store.steampowered.com/news/4656/)