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View Full Version : Making History II Update Released



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11-17-2010, 07:35 PM
Updates to Making History II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Features

Modified setting the display unit for unit groups to be persistent across saving and loading a game
Switch debt stability modifier system over to use percent of annual revenue instead of absolute values
Updated and modified Difficulty Levels
Modified UnitOrderLoadOnCarrier so it would load as many of the specified units as it could onto the carrier. If no units were specified, it tries to load all the units that will fit.
Added decision point when a region wants to revolt and join another nationAdded logic to create a small militia when a region secedes and forms a new nation
Bug Fixes

Fixed crash caused by Units moving between being fogged and not fogged
Fixed bug that could cause loaded games to stall at end of turn processing
Improved handling of military access agreements
Fixed bug in display of move arrows
Fixed bug creating access tickets after loading a save game
Fixed bug in HandleNationAnnexedEvent where engagements were removed without updating UnitGroup eStatus
Take fuel consumption into account when computing turns to destination
Fixed crash that occurred when a unit was destroyed during rebasing
Fix a bug where a new engagement wouldn't start if there was a 3rd party in a region when a battle endsFixed some transient errors when client units were moving
UI

Add notifications for diplomatic relations changes
Fix displaying modified IPUs and Combat Strength
Fixed some Army names in LDOP
Updated graphics on notification pop-up
Updated graphics on main menu notification options
Set new defaults for notification pop-ups
Created close button for Research Tree rather than minimize
Changed Summary Icon for Government Programs to use hat rather than binoculars
Add Canned Goods and Fish Products into Last Turn Income total on Last Turn Summary panel
Format City Maintenance Costs in city panel
Conformed a few tool tips on Government & Region panels
Fixed some Tool tips and text on the Production & Military list panels
Resized Appliance icon to fit
Added national debt/surplus to tooltip on government panel
Fixed Colony/Puppet tooltip on Nation Subordinates panel
Reduced height of Right Click menus to lessen their overall size
Revised basic unit bubble
Fix text clipping on unit range property
Using Speed icon rather than Range for ships on Group panel
Refinements to Group Panel to end property clipping
Added new Weight icon for showing group transport requirements
More refinements to Group & Unit Panels including Merge, Split & Combat Report versions
Flipped selected state color from white to beige on queues & units
Fixed some errors on the Combat Engagement panel and improved icons
Fixed some Nation Decals
Improved icon usage on some panels
Continued work on Military Lists, conforming data/visual elements and adding tool tips
Political map gets region color from Nation instead of NationTemplate
Fixed text clipping issue for Unit Properties display on production queue bubbles
Added Speed & Range to Unit Properties display on production queue bubble
Fixed text clipping issue for Nationality string on Government & Diplomacy panel
Fixed textbox size for project labels on City selection panel
Fixed string clipping of project Upgrades on Region Assets panel
Fix spelling of Delaware River
Fix overflow error in the display of trade value
Create and use text for leaving an alliance rather than using the text for joining an allianceAdded Nationality Icons to Region list
AI

Update Diplomatic Relations effects from embargos, trade, treaties, and nation status changes
Tone down routes considered when asking for military access
Fix rare crash bug when loading onto almost full transport
Fixed puppet AI so it will consider military access requests
Fix script error when negotiating trade agreement with a puppet nation
Fix bug with puppet treaty consideration logic
AI no longer checks for embargos when considering receiving aid
AI ignores embargos imposed by nations it is at war with when considering trade agreements
Changed diplomatic effects of declaring war to not affect relationship between master nation and puppets
Fixed bug where Militia would not be used to take undefended regions
Added ProductionMode, allows emergency military buildup mode in addition to economic buildup mode
Fixed bug with AI thinking it was done with city development too soon
Fix for bug where AI could ask for military access to attack the nation it is asking military access from
Added logic to handle decision point requests from seceding regions to join nation (accepts when at war, declines otherwise)
Fixed bug in Production AI where prerequisite for a military unit was incorrectly disallowed in the situation where it was coincidentally the same as the next city development building
Added ArmsCenter to city development templatesImproved production of air units
Content

Improve military unit content across all scenarios
Increase speed of TorpedoBoatDestroyer
Changed Build pre-req Requirements for Escort & Light Carrier to eliminate the ability to get initial carrier without Carrier Operations
Increased Range for ICBMs & Jet Bombers
Edited inconsistent data item for AdvancedBattleship
display name was set to "FastBattleship"
Edited inconsistent data item for SuperCarrier
display name was set to "FleetCarrier"
Fixed missing Russian Historic Region claims
Limited Ethiopian region claims to historic territories rather than the entire horn of Africa
Fix Light Glider description
Updated units for all scenarios
Updated military access treaties for all scenarios
Added positive diplomatic effect for political support of another nation
Tuned behavior of revolt risk system
Added missing region claims for Sudan in Red Sea Hills
Added namer for Air Transport units
Added missing UnitCapBombRegion to BasicCarrierFightersImproved balance of air, artillery, and armor units


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