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SteamRSS
01-17-2011, 10:09 PM
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:

A long lag before joining a multiplayer game in progress that appears as a freeze (but eventually does connect).
Modded EmpireNames.txt and EmpireColors.txt are now used in the lobby.
Tips files were showing up as languages.
Freeze when holding alt for range rings while hovering on an enemy unit.
Antimatter generators would not explode when disabled due to lack of control.
Queue management commands did not work for dry docks in multiplayer.
Light/Heavy/Stealth hulls were incorrectly scaling with level, making them much too powerful at later tech levels.
Ships can now be retrofitted / scuttled at dry docks.
The victory message was not showing up when eliminating all enemy teams in a team game.
Docking stations into planets or carriers could crash.
Starting a multiplayer game with teams could crash due to timing issues.
When hovering over a sub system with a modifier/link attached to it, the correct stats will now be shown on the left.
Overriding controls that had a default key assigned to them would create duplicate bindings and not be displayed correctly in the options menu.
Hotkey groups are now saved and loaded.
The Rack Mount was misbehaving at small scales. It now behaves much more sensibly at all scales.
Fixed jittery movement of ships in multiplayer (except in very high-lag situations).
Manual transfer orders did not work for MP clients and did not save.
The order list on completely idle ships would not properly display for clients.Boarding defenses were not scaling up, making them wholly ineffective.
Changed:

Nano armor hitpoints and damage reduction now only increase with armor research, while regeneration rate increases with nanotech research only.
Multiplayer server names now default to "'s Game".
Clicking the planet lost message now zooms to the system the planet was lost in.
Version compatibility is now checked before joining the lobby, instead of after starting the game.
When a treaty ends prematurely because of one party lacking the required materials / research, a message is now displayed.
Use tool only appears in the right click menu if the ship could actually use that tool on the clicked object.
Stations built from orbital dry docks now correctly orbit the original planet.
System Searches (used by the AIs) should now be faster.
The hovered object poll now uses the OctTree, improving performance by ~10% in large galaxies.
Arrow key movement speed now changes more drastically with zoom level, instead of being exceedingly slow when zoomed out.
Zoom in now locks on to the system plane, so missing a target will no longer zoom "through" the system.
The Remnants now use designs with more advanced technology in them. Analysing or boarding their designs will let you build high-tech toys much earlier.
The system rings are now larger so as to fully contain the bounds of the system.
Space damage is now percentage based.
System ring owner color is now based on military strength rather than pure ship count.
Systems are only marked as under attack if either you or the enemy have military presence.
Systems that are contested now glow rather than their ring changing color.Distant icons for ships that are taking damage now glow.
Balance:

All armor levels are now equalized, making more advanced armor more viable.
Ablative armor now scales the same way as other armor, giving it significantly more hitpoints at higher tech levels.
Torpedoes now use less ammo.Planets now have a damage resistance related to cities, capitols, and bunkers. This scales with level, increasing their longevity late-game.
Added:

Savegames may now be deleted in-game.
Added an 'experimental' tab to the options menu. Has various completely unexplained options that aren't quite ready for release, but mostly work.
Dedicated server binary to run a server without playing or rendering the graphics.
UPnP support: port forwarding is no longer necessary to host a server when using a modern router that supports UPnP.
Moving your mouse to the edge of the screen now moves the camera. (Can be turned off from the options menu).
Options menu settings for ambient brightness and multiplayer server autosave.
3D movement orders: Double right clicking and holding the right mouse button now lets you adjust the vertical component. (Also works by holding control, single right clicking and holding)
Added support for scripted planet queues. Use '' in a queue to use a function of the type 'bool Name(Planet@).' Return true to prevent the rest of the queue from running.
A grid is now displayed on every system's XZ plane. (Can be turned off from the options menu).
Added 'OrderList::leaveFleet()' to remove a ship from its fleet.
Added a new weapon: Artillery. Huge range, massive damage, but very slow fire rate. May only be equipped to stations.
Added log & log10 functions for formulas.
Added new planet conditions: Plains (Cheaper buildings), Volcanic (Weaker buildings), and Geothermal vents (Faster electronics/advanced parts production).
Empire messages now have a category. Categories can be toggled on or off when expanding the ticker display.
Options to control the display or hide the distant icons for ships, stations and planets.Race Customization: before the game starts, you can pick traits affecting your empire in various ways. Traits are picked with a point-buy system.


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