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View Full Version : Magicka Updated Released



SteamRSS
01-27-2011, 09:32 PM
Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed issues/bugs

UPnP will no longer crash the game.
Lack of playable avatar will no longer crash the game.
Improved reports on disconnect and connection failed.
Game crash on startup due to old gamer with long name fixed.
Game terminates properly on crash.
Save data wipe bug on multiplayer disconnect fixed.
Boss crashes in Chapter 6 and 12 fixed.
Servers limited to 4 simultaneous steam users.
Players that have not selected a slot when the game starts is kicked.
Server browser no longer displays games of a different version.
Version miss match check.
No longer possible to bounce between islands in Chapter 6
Fixed interrupted dialog from Vlad in Chapter 6.
Fixed trigger sequence in Chapter 9.
Chapter 12 boss damage texture added.
Fixed a bug where a client was locked in an animation.
Delayed message from steam no longer forces player into game.Challenges are now playable using the French version

New features/balancing

Added version number in menu.
Added server password. (player requested feature)Default undie-time changed to 0.5s (Staff of the Dead)
Known Issues

Beam spells merging sometimes crashes game with stack overflow (for real)
Chat still awkwardly positioned.
Self-shields sometimes get out of sync
Players are still able to have multiple summons
Server list sorting not implemented
Network congestion on high ping (>400ms) connections still problematic.
Game stutters slightly on some systems despite good performance (cause known, fix pending)
Steam attempts to install XNA framework every time game is launched or rare occasionGame sometimes hogs uplink bandwidth - (Being researched)


More... (http://store.steampowered.com/news/4932/)