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View Full Version : Garry's Mod Update Released



SteamRSS
04-15-2011, 05:06 PM
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Garry's Mod


Added D.I.P.R.I.P content
Added Left 4 Dead content
Added Left 4 Dead 2 content
Added Pirates, Vikings and Knights II content
Added Zombie Panic! Source content
Added Dystopia content
Added Age Of Chivalry content
Updated SuperDOF with advanced settings
Updated prop spawning effect
Model file browser is now sorted alphabetically
Sped up startup particle loading
Menus now alphabetically order categories/presets
Fixed presets showing up twice when adding or removing in the editor
Fixed crash when rendering spawnicons
Fixed crash when loading models with different anim system (l4d models)
Fixed CEnvMicrophone crash
Fixed crash when spawning bot
Fixed crash on explosion when entity limit near
Fixed crash when loading a Toybox save caused by Skybox Camera
Fixed render target not resetting to backbuffer if a Lua error occurs
Added reload_postprocess
Fixed crash when browsing models in filesystem
Fixed L4D ragdolls performance when not sleeping
Fixed crash exploit using material tool
Fixed Antlion Guard crash
Fixed being able to colour the world using material tool
Netgraph is hidden when using camera tool
FPS is hidden when using camera tool
Restricted Act command to one every 5 seconds
[TTT] Added time remaining display in pre- and post-round phases.
[TTT] Added millisecond display to damage log.
[TTT] Added ability for spectators to spectate a corpse using ALT+E.
[TTT] Added some useful server tags, shown in the server browser.
[TTT] Changed version number into a tag as well, eg. "ttt:v25"
[TTT] Changed locational voicechat to auto-disable after the round ends.
[TTT] Changed Radar blips to fade a bit when aiming near them.[TTT] Fixed C4 being carryable after arming it in a specific way.



More... (http://store.steampowered.com/news/5309/)