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SteamRSS
05-26-2011, 06:33 PM
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Updates

Removed kick voting from any circumstance where there are only 2 human players in a game
Added Inscribed Combat Shield as paid DLC for Last Stand
Added Sacred Relic Armour as paid DLC for Last Stand
Added Debilitating Witchblade as paid DLC for Last Stand
Added Armour of Idranel as paid DLC for Last Stand
Added Pokkit Rokkit Launcha as paid DLC for Last Stand
Added Juiced Up Tellyporta as paid DLC for Last Stand
Added Oracle Stave as paid DLC for Last Stand
Added Rubric Touched Helm as paid DLC for Last Stand
Added Ornate Vostroyan Shotgun as paid DLC for Last Stand
Added Usidae Trophy as paid DLC for Last Stand
Added Thornback Carapace as paid DLC for Last StandAdded Devourer Cannon as paid DLC for Last Stand

Bug Fixes

Fixed an issue that caused Techmarine Proximity Mines to immobilize vehicles.
Imperial Guard players are no longer awarded Command points when using Summary Execution.
Fixed an issue that caused the Autarch to retain the heavy cover modifier after jumping over cover.
Hellfury global now deals damage to vehicles.
Apothecary now correctly gains health when attacking vehicles with the Sanguine Chainsword.
Fixed an issue that could prevent the Warp Spider Exarch Teleport cooldown from being reduced after purchasing the Enhanced Warp Jump Generator.
Fixed an issue that could cause the Warlock's Psychic Shield ability to drain energy while not taking damage.
Fixed an issue that prevented the Warboss's Boss Pole from properly providing suppression resistance to the Warboss
Fixed an issue that allowed enemy units to use their abilities while stunned by the Sentinel's Ground Pound
Fixed an issue that was preventing the Inquisitor's Crippling Volley from dealing damage
Fixed an issue that could cause the Lictor to be unable to melee
Fixed an issue that could allow the Commissar Lord to execute enemy units
Fixed an issue that awarded double red points when the Ravener Alpha's tunnels were destroyed after they had been garrisoned.
Autarch can no longer be targeted by SubjugateFixed issues on Calderis Refinery and Selenon Fissure that allowed player to be teleported into regions their units could not escape

SPACE MARINE

Larraman’s Blessing red cost increased from 125 to 175
Librarian Tomb of Time upgrade cost increased from 75/20 to 100/25Veil of Time cooldown increased from 30 seconds to 45

ORK

Mekboy Bouncy Shield no longer causes knockback on retreatWarboss I’m Angry no longer grants bonus health regeneration on use

ELDAR

Seer Council cost reduced to 600 req and 300 Red
Webway Holofield radius reduced from 25 to 20
Webway Holofield duration reduced from 15 to 10
Webway Holofield recharge time increased from 45 to 55Webway cost increased from 50 red to 75 red

TYRANID

Raveners jump now has a minimum rangeHive Tyrant Invulnerability duration reduced from 12 seconds to 9 seconds

IMPERIAL GUARD

Stormtroopers now will fire meltabombs easier
Leman Russ Global Call in reduced from 650 to 600 req
Sentinels stomp stuns the unit (disables shooting)Inquisitor Crossbow Volley Ability now deals 30 damage

CHAOS

Noise Marines cost reduced from 400/40 to 350/30
Warpfire damage Reduced from 115 to 80Great Unclean One cost reduced from 800/200 to 700/180


More... (http://store.steampowered.com/news/5559/)