SteamRSS
06-28-2011, 09:54 PM
Movement optimizations:
Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.
Movement of unit stack (170 units) single-step
Movement of unit stack (170 units) double-step
Attack arrow from unit stack (170 units)
GUI fixing if more than 40 units in a location and system performance optimizations
Tooltip on gigantic unit stacks (150+) would be optimized
No units fall outside the GUI
Renamed specified locations (old save games would be working)
Added ingame link to the forumSystem performance optimizations to fix late-game (100+) freeze bugs.
More... (http://store.steampowered.com/news/5754/)
Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.
Movement of unit stack (170 units) single-step
Movement of unit stack (170 units) double-step
Attack arrow from unit stack (170 units)
GUI fixing if more than 40 units in a location and system performance optimizations
Tooltip on gigantic unit stacks (150+) would be optimized
No units fall outside the GUI
Renamed specified locations (old save games would be working)
Added ingame link to the forumSystem performance optimizations to fix late-game (100+) freeze bugs.
More... (http://store.steampowered.com/news/5754/)