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View Full Version : Magicka Update Released



SteamRSS
06-30-2011, 09:15 PM
Features

Added to camera tracking an influence towards enemies in the immediate vicinity.
Added Polish localization.
If any versus game has one or less players it will automatically end.
Added an ethereal state to newly respawned players in versus mode.Added two new achievements
Fixes

Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
When local players are dead the camera will now instead track network players.
Characters charging during a Krietor mode reset are now properly reset to an idle state.
Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
Self shields are now correctly removed when casting invisibility.
Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
Added some stability to game start.
Adjusted self casted projectile spells position and direction.
Improved fire efficiency greatly.
Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
Fixed the movement influence on avatars when they are feared.
Krietor versus mode will now properly remove an active Meteorshower magick when it resets.Nullify will now affect every entity, independent of distance.


More... (http://store.steampowered.com/news/5767/)