SteamRSS
07-11-2011, 10:05 PM
Fixed:
Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.
Deleting a savegame deleted the wrong entry in the list.
Opening the options menu twice at the same time from the escape menu would crash the game.
Attractors did not function.
Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun.
You couldn't access a mod's effects in the particle editor.
Loading a game for multiplayer would allow clients to join the empire the host was controlling.
Effector data mismatch error could occur when loading saves with accented characters in blueprint names.
Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back.AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait.
Changed:
AIs in the tutorial will no longer declare war on the player themselves.
Updated French community translation. Thanks Mikey5887!
Planet conditions are now tinted green or red according to whether they are beneficial or harmful.
System rings are now off by default (replaced by the new information on the system plane).
The system plane is now colorized to the color of the dominant empire in that system.
The total available slots on a planet can now be seen after a system is explored, even if you no longer have vision.
Using the right click menu to build ships now builds those ships on all selected planets or dry docks.
Explicitly ordering tools to fire now works when the ship is on 'Hold Fire' stance.
Boarding Parties can be explicitly fired from the right click menu, letting you set 'Hold Fire' and board without destroying the other ship.
The Directed Spatial Manipulator no longer fires independently, but must be ordered from the right click menu to prevent wasting shots on insignificant targets.Updated Polish community translation. Thanks maxi!
Balance:
Halve all planetary damage reduction.
Halve population reproduction rates.
Halve population reproduction rates again when the planet is under attack.
Decreased hull absorption rates to 30%/50%/70% for Light/Medium/Heavy hull respectively.Buff boarding defense.
Added:
Players can now toggle planets to allow or disallow importing or exporting resources.
Detonating the quasar now creates a chain reaction that causes most of the stars in the galaxy to be destroyed over time.
Added option to keep the mouse cursor in the window.
Added compatibility option for Intel Integrated GPUs.
The system planes now display bars/pips around the edge representing the military strength of empires in that system.
When hovering over a system or star you no longer have vision over, the time since you last had intel is displayed.
Research automation checkbox: when turned on, automatically research the lowest level tech when you're not researching something else.Right-clicking a star or system now also shows a "Build Ships on All..." option.
More... (http://store.steampowered.com/news/5817/)
Taking over planets from AIs would sometimes prevent the planet from importing a particular resource.
Deleting a savegame deleted the wrong entry in the list.
Opening the options menu twice at the same time from the escape menu would crash the game.
Attractors did not function.
Dry Docks building other orbiting objects now no longer teleport some of those to close orbit around the sun.
You couldn't access a mod's effects in the particle editor.
Loading a game for multiplayer would allow clients to join the empire the host was controlling.
Effector data mismatch error could occur when loading saves with accented characters in blueprint names.
Jump Drives would sometimes retain orders in their previous system after jumping, causing them to fly back.AIs would propose treaties involving goods and luxuries to empires with the "Eusocial Society" trait.
Changed:
AIs in the tutorial will no longer declare war on the player themselves.
Updated French community translation. Thanks Mikey5887!
Planet conditions are now tinted green or red according to whether they are beneficial or harmful.
System rings are now off by default (replaced by the new information on the system plane).
The system plane is now colorized to the color of the dominant empire in that system.
The total available slots on a planet can now be seen after a system is explored, even if you no longer have vision.
Using the right click menu to build ships now builds those ships on all selected planets or dry docks.
Explicitly ordering tools to fire now works when the ship is on 'Hold Fire' stance.
Boarding Parties can be explicitly fired from the right click menu, letting you set 'Hold Fire' and board without destroying the other ship.
The Directed Spatial Manipulator no longer fires independently, but must be ordered from the right click menu to prevent wasting shots on insignificant targets.Updated Polish community translation. Thanks maxi!
Balance:
Halve all planetary damage reduction.
Halve population reproduction rates.
Halve population reproduction rates again when the planet is under attack.
Decreased hull absorption rates to 30%/50%/70% for Light/Medium/Heavy hull respectively.Buff boarding defense.
Added:
Players can now toggle planets to allow or disallow importing or exporting resources.
Detonating the quasar now creates a chain reaction that causes most of the stars in the galaxy to be destroyed over time.
Added option to keep the mouse cursor in the window.
Added compatibility option for Intel Integrated GPUs.
The system planes now display bars/pips around the edge representing the military strength of empires in that system.
When hovering over a system or star you no longer have vision over, the time since you last had intel is displayed.
Research automation checkbox: when turned on, automatically research the lowest level tech when you're not researching something else.Right-clicking a star or system now also shows a "Build Ships on All..." option.
More... (http://store.steampowered.com/news/5817/)