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View Full Version : Dawn of War II: Retribution Update Released



SteamRSS
07-19-2011, 05:38 PM
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Added support for Ulthwe Wargear DLC (http://store.steampowered.com/app/56538/).

Bugfixes

Dark Flames now do flamer_ability_pvp
Fixed an exploit that allowed players to cast smite multiple times
All Chaos worship modifiers are now exclusive
Ravener Alpha no longer fires while making tunnels
Plague Marine death explosion no longer gives a damage modifier
Tyrnaid Mycetic Spores no longer reinforces allied units
Fixed an issue that allowed the Lord General to cast med kits multiple times
Wraithguard tooltip change to “Heavy Infantry” from “Super Heavy Infantry”
Ogryns tooltip changed to “Super Heavy Infantry” from “Heavy Infantry”
Reduced the chances of Abilities misfire for most abilities
Improved squad plans of units with flamers
Improved squad plans of units with missles
Ork Burna Melee cooldown changed from 1 to 0
Fixed an issue that allowed units to take damage when under the effects of “Angels of Death”
Fixed an issue that allowed Nobs to take damage when under the effect of “Frenzy”
Hellfury damage type changed to flame_ability_pvp
Force Commander’s Powersword now shows proper weapon decorator
Inquistor’s Holy Braizer now shows proper weapon decorator
Chaos Lord Blood Maul now shows proper weapon decorator
Sluggas when upgraded with Nob leader now shows proper weapon decorator
Plague Marine’s Plague Sword now shows proper weapon decorator
Warlock’s Witchblade of Kurnous now shows proper weapon decorator
Commissar Lord’s powersword now shows proper weapon decoratorOrk Stromboyz now show proper weapon decorator

Orks

Slugga Nob Upgrade now increases HP of Sluggas by 10% and increase move speed by 1
Use Your Choppas Red increase from 75 to 100
Mek Boy HP increase from 540 to 600
Loota Tank HP Increase from 550 to 650
Tankbusters HP increase from 800 to 850Bommaboyz no longer causes knockback on retreat

SM

Techmarine Plasma Overcharge ability now reduces the damage of the plasma gun from 30% to 50%
Techmarine Artificer Armour health regeneration reduced from 0.5 to 0.35
SM Predator HP Increase from 600 to 700
Librarian ‘Smite’ damage reduced from 25 to 20
Tac Marines HP Reduced from 350 to 330Apothecary Combat Stimulants now increases 25% damage from 40%

Chaos

Touch of Nurgle Damage reduced from 75 to 37.5
Chaos Predator HP Increase from 660 to 770
Bloodcrusher cost increase from 350/45 to 350/60Touch of Nurgle Knockback changed from Ability to Weapon

Tyranids

Lictor Hero Infiltrate now ticks down -1.5 from -1.0
Lictor Hero Infiltrate mechanics are mirrored to the Kommando Hero
Lictor Hero Feeder Tendrills wargear cost increase from 125/25 to 125/35
Spore Mine Drop Global cost increase from 100 red to 175 red
Zoanthrope Focus blast now deals weapon knockback from ability knockback
Ravener Hero Tunnel builds time increase from 6 seconds to 10Ravener Hero Burrow trap recharge time increased from 5 seconds to 20 seconds

Eldar

Farseer Fortune Armour regeneration bonus reduced from 0.5 to 0.35
Farseer’s Guide cooldown decrease from 85 seconds to 30 seconds
Farseer’s Guide only works on infantry now
Farseer’s Timefield speed reduction penalty changed from 70% to 50%
Fire Prism HP Increase from 450 to 500
Falcon HP Increase from 500 to 550Webway gates HP increased from 350 to 450

IG

Sentinels Stun effect reduced from 7 seconds to 5 seconds
Banewolf cost increase from 350 req and 200 red to 350 req 75 power and 200 red
Inquistors Holy Brazier Special attack reduced from 80 to 50
Creeping Barrage Red Cost increased from 175 to 200Comissar Power Fist (Teir 2) cost reduction from 200 /50 to 150/50


More... (http://store.steampowered.com/news/5870/)