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View Full Version : Dawn of War II: Retribution Update Released



SteamRSS
08-16-2011, 05:36 PM
Updates to Dawn of War II: Retribution have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bugfixes

Fixed an issue that causes Stormtrooper to freeze up when throwing a melta bomb
Losing a random Slugga will no longer cause the squad to lose the Nob Buff if Nob is purchased
Buying the Slugga Nob will no longer cause all other Slugga squads to gain their buff only the squad which purchased the Nob
Fixed issue with Ravenor Alpha tunnels being able to used even while in construction
Lord Commander retinue members no longer count as commander kills
Fixed an issue that prevented the Autarch from re-equipping her weapons after Skyleaping
Fixed an issue that caused Blood Sacrified to lock up when targeting an aspiring champion
Fixed an issue that caused Blood Letters to take damage when under the effect of Warp Shift
Fixed an issue that allowed units under the effect of Vomit to still be able to attack in melee
Fixed an issue that allowed Lictor Alpha Toxic Miasma to be reducing speed and weapon damage by 75% instead of 25%
Fixed an issue that allowed Imperial Guardsmen to remain infiltrated while firing
Fixed an issue that allowed the Sorcerer to be stuck in special attack animation after consuming a Heretic ChampionFixed an issue that allowed the Sorceror to be controllable while casting Subjugate when an entity dies.

SM

Predator speed increased from 6 to 6.5
Scout Sergeant now shares damage with the rest of the squadPredator Lasscannon radius reduced from 3 to 1

Orks

Looted Tank speed increased from 6 to 6.5
Tankbusta’s no longer have min-range
Stikbombs Stun Bomb now stuns vehicles for 1.5 seconds
Tankbusta Barrage Rocket damage reduced from 40 to 30
Mekboy proximity mines cost reduction from 130/30 to 100/20
Ork Shoota Nob now shares damage with the rest of the squad
Tankbusta’s upkeep reduced from 0.017 to 0.0085
Tankbusta Barrage red cost reduced from 48 to 40Kommando Knob Rocket Launcher Min Range removed

Tyranids

Lictor Alpha can know be detected at close proximity
Scything Talons no longer suppresses on hit
Scything Talons cost reduced from 100/40 to 100/20
Toxic Miasma now reduces target speed by 25% instead of 50%
Toxic Miasma now reduces weapon damage by 25% instead of 50%
Toxic Miasma duration reduced from 15 seconds to 5 seconds
Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
Feeder Tendrils cost reduced from 125/30 to 110/25
Toxic Miasma cost increased from 100/20 to 120/25
Toxic Miasma does effects no longer stack
Corrosive Claws now increases the damage taken by the target per hit by 30%
Corrosive Claws now increases the damage duration decreased from 15 seconds to 5
Corrosive Claws effects no longer stack
Corrosive Claws help text changed: “Increases the Lictor's offensive power. Striking increases the damage taken by the target.”
Scything Talons help text changed: “Increases the Lictor's offensive power.”
Toxic Miasma help text changed: “Increases the Lictor's offensive power. Striking reduces the target’s speed and damage.”
Feeder Tendrils cost reduced from 125/30 to 110/25
Toxic Miasma cost increased from 100/20 to 120/25
Toxic Miasma does effects no longer stack
Venom Broods can now fire on the move
Venom Brood fire on the move accuracy changed from 100% to 50%
Hive Tyrant Charge damage reduced from 60 to 30
Spore Mine Drop reduced from 175 red to 125 red
Lictor cost increase from 350/50 to 400/50
Lictor Jump wargear cost increased from 100/20 to 120/30
Tyranids got a little loveCrippling Posion range reduced from 38 to 20

Eldar

Fireprism speed increased from 5.5 to 6.5
Phase Shift armor moved from teir 2 to teir 3Autarch Speed Buff on Jump reduced from 1.5 to 1

IG

Leman Russ speed increased from 5.5 to 6
Laser Turrets cost increase from 150/0 to 150/5
Laser Turret salvage now returns 2.5 power
Baneblade Main Cannon Range reduced from 80 to 55
Baneblade Main Cannon Damage reduced from 500 to 450
Baneblade Demolisher Cannon Damage reduced from 450 to 400
Baneblade Demolisher Cannon damage type changed from psychic_pvp to auto_canon_tank_pvp
Sentinels cost increase from 330 to 350 req
Inquisitor Crossbow damage reduced from 30 to 20Banewolf power cost reduced from 200 red 350/75 to 175 red 350/50

Chaos

Chaos Predator speed increased from 6 to 6.5
Chaos Lord Blood Maul weapon family changed from melee_pvp to power_melee_pvp
Chaos Lord Sync Kill with the Blood Maul changed from 50% to 25%
Heretic Champion now shares damage with rest of the squad
Chaos Sorcerer Flame sword flame damage application type change from apply_damage to simulate_weapon_hit
Chaos Predator Lasscannon radius reduced from 3 to 1Chaos Sorcerer will remain in subjugate state for the remainder of the ability if the subjugated squad is killed


More... (http://store.steampowered.com/news/6074/)