PDA

View Full Version : Steel Storm Updated



SteamRSS
09-20-2011, 05:00 PM
http://storefront.steampowered.com/v/gfx/apps/96200/capsule_231x87.jpg (http://store.steampowered.com/app/96200/)





v2.00.02876


Summary:
=======

+ New structure for the campaigns
+ Added Japanese translation
+ Reorganized main menu

Details:
=====

Major Changes:

+ the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map
+ fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop
+ fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission
+ added titles to the campaign list for campaign organization
+ polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back
+ renamed Gamepad Settings menu to Input Settings
+ mouse sensitivity has been moved to the Input Settings menu
+ when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls
+ moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together
+ fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC
+ fixed a bug that was not toggling shadows correctly when toggling back on
+ the X360 back button can no longer be bound in the control menu
+ fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu
+ added Back buttons to all of the main menus
+ fixed a bug that as resetting anti aliasing incorrectly when resetting system settings

Minor Changes:

+ fixed a typo in the objectives list for objects
+ fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing
+ fixed centering of fonts on menu options
+ motd now reads Japanese file and re-measures text when changing language
+ fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created
+ fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway)
+ fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled
+ fixed a bug in the system menu that was messing up translations
+ added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions)
+ brought Russian translation up to date
+ fixed all health checks so that there won't be any confusion when health values are nan values
+ changed some fonts for Japanese translations
+ translated changes in all languages
+ fonts now change based on language
+ added mouse and gamepad titles inside the input settings menu
+ added Japanese to the language menu
+ fixed a bug in the gamepad controls that was drawing the slider min/max labels off position
+ less challenges are now drawn per row to make room for challenge titles
+ control input option titles no longer highlight. (to avoid confusion with the mouse)
+ certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu
+ added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1.
+ added some text to the challenge menus if no challenges have been completed
+ changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious
+ removed some prints when looking up weapons before listing missions in a campaign
+ removed some menu selection restrictions for mouse and keyboard/gamepad
+ sound is now played when scrolling a list up with the keyboard/gamepad
+ sound is no longer played when adjusting sliders
+ in the challenge menu in the esc menu, challenges are now sorted to show weapons first
+ fixed some bugs involving translations
+ some menus now transition smoother
+ changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions
+ polished the opening/closing of several menus
+ changed the text on the map to be more readable in lower resolutions
+ removed time left from the scoreboard
+ player frags no longer show in singleplayer
+ place, and name no longer draw on the scoreboard before the mission ends in singleplayer
+ the scoreboard no longer draws empty slots, the menu shrinks to fit
+ rearranged buttons on the scoreboard so that "Next Mission" is the first button
+ the color picker menus now show a color bar for each slider and should render a bit faster now
+ fixed a bug that was not resetting slider values for the color picker when backing out of the menu
+ the sound options menu now uses the correct background
+ added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later)
+ the mission briefing menu in the main menu now stretches instead of using a scrollbar
+ in singleplayer death messages now refer to the player as "You" instead of their player name.
+ added player's color picker icon

More... (http://store.steampowered.com/news/6304/)