SteamRSS
10-02-2011, 09:53 PM
Achron version 1.0.2.0
Released 2011/9/26
Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.
Achron changelog:
changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17
increased Octoligo's anti-air weapon strength by a factor of 2.67
increased Octoligo's price by 16.7%
lowered cost of Reaph from 7LC to 2LC
changed chronobombs to ignore units during their rechronoport delay
changed Reaphs and Foundations to repair units of any species
added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them
changed behavior of grounded air units to auto-rise up when attacking an enemy
fixed bug: Octos would not attack foundation-based buildings unless manually moved closer
fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport
fixed bug: damage multiplier between shin tercrher and sepiligo
fixed bug: Level Editor crash when switching between opening files of different types
fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up
marines and SOPs now exit a tank and join in battle if the tank fires an attack
numerous campaign fixes and improvements
Resequence Engine changelog:
significant improvement in pathfinding efficiency
improvements to pathfinding heuristics
fixed bug where could sometimes see enemy units' objectives, etc.
increased number of achronal fields in Rescript to 4096
added unit->ClosestPosition to Rescript
improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)
improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)
changed cursor clipping code to attempt to reduce situations where cursor can move outside of window
mouseover now shows unit highlight
added ignore_collision_with_unit to Rescript
added WindowOpacity and WindowColoredByPlayer to skin language
removed dependency on ALUT for Windows and Linux platforms
improved edge of fog of war rendering for slopes
More... (http://store.steampowered.com/news/6420/)
Released 2011/9/26
Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.
Achron changelog:
changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17
increased Octoligo's anti-air weapon strength by a factor of 2.67
increased Octoligo's price by 16.7%
lowered cost of Reaph from 7LC to 2LC
changed chronobombs to ignore units during their rechronoport delay
changed Reaphs and Foundations to repair units of any species
added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them
changed behavior of grounded air units to auto-rise up when attacking an enemy
fixed bug: Octos would not attack foundation-based buildings unless manually moved closer
fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport
fixed bug: damage multiplier between shin tercrher and sepiligo
fixed bug: Level Editor crash when switching between opening files of different types
fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up
marines and SOPs now exit a tank and join in battle if the tank fires an attack
numerous campaign fixes and improvements
Resequence Engine changelog:
significant improvement in pathfinding efficiency
improvements to pathfinding heuristics
fixed bug where could sometimes see enemy units' objectives, etc.
increased number of achronal fields in Rescript to 4096
added unit->ClosestPosition to Rescript
improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)
improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)
changed cursor clipping code to attempt to reduce situations where cursor can move outside of window
mouseover now shows unit highlight
added ignore_collision_with_unit to Rescript
added WindowOpacity and WindowColoredByPlayer to skin language
removed dependency on ALUT for Windows and Linux platforms
improved edge of fog of war rendering for slopes
More... (http://store.steampowered.com/news/6420/)