PDA

View Full Version : Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released



SteamRSS
09-21-2012, 09:43 PM
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

Fixed a client crash bug caused by overflow of the audio cacheFixed a bug that allowed server browser network activity to continue after choosing a server

Team Fortress 2

Added new promo items
Unlocked the "What's in the Sandvich Box?"
Unlocked the "What's in the Companion Square Box?"
Fixed a server crash related to Demoman bot AI
Updated the Tin Pot to use the correct skin for each style
Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
Updated the localization files
Updated Mann vs. Machine


Matchmaking search criteria supports selecting multiple missions
Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
Matchmaking will prevent late joining into the a server near the end of the last wave
Added a new currency UI element to indicate money that is active in the world
Added the tour number to the information on the scoreboard
Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
Added the ability to buy projectile penetration for the Crusader's Crossbow
Fixed a false positive for the achievement "Clockwork Carnage"
Added a new command "bot_hurt"

Parameters -name [bot name], -team [red/blue/all], -damage [amount]

Fixed the Demoman shields not saving their upgrades upon round reset

Updated koth_king

Reflections fixed for the floors and some glass windows
Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
Modified light pole to merge bulb and pole into a single model for perf
Fixed location where mini-sentries can shoot through a bush without being seen
Clipping pass
Added glass on footbridge roof and lights nearby
Prop reduction for perf
Some props changed to non-solid for player mobility
Adjusted health and ammo in various spots

Community requests:

Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode



More... (http://store.steampowered.com/news/8924/)