SteamRSS
05-09-2013, 03:26 AM
Patch Notes for Eador: Masters of the Broken World (May 7th)
Version 1.06
A new update is now available for download. Here are the 1.0.6 patch notes:
— Improved HUD for units on the tactical map.
— The way unit speed animation changes has been improved.
— Optimized tooltip display for mouse cursor movement.
— Improved support of displays with 768 vertical pixels resolution.
— Fixed Lighting change mode functioning.
Multiplayer:
— Mistiming problems fixes.
— Fixed disconnection problems between the server and the games client in a multiplayer game and in the lobby.
— There are now two game modes in multiplayer:
1) Advanced mode — number of points depends on the number of played games and achieved victories;
2) Classic mode — every player has an equal number of points (1000 at the moment).
— Added icons for player statuses: Player is looking for an opponent, Player is in the game.
— Added information display of other players spent points.
— Updated prices for units, spells and items.
— Improved chat.
List of Fixed Bugs:
— Endless siege bug.
— Berserk barbarian animation caused the game to crash.
— Selected building is not correctly highlighted in the city screen.
— Effects bug of A portal to Chaos event.
— Battle starts before some of the dialogues are over.
— Capitals generating on neutral terrain types.
— AI controlled hero doesnt attack the castles garrison while its under siege.
— Delays in selection, giving orders and showing tooltip for units.
— Problem with necromancy skill and hero information display after the battle.
— Inability to sell an item in some cases.
— Bug that caused heroes to receive new skills and parameters earlier than intended.
— Attack of the enemy castle with no units in the garrison.
— Bug with provinces capturing where defenders could become guards in some cases.
— Karma transfer from the shard map to the astral.
— Killing a skeleton during a battle could cause the game to crash.
More... (http://store.steampowered.com/news/10568/)
Version 1.06
A new update is now available for download. Here are the 1.0.6 patch notes:
— Improved HUD for units on the tactical map.
— The way unit speed animation changes has been improved.
— Optimized tooltip display for mouse cursor movement.
— Improved support of displays with 768 vertical pixels resolution.
— Fixed Lighting change mode functioning.
Multiplayer:
— Mistiming problems fixes.
— Fixed disconnection problems between the server and the games client in a multiplayer game and in the lobby.
— There are now two game modes in multiplayer:
1) Advanced mode — number of points depends on the number of played games and achieved victories;
2) Classic mode — every player has an equal number of points (1000 at the moment).
— Added icons for player statuses: Player is looking for an opponent, Player is in the game.
— Added information display of other players spent points.
— Updated prices for units, spells and items.
— Improved chat.
List of Fixed Bugs:
— Endless siege bug.
— Berserk barbarian animation caused the game to crash.
— Selected building is not correctly highlighted in the city screen.
— Effects bug of A portal to Chaos event.
— Battle starts before some of the dialogues are over.
— Capitals generating on neutral terrain types.
— AI controlled hero doesnt attack the castles garrison while its under siege.
— Delays in selection, giving orders and showing tooltip for units.
— Problem with necromancy skill and hero information display after the battle.
— Inability to sell an item in some cases.
— Bug that caused heroes to receive new skills and parameters earlier than intended.
— Attack of the enemy castle with no units in the garrison.
— Bug with provinces capturing where defenders could become guards in some cases.
— Karma transfer from the shard map to the astral.
— Killing a skeleton during a battle could cause the game to crash.
More... (http://store.steampowered.com/news/10568/)