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View Full Version : Team Fortress 2 Update Released



Valve
12-08-2013, 04:22 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Added Crate #75, Crate #76, and Crate #77 to the drop list
Removed Crate #57, Crate #59 and Crate #71 from the drop list
Added new Strange parts that can be applied to Strange cosmetic items
Fixed a client crash related to the Mann vs. Machine mission victory panel
Fixed players being able to level-up some Strange items when playing on servers with only bots
Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
Fixed killstreak notices being stuck on the screen when the map is changing levels
Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
Updated several backpack images to fix issues caused by mat_picmip
Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
Updated pl_upward

Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
Improved bot navigation


Updated cp_gorge

Improved bot navigation


Updated Mann vs. Machine

Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
Fixed Romevision hats conflicting with gatebot hats in Mannhattan
Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
Updated mvm_rottenburg

Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection


Updated mvm_mannhattan

Rebalanced Empire Escalation
Fixed credits not always being collected when they fall into the grinder
Fixed a bug that allowed the gates to be captured out of order
Fixed a lighting bug related to lower graphics settings that cause the map to be too dark






More... (http://www.teamfortress.com/post.php?id=12026)