SteamRSS
08-26-2014, 04:05 AM
Fixed bug where the mini-map image generation did not correctly respect the mini-map bounds entities in all cases
Fixed bug with clouds showing up in mini-map images
Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
Fixed crash when item socket info was missing
Fixed occasional crash clicking the compendium 'Learn More' button
Fixed a crash when bots were playing heroes with modified abilities
Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
Fixed a crash bug with data-driven items with auras
Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
Added "npc_kill" as a cheat console command
Base strength, agility and intellect can now be set to zero on custom units
Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
Exposed the ParticleManager:DestroyParticle call
Think functions now get the entity as a parameter
Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
ScriptedSpawner now spawns units on the same team as the spawner itselfFixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
More... (http://store.steampowered.com/news/14249/)
Fixed bug with clouds showing up in mini-map images
Fixed bug with npc_dota_base entities not displaying correct orientation in Hammer
Fixed crash when item socket info was missing
Fixed occasional crash clicking the compendium 'Learn More' button
Fixed a crash when bots were playing heroes with modified abilities
Added many new modifier events to the data driven ability system: OnAttack, OnAttackFailed, OnAttackAllied, OnCreated, OnProjectileDodge, OnEquip, OnOrder, OnUnitMoved, OnAbilityStart, OnAbilityEndChannel, OnStateChanged, OnRespawn, OnSpentMana, OnTeleporting, OnTeleported, OnHealthGained, OnManaGained, OnHeroKilled, OnHealReceived
Fixed a crash bug with data-driven items with auras
Can now use %attack_damage in data-driven abilities to get the damage an attack has inflicted
Exposed SetAcquisitionRange in script which can now be used to control the aggro range of units
Added "npc_kill" as a cheat console command
Base strength, agility and intellect can now be set to zero on custom units
Added table-based NPC spawn function CreateUnitFromTable to allow arbitrary entity keyvalues
Exposed the ParticleManager:DestroyParticle call
Think functions now get the entity as a parameter
Changed dota_player_used_ability to use PlayerID as an argument to conform with other events and the documentation
ScriptedSpawner now spawns units on the same team as the spawner itselfFixed bug where units could be stuck inside a point_obstruction when toggled on. New behavior will push units to a clear space if caught inside when enabled
More... (http://store.steampowered.com/news/14249/)