TheReignesMan
03-21-2003, 02:21 PM
I was wondering, is Dual Weild a REAL advantage for merc's? I mean, I'm making a defensive merc, and this is my idea so far...
As far as basic skills go:
Sheild: 42 (The Slam)
Thrust: 40
Parry: 28
I think that is all I can spend right? I get 2x spec point per level so that will equal out of 100 at 50 so I'm not THAT sure. Never the less that's the plan with those skills, with Spell crafting getting me closer to 50 with each.
As far as Realm Points are concerned:
I was thinking, by the time i get out of caledonia I will have 3500 rps right? So that's what 12 skill rps in estimate? Well how does this sound for a solid defensive Merc.
Augmented Dexterty Level 2 (For thrust damage)
Augmented Quickness 2 (So I've spent 8 of the twelve now)
Then get dodger 2.
Since I only get evade 1 is the whole aiming for dodger 5 even a good idea? I'm pretty much going to aim at being a RvR and Soloist fighter, so is this a good strategy? What you guys think?
Anyone willing to power level me!?? *laughs*
As far as basic skills go:
Sheild: 42 (The Slam)
Thrust: 40
Parry: 28
I think that is all I can spend right? I get 2x spec point per level so that will equal out of 100 at 50 so I'm not THAT sure. Never the less that's the plan with those skills, with Spell crafting getting me closer to 50 with each.
As far as Realm Points are concerned:
I was thinking, by the time i get out of caledonia I will have 3500 rps right? So that's what 12 skill rps in estimate? Well how does this sound for a solid defensive Merc.
Augmented Dexterty Level 2 (For thrust damage)
Augmented Quickness 2 (So I've spent 8 of the twelve now)
Then get dodger 2.
Since I only get evade 1 is the whole aiming for dodger 5 even a good idea? I'm pretty much going to aim at being a RvR and Soloist fighter, so is this a good strategy? What you guys think?
Anyone willing to power level me!?? *laughs*