Valve
07-16-2015, 12:30 AM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
Fixed font rendering issues for Mac clients
Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
Security/crash fixes (thanks to Nathaniel Theis for these reports)
Fixed a crash caused by sending malformed network data to clients and servers
Fixed an exploit that could be used to bypass sv_cheats
Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
Fixed speed particles on the Spy not disappearing when cloaking
Added ETF2L 6v6 Season 21 tournament medals
Added numerical health value to the enemy health display in the freezecam
Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
Updated several materials to fix issues caused by mat_picmip
Updated the localization files
Updated maps
Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
Fixed incorrect cube maps on Powerhouse
Updated maps have been compressed to save space
Updated Hammer tools
Fixed bspzip requiring a -game parameter while simultaneously not allowing it
Fixed bspzip -addfiles improperly handling newlines in some cases
Fixed bspzip ignoring excess arguments with no warning
Fixed bspzip help text for -extractfiles not indicating that a target directory is required
More... (http://www.teamfortress.com/post.php?id=17567)
Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
Fixed font rendering issues for Mac clients
Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
Security/crash fixes (thanks to Nathaniel Theis for these reports)
Fixed a crash caused by sending malformed network data to clients and servers
Fixed an exploit that could be used to bypass sv_cheats
Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
Fixed speed particles on the Spy not disappearing when cloaking
Added ETF2L 6v6 Season 21 tournament medals
Added numerical health value to the enemy health display in the freezecam
Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
Updated several materials to fix issues caused by mat_picmip
Updated the localization files
Updated maps
Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
Fixed incorrect cube maps on Powerhouse
Updated maps have been compressed to save space
Updated Hammer tools
Fixed bspzip requiring a -game parameter while simultaneously not allowing it
Fixed bspzip -addfiles improperly handling newlines in some cases
Fixed bspzip ignoring excess arguments with no warning
Fixed bspzip help text for -extractfiles not indicating that a target directory is required
More... (http://www.teamfortress.com/post.php?id=17567)