Valve
09-10-2015, 09:59 PM
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Added the DeutschLAN 2015 tournament medals
Fixed a client crash related to fonts
Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
Strange Sandviches can now accept Allies Extinguished strange parts
Updated the materials and model for The Rotation Sensation
Updated the localization files
PASS Time update
If the jack is neutral for too long, it will automatically respawn
If a player holds the jack for too long, teammates can steal the jack from that player
Catching and intercepting a tossed jack is slightly easier
Demoman can no longer charge or detonate while holding the jack
Enabled melee-only for sudden death mode
Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.
More... (http://www.teamfortress.com/post.php?id=18360)
Added the DeutschLAN 2015 tournament medals
Fixed a client crash related to fonts
Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
Strange Sandviches can now accept Allies Extinguished strange parts
Updated the materials and model for The Rotation Sensation
Updated the localization files
PASS Time update
If the jack is neutral for too long, it will automatically respawn
If a player holds the jack for too long, teammates can steal the jack from that player
Catching and intercepting a tossed jack is slightly easier
Demoman can no longer charge or detonate while holding the jack
Enabled melee-only for sudden death mode
Updated pass_warehouse to fix some spots where the jack could get stuck
It's been amazing getting extremely helpful/creative/clever/funny feedback from people! We’re reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.
More... (http://www.teamfortress.com/post.php?id=18360)