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		<title>GameMecca Forums</title>
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			<title>GameMecca Forums</title>
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			<title><![CDATA[Bill Belichick said there is no other quarterback he'd rather have than Tom Brady]]></title>
			<link>http://www.gamemecca.net/forums/showthread.php?86958-Bill-Belichick-said-there-is-no-other-quarterback-he-d-rather-have-than-Tom-Brady&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 18:31:29 GMT</pubDate>
			<description><![CDATA[Image: http://api.tweetmeme.com/imagebutton.gif?url=http://sports.espn.go.com/boston/nfl/news/story?id=5554225&campaign=rss&source=ESPNHeadlines ...]]></description>
			<content:encoded><![CDATA[<div><a href="http://api.tweetmeme.com/share?url=http://sports.espn.go.com/boston/nfl/news/story?id=5554225&amp;campaign=rss&amp;source=ESPNHeadlines&amp;service=bit.ly&amp;source=espn" target="_blank"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http://sports.espn.go.com/boston/nfl/news/story?id=5554225&amp;campaign=rss&amp;source=ESPNHeadlines" border="0" alt="" /></a>Bill Belichick said there is no other quarterback he'd rather have than Tom Brady.<br />
<br />
<a href="http://sports.espn.go.com/boston/nfl/news/story?id=5554225&amp;campaign=rss&amp;source=ESPNHeadlines" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?339-ESPN-NEWS">ESPN NEWS</category>
			<dc:creator>ESPN</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86958-Bill-Belichick-said-there-is-no-other-quarterback-he-d-rather-have-than-Tom-Brady</guid>
		</item>
		<item>
			<title>Week 21</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86957-Week-21&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 17:52:13 GMT</pubDate>
			<description>Image: http://www.l4d.com/blog/images/posts/038/followliter.jpg  
 
 
Follow the Liter, Favorite Survivor, Whose back story? 
 
 
*Follow the Liter* 
 
Scavenge One Can at a Time.</description>
			<content:encoded><![CDATA[<div><img src="http://www.l4d.com/blog/images/posts/038/followliter.jpg" border="0" alt="" /><br />
<br />
<br />
Follow the Liter, Favorite Survivor, Whose back story?<br />
<br />
<br />
<b>Follow the Liter</b><br />
<br />
Scavenge One Can at a Time.<br />
<br />
<br />
Week 3&#146;s Mutation did not win over the crowds, but we think that&#146;s because it was misunderstood.  It has a very different feeling than Scavenge and games tend to be much lower scoring.  You have to remember, if their can goes up in flames &#150; they have to wait for it to respawn.  So get that can on the ground and use the Spitter to light it up!<br />
<br />
<br />
<br />
For the month of September we will continue bringing back previous Mutations and explain why we think you should give them a chance.  So if you missed them the first time, give them a chance.  It won&#146;t hurt.  Probably…<br />
 <br />
<br />
<br />
<b>Favorite Survivors</b><br />
<br />
The PC crowd  continues to love Zoey.  The polls were pretty much identical except for the top two.  xBox 360 users prefer Ellis then Zoey for their top picks.  PC users prefer Zoey and then Ellis.  Last week Bill (3rd place in this week&#146;s poll) was ranked ahead of Zoey in the 360 poll and behind Zoey in the PC poll.  I think PC players are sweet on somebody…   <br />
<br />
<br />
<br />
<b>This or that?</b><br />
<br />
For the new DLC for Left 4 Dead 1 and Left 4 Dead 2, &#147;The Sacrifice&#148; we have a Comic, Teaser movie and of course the game.   Do you prefer to get a more in depth preview through the comic?  Watch the teaser?  Wait for the game? Or All of the above?<br />
<br />
<br />
Next week's Mutation: Developer's Choice<br />
<br />
<br />
Bonus:  What would the Hunter do in Toy Story?  <a href="http://www.youtube.com/watch?v=KSw0fz-qiCg" target="_blank">What Hunters do of course</a>.				 			<br />
<br />
<a href="http://www.l4d.com/blog/post.php?id=4334" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86957-Week-21</guid>
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			<title>Left 4 Dead 2 Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86956-Left-4-Dead-2-Update-Released&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 17:52:13 GMT</pubDate>
			<description>Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 
 
*Left 4 Dead 2* 
* Dev Choice Mutation: Follow The Liter 
 
				 			 
 
More... (http://store.steampowered.com/news/4337/)</description>
			<content:encoded><![CDATA[<div>Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Left 4 Dead 2</b><ul><li>Dev Choice Mutation: Follow The Liter</li>
</ul>				 			<br />
<br />
<a href="http://store.steampowered.com/news/4337/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86956-Left-4-Dead-2-Update-Released</guid>
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			<title>New Release - Recettear</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86955-New-Release-Recettear&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 17:16:58 GMT</pubDate>
			<description>Never before have you had a better opportunity to understand the perils of a poor Item Shop owner.  Now you can manage displays and inventory, haggle with customers and supplier, and exploit unsuspecting adventurers all in the name of profit. 
 
Capitalism Ho!  
 
Recettear...</description>
			<content:encoded><![CDATA[<div>Never before have you had a better opportunity to understand the perils of a poor Item Shop owner.  Now you can manage displays and inventory, haggle with customers and supplier, and exploit unsuspecting adventurers all in the name of profit.<br />
<br />
Capitalism Ho! <br />
<br />
<a href="http://store.steampowered.com/app/70400/" target="_blank">Recettear</a> is now available on Steam.<br />
<br />
<a href="http://store.steampowered.com/app/70400/" target="_blank"><img src="http://storefront.steampowered.com/v/gfx/apps/70400/header.jpg" border="0" alt="" /></a>				 			<br />
<br />
<a href="http://store.steampowered.com/news/4336/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86955-New-Release-Recettear</guid>
		</item>
		<item>
			<title>The Guild II: Renaissance Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86954-The-Guild-II-Renaissance-Update-Released&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 16:31:09 GMT</pubDate>
			<description><![CDATA[Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 
 
*4.15* 
 
* Description of Monasteries on Novaesium broken 
* AI didn't use new professions (has been tweaked a bit) 
* Possibility...]]></description>
			<content:encoded><![CDATA[<div>Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>4.15</b><br />
<ul><li>Description of Monasteries on Novaesium broken</li>
<li>AI didn't use new professions (has been tweaked a bit)</li>
<li>Possibility of war tweaked</li>
<li>War fixed (Inventory-bug, War-only-once-bug)</li>
<li>Dynasties shouldn't die so early now</li>
<li>Amount of workshops displayed at the new-title-pergament counted also fields and meadows</li>
<li>Wrong icon for the kontor fixed</li>
<li>Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)</li>
<li>Capturing mines now is no longer a good way to make money</li>
<li>You could save debts in your strongbox</li>
<li>Graveyard AI shouldn't curse buildings that much now</li>
<li>Information window of beggars deactivated</li>
<li>Children were not controllable after adding to party</li>
<li>Bribe should now work properly</li>
<li>Warehous upgrades fixed</li>
<li>Miller produces more and faster now</li>
<li>Privilegue &quot;lower office level&quot; (or so) now disappears when the char gets a higher title</li>
<li>Trials now work properly incl. penalties</li>
<li>AI also charges other characters now</li>
<li>Scaffolds of warehouse corrected</li>
<li>Completely overhauled the market</li>
<li>Crash when music changes fixed</li>
<li>New multiplayer lobby form</li>
<li>Banker now works longer</li>
<li>Dyes were not produceable</li>
<li>Text errors</li>
<li>Map errors</li>
<li>Fishes now have animated nifs again</li>
<li>In Cologne there were two similar chappels</li>
<li>New sellicon</li>
<li>Soundlocator on Novaesium map corrected</li>
<li>Added missing resources on some maps</li>
<li>Workingtime for banker increased to 12 hours</li>
<li>kontor hat a bad rendering icon</li>
<li>Graveyard has been smoking out of the roof</li>
<li>City lamps fixed</li>
<li>Battle behaviour fixed: Allies don't flee anymore</li>
<li>It could occur that a thug was not attackable after he started to attack a building</li>
<li>Attacking a building now should work properly</li>
<li>Boobytrap now need resources</li>
<li>Tirades are now sellable</li>
<li>It was possible that the market was flooded with raw materials. This should not happen anymore</li>
<li>Worker don't disappear anymore or get stuck in woods or rivers</li>
<li>There should be no spinning carts anymore</li>
<li>The donkey lost his ability to teleport</li>
<li>AI-production of raw materials reworked (also has an influence on production of high tier products)</li>
<li>AI now builds meadows and fields</li>
<li>Stock purchase warrants nerfed</li>
<li>Stock order fixed</li>
<li>now you get what you've ordered</li>
<li>Binge fixed</li>
<li>Diplomats now leave your estate also if you canceled the measure</li>
<li>AI now should buy titles more often</li>
<li>Prices for titles lowered a bit</li>
<li>Juggler now gets for work</li>
<li>Possible fix for the blackscreen issue activated</li>
<li>Smuggling-measure reworked</li>
<li>AI now shouldn't get any offices anymore without the appropriate title</li>
<li>Stone rotaries work properly now</li>
<li>Several causes for OoS messages fixed</li>
<li>Mouse icon for the Travell-measure added</li>
<li>Measure &quot;Upgrade residence&quot; can't be clicked during upgrade anymore</li>
<li>You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)</li>
<li>Medicus treatment reworked</li>
<li>Higher titles now need a specific fame level</li>
<li>War on the Hansa map was buggy</li>
<li>Added mills and orchards on some old maps</li>
<li>Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit</li>
<li>If you died in war your husband/wife was not able to choose another partner</li>
<li>Guild elders don't disappear after some time now</li>
<li>Orphans don't get older now and they also need some sleep</li>
<li>The measures for buying an engagement ring or adopting an orphan sometimes stopped</li>
<li>Fixed a bug which prevented the player from choosing another town than &quot;Hall&quot; when playing on the map of Kufstein</li>
<li>Allied characters don't flee anymore if they see you doing something illegal, they'll help you nowMany small bugs...</li>
</ul>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4335/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86954-The-Guild-II-Renaissance-Update-Released</guid>
		</item>
		<item>
			<title>4 minute tear down and rebuild</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86953-4-minute-tear-down-and-rebuild&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 08:05:53 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?v=gD78rTF0Rjo&feature=player_embedded 
 
that is military for you]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=gD78rTF0Rjo&amp;feature=player_embedded" target="_blank">http://www.youtube.com/watch?v=gD78r...layer_embedded</a><br />
<br />
that is military for you</div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?7-Off-Topic">Off Topic</category>
			<dc:creator>JIMINATOR</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86953-4-minute-tear-down-and-rebuild</guid>
		</item>
		<item>
			<title>last weekends catch</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86952-last-weekends-catch&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 07:17:49 GMT</pubDate>
			<description><![CDATA[Was down on Kentucky Lake last weekend, and although I am no fisherman by any means, it's only the second time I been fishing in over 15 years.  I did manage to catch the biggest fish I ever caught.  Heck I could just have a bobber on the line and drag it behind the boat, as long as there's plenty...]]></description>
			<content:encoded><![CDATA[<div>Was down on Kentucky Lake last weekend, and although I am no fisherman by any means, it's only the second time I been fishing in over 15 years.  I did manage to catch the biggest fish I ever caught.  Heck I could just have a bobber on the line and drag it behind the boat, as long as there's plenty of cold beer, I'd be happy.<br />
<br />
Anyways, thought I'd share my 3.5 pound bass I caught.  The biggest all weekend that anyone caught!</div>


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			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?9-The-Outlaws-Saloon">The Outlaws Saloon</category>
			<dc:creator>Grimmy</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86952-last-weekends-catch</guid>
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		<item>
			<title>New England Patriots, Tom Brady agree on a 4-year contract extension, according to so</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86951-New-England-Patriots-Tom-Brady-agree-on-a-4-year-contract-extension-according-to-so&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 03:56:28 GMT</pubDate>
			<description><![CDATA[Image: http://api.tweetmeme.com/imagebutton.gif?url=http://sports.espn.go.com/boston/nfl/news/story?id=5552561&campaign=rss&source=ESPNHeadlines ...]]></description>
			<content:encoded><![CDATA[<div><a href="http://api.tweetmeme.com/share?url=http://sports.espn.go.com/boston/nfl/news/story?id=5552561&amp;campaign=rss&amp;source=ESPNHeadlines&amp;service=bit.ly&amp;source=espn" target="_blank"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http://sports.espn.go.com/boston/nfl/news/story?id=5552561&amp;campaign=rss&amp;source=ESPNHeadlines" border="0" alt="" /></a>The Patriots and quarterback Tom Brady agree on a 4-year contract extension.<br />
<br />
<a href="http://sports.espn.go.com/boston/nfl/news/story?id=5552561&amp;campaign=rss&amp;source=ESPNHeadlines" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?339-ESPN-NEWS">ESPN NEWS</category>
			<dc:creator>ESPN</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86951-New-England-Patriots-Tom-Brady-agree-on-a-4-year-contract-extension-according-to-so</guid>
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			<title>New Release - Top Gun</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86950-New-Release-Top-Gun&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 01:39:33 GMT</pubDate>
			<description>Now you can join Maverick, Goose, Iceman and Viper as they roar into the sky again in Top Gun (http://store.steampowered.com/app/38530/)!  Top Gun is a free-flying air combat shooter where players blast enemies out of the sky in dogfight battles, obliterate ground and air-based targets and show off...</description>
			<content:encoded><![CDATA[<div>Now you can join Maverick, Goose, Iceman and Viper as they roar into the sky again in <a href="http://store.steampowered.com/app/38530/" target="_blank">Top Gun</a>!  Top Gun is a free-flying air combat shooter where players blast enemies out of the sky in dogfight battles, obliterate ground and air-based targets and show off their extreme flying prowess as Maverick. <br />
<br />
<a href="http://store.steampowered.com/app/38530/" target="_blank"><img src="http://storefront.steampowered.com/v/gfx/apps/38530/capsule_467x181.jpg" border="0" alt="" /></a>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4333/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86950-New-Release-Top-Gun</guid>
		</item>
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			<title>Counter-Strike: Source Beta Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86949-Counter-Strike-Source-Beta-Update-Released&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 00:13:31 GMT</pubDate>
			<description>Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 
 
*Counter-Strike: Source Beta* 
 
* Fixed a bug where the player crouching/standing animations were delayed until after (from the...</description>
			<content:encoded><![CDATA[<div>Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Counter-Strike: Source Beta</b><br />
<ul><li>Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).</li>
<li>Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.</li>
<li>Fixed animation problem caused by aborting bomb plant by switching weapons (&#147;crab walk&#148;).</li>
<li>Crosshairs now have customizable size, thickness, and color:<ul><li>cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution</li>
<li>cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution</li>
<li>The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.</li>
<li>Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.</li>
<li>The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer-&gt;Crosshair appearance-&gt;Translucent).</li>
<li>Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.</li>
</ul></li>
<li>Fixed inverted translucency preview on crosshair configuration panel.</li>
<li>Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.</li>
<li>Fixed issue with players &#147;stacking&#148; on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.</li>
<li>Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.</li>
<li>Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.</li>
<li>Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.</li>
<li>Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.</li>
<li>Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.</li>
<li>Fixed FoV on wide-screen display modes.</li>
<li>Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.</li>
<li>Fixed a crash that could occur if a player disconnected shortly after attacking a bot.</li>
<li>Bomb icon now has priority over dominated/dominating icon on scoreboard.</li>
<li>Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.</li>
<li>Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.</li>
<li>The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.</li>
<li>Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.</li>
<li>Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.</li>
<li>Fixed cases where flashbang was not visible but still blinded the player.</li>
<li>Reduced blindness amount when looking away from a flashbang.</li>
<li>Made smoke grenades block flashbangs.</li>
<li>Changed the way ammo purchasing works.  Details are here: <a href="http://forums.steampowered.com/forums/showthread.php?t=1428239" target="_blank">http://forums.steampowered.com/forum....php?t=1428239</a></li>
<li>Made another pass on fixing bugs and exploits in de_inferno.  Details are here: <a href="http://forums.steampowered.com/forums/showthread.php?t=1406537" target="_blank">http://forums.steampowered.com/forum....php?t=1406537</a></li>
<li>Added a checkbox to the Options-&gt;Audio dialog to control muting the audio when the game window is in the background.</li>
<li>Fixed crash in custom maps using the trigger_camera entity.Fixed a crash that could occur if a player disconnected shortly after attacking a bot</li>
</ul>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4332/" target="_blank">More...</a></div>

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			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86949-Counter-Strike-Source-Beta-Update-Released</guid>
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			<title>New Release - R.U.S.E.</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86948-New-Release-R.U.S.E.&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 23:37:36 GMT</pubDate>
			<description>Get into the action up close and personal, or stand high above grounds and command your troops to victory, as R.U.S.E. (http://store.steampowered.com/app/21970/) is now available on Steam! 
 
Image: http://storefront.steampowered.com/v/gfx/apps/21970/header.jpg ...</description>
			<content:encoded><![CDATA[<div>Get into the action up close and personal, or stand high above grounds and command your troops to victory, as <a href="http://store.steampowered.com/app/21970/" target="_blank">R.U.S.E.</a> is now available on Steam!<br />
<br />
<a href="http://store.steampowered.com/app/21970/" target="_blank"><img src="http://storefront.steampowered.com/v/gfx/apps/21970/header.jpg" border="0" alt="" /></a>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4312/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86948-New-Release-R.U.S.E.</guid>
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			<title>Counter-Strike: Source Beta Update Released</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86947-Counter-Strike-Source-Beta-Update-Released&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 23:37:36 GMT</pubDate>
			<description>Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 
 
*Counter-Strike: Source Beta* 
 
* Fixed a bug where the player crouching/standing animations were delayed until after (from the...</description>
			<content:encoded><![CDATA[<div>Updates to Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Counter-Strike: Source Beta</b><br />
<ul><li>Fixed a bug where the player crouching/standing animations were delayed until after (from the player's local viewpoint).</li>
<li>Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players.</li>
<li>Fixed animation problem caused by aborting bomb plant by switching weapons (&#147;crab walk&#148;).</li>
<li>Crosshairs now have customizable size, thickness, and color:<ul><li>cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution</li>
<li>cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution</li>
<li>The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.</li>
<li>Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.</li>
<li>The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer-&gt;Crosshair appearance-&gt;Translucent).</li>
<li>Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.</li>
</ul></li>
<li>Fixed inverted translucency preview on crosshair configuration panel.</li>
<li>Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1.</li>
<li>Fixed issue with players &#147;stacking&#148; on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them.</li>
<li>Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds.</li>
<li>Fixed a bug which allowed players to move the bomb with +use when sv_turbophysics was enabled.</li>
<li>Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols.</li>
<li>Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled.</li>
<li>Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload.</li>
<li>Fixed FoV on wide-screen display modes.</li>
<li>Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle.</li>
<li>Fixed a crash that could occur if a player disconnected shortly after attacking a bot.</li>
<li>Bomb icon now has priority over dominated/dominating icon on scoreboard.</li>
<li>Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies.</li>
<li>Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel.</li>
<li>The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted.</li>
<li>Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled.</li>
<li>Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet.</li>
<li>Fixed cases where flashbang was not visible but still blinded the player.</li>
<li>Reduced blindness amount when looking away from a flashbang.</li>
<li>Made smoke grenades block flashbangs.</li>
<li>Changed the way ammo purchasing works.  Details are here: <a href="http://forums.steampowered.com/forums/showthread.php?t=1406537" target="_blank">http://forums.steampowered.com/forum....php?t=1406537</a></li>
<li>Made another pass on fixing bugs and exploits in de_inferno.  Details are here: <a href="http://forums.steampowered.com/forums/showthread.php?t=1428239" target="_blank">http://forums.steampowered.com/forum....php?t=1428239</a></li>
<li>Added a checkbox to the Options-&gt;Audio dialog to control muting the audio when the game window is in the background.</li>
<li>Fixed crash in custom maps using the trigger_camera entity.Fixed a crash that could occur if a player disconnected shortly after attacking a bot</li>
</ul>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4332/" target="_blank">More...</a></div>

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			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86947-Counter-Strike-Source-Beta-Update-Released</guid>
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			<title><![CDATA[Tropico 3 & Absolute Power Updates Released]]></title>
			<link>http://www.gamemecca.net/forums/showthread.php?86946-Tropico-3-amp-Absolute-Power-Updates-Released&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 18:06:03 GMT</pubDate>
			<description><![CDATA[Updates to Tropico 3 & Absolute Power have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: 
 
*Tropico 3:* 
 
* Fixed stuck pause mode related to road construction shortcut 
* Roads can no longer be placed when disabled in a...]]></description>
			<content:encoded><![CDATA[<div>Updates to Tropico 3 &amp; Absolute Power have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:<br />
<br />
<b>Tropico 3:</b><br />
<ul><li>Fixed stuck pause mode related to road construction shortcut</li>
<li>Roads can no longer be placed when disabled in a mission or challenge event</li>
<li>Made resolution and refresh rate detection more reliable</li>
<li>Fixed pollution of logging camp for first work mode</li>
<li>Almanac backlog increased to 100 years</li>
<li>Resolved issues with uploading islands</li>
<li>Fixed an issue with the flatulence flaw</li>
<li>Fixed several challenge events not working properlyFixed several localized text errors</li>
</ul><b>Absolute Power:</b><br />
<ul><li>Fixed stuck pause mode related to road construction shortcut</li>
<li>Roads can no longer be placed when disabled in a mission or challenge event</li>
<li>Made resolution and refresh rate detection more reliable</li>
<li>Resolved UI displaying during outro cutscenes</li>
<li>Building icons no longer appear over privatized buildings</li>
<li>Fixed nationalist minor demand for immigration</li>
<li>Fixed outlawing faction edict with save/load game</li>
<li>Fixed an issue with the flatulence flaw</li>
<li>Fixed several challenge events not working properlyFixed several localized text errors</li>
</ul>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4331/" target="_blank">More...</a></div>

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			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86946-Tropico-3-amp-Absolute-Power-Updates-Released</guid>
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			<title><![CDATA[Kane & Lynch 2: Dog Days Updated]]></title>
			<link>http://www.gamemecca.net/forums/showthread.php?86945-Kane-amp-Lynch-2-Dog-Days-Updated&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 16:06:20 GMT</pubDate>
			<description><![CDATA[An update for Kane & Lynch 2: Dog Days has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: 
* Voice chat volume slider (frontend and in-game), which was previously unmutable. 
* Voice chat microphone enable/disable option...]]></description>
			<content:encoded><![CDATA[<div>An update for Kane &amp; Lynch 2: Dog Days has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:<ul><li>Voice chat volume slider (frontend and in-game), which was previously unmutable.</li>
<li>Voice chat microphone enable/disable option (frontend and in-game). *Note: disabled by default!* This was done so that people without microphones but wrong (default) Steam settings don't send out feedback noise from their machines. People who actually have a microphone will have to re-enable this after the upgrade.</li>
<li>Fixes in sound to hopefully prevent crashes on startup regarding OpenALFixes in lobby behavior to prevent players from crashing</li>
</ul><a href="http://store.steampowered.com/app/28000/" target="_blank"><img src="http://storefront.steampowered.com/v/gfx/apps/28000/capsule_231x87.jpg" border="0" alt="" /></a>				 			<br />
<br />
<a href="http://store.steampowered.com/news/4330/" target="_blank">More...</a></div>

 ]]></content:encoded>
			<category domain="http://www.gamemecca.net/forums/forumdisplay.php?338-Steam-News">Steam News</category>
			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86945-Kane-amp-Lynch-2-Dog-Days-Updated</guid>
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			<title>Puzzle Dimension Mac Updated</title>
			<link>http://www.gamemecca.net/forums/showthread.php?86944-Puzzle-Dimension-Mac-Updated&amp;goto=newpost</link>
			<pubDate>Thu, 09 Sep 2010 15:28:51 GMT</pubDate>
			<description>An update for Puzzle Dimension Mac has been released. The update will be applied automatically when your Steam client is restarted. The major changes include: 
 
* Work around for incorrect application startup parameters.Fixed input related problems when having multiple keyboards attached. 
...</description>
			<content:encoded><![CDATA[<div>An update for Puzzle Dimension Mac has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:<br />
<ul><li>Work around for incorrect application startup parameters.Fixed input related problems when having multiple keyboards attached.</li>
</ul><a href="http://store.steampowered.com/app/57200/" target="_blank"><img src="http://storefront.steampowered.com/v/gfx/apps/57200/capsule_231x87.jpg" border="0" alt="" /></a>				  			<br />
<br />
<a href="http://store.steampowered.com/news/4329/" target="_blank">More...</a></div>

 ]]></content:encoded>
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			<dc:creator>SteamRSS</dc:creator>
			<guid isPermaLink="true">http://www.gamemecca.net/forums/showthread.php?86944-Puzzle-Dimension-Mac-Updated</guid>
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